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Found 17 results

  1. From the album: SW's homebrew rules

    A homebrew statline, open to suggestions
  2. Version Version 2

    301 downloads

    Hoot Hoo! This is the new update of the Space Owls Fandex is online, with new characters, units, lore, artwork and much much more. Many thanks to the most excellent @grimdorables for coming up with the Chapter look and character, and for continuing to make new Space Owl characters! Much appreciation also goes to Andrius Matijosius @matjoshas for this amazing new cover art for the Fandex.
  3. 451 downloads

    Here is my updated version of my Homebrew Codex Astartes: Supplementum Red Hunters for 9e. This is a follow up to my draft Red Hunters and Exorcists Index Astartes with a newly completed for a Version 2. With this image you'll find a link to the PDFs which includes the lower res imageless version [REDHUNT PRINTCODEX.pdf] and the all bell and whistles version with the present 'holding' artwork [REDHUNT FULLCODEX.pdf] used for this version. In addition I'm also adding the full text here where the red hunt begins on a separate thread to be viewed without needing to download the link provided. CODEX ASTARTES: Supplementum Red Hunters Includes REDHUNT FULLCODEX.pdf and REDHUNT PRINTCODEX.pdf A big thank you to everyone who has commented on the draft index version with super appreciated comments, suggestions, playtest and encouragements! In particular #BrotherTyler here Bolter&Chainsword (the true chapter master of the Exorcists Chapter) and #Biblodankins over on Instagram (Lord Inquisitor, Ordo Corporatis). I really hope you enjoy this version and any more feedback is still super appreciated! Hopefully I'll have better artwork to replace the 'holding art' included in there right now. MechFace
  4. Version 1.1

    333 downloads

    The Fra’al are an ancient race of void dwelling pirates, smugglers, black-market traders, and occasional conquerors, which have plagued the Galactic Northwest of the Milky Way for eons. Though their origin worlds are lost to all, including the Fra’al themselves who have forgotten much of their pre-void nomadic wandering, they may fact never had such terrestrial beginnings. What is known is that they are remembered by most other races of antiquity including records kept by the ancient ancestors of the Eldar from before the Fall and the birth of Slaanesh, as well as Human empires rising to prominence before their annihilation during the Age of Strife. Today the Fra’al Conclaves still reap a bitter harvest from the various void-ways and warp-translation lanes, taking what can be acquired by force or otherwise through guile and negotiation. When conflict is preferred or forced upon them, the Fra’al use their innate monstrous Psykana and Aetherically-saturated technology to destroy their enemies. The Version 1.1 Fandex contains the following homebrew lore and rules to play as the Fra'al in 9th Edition WH40K: - Lore on the Fra'al based on Black Library & Forgeworld resources, as well as originally created lore and content. - Detachment Rules and <Conclave> Customisation abilities. - Fra'al Weapons and Wargear rules. - Fra'al Stratagems, Warlord Traits, Aetheric Artefacts, and the new Malevolency Psychic Discipline. - 12 Unique Datasheets for Fra'al HQ, Troops, Elites, Fast Attack, Heavy Support, Flyers, and Lords of War. - Initial Concept Artwork for the Fra'al Troops and Aether-Golems.
  5. After 9 months the KT-21 compatible version of the Age of Darkness mod is available at https://ossifiedsite.wordpress.com Initially this is Astartes only but future updates will cover all factions in 30K 156 page Pdf, 29 mb. Reworked from the ground up to be compatible with the new edition of Kill Team. 16 pages of lore covering the end of the Great Crusade to the aftermath of Isstvan V 8 pages of additional rules including Destructible Terrain, Suppress and Challenge actions, and the core 5 Psychic Disciplines Legiones Astartes Kill Teams (34 pages): build your Age of Darkness kill team with unparalleled customisation of fire teams together with the Elite suits from the Legiones Astartes Shattered Legion Kill Teams are here too allowing you to mix legions and abilities within a single team.. 80 Pages covering all of the Legions. Each includes lore, abilities and equipment for your operatives together with Legion specific operatives, ploys, and a fifth fire team for the Wolves, The Grey Slayers Warband rules for the Blackshields including a dedicated fire team, Marauders, four detailed sub-factions, and new ploys. Kill Team - Honour and Blood (KT-18) Kill Team - Age of Darkness (KT-18) Kill Team - Age of Darkness - Isstvan III Campaign (KT-18)
  6. So, since 8th came out I've been working on a Necron dynasty as a side project, but growing to like it more and more over time. Initially I just wanted to shake things up and work on something non-Imperial. I have played a few games but will be able to play a lot more soon as I finally have enough warriors built to form a solid core and enough other stuff to be able to build a few 2000 point lists with a little variety. The fluff behind the dynasty: I wanted to model my Phaeron after all the worst qualities of Roman Emperors in the way they treated their subjects (but still being a capable military leader). So, I'm saying he has somehow convinced himself that he is the rightful ruler of all Necrons and is hell-bent on proving this. He probably had some tenuous link to the Silent King before biotransference (like a nephew or an in-law or something, like many Roman heirs) and is convinced Szarekh abdicated by not joining the rest in hibernation. I'm in a bit of a dilemma with my color scheme. What I'm going for is the default scheme (for the most part) with purple instead of green. This Doom Scythe is the most complete model I have worked on, though it's still a WIP. It's black with Xereus Purple and Genestealer Pink highlights. The problem I'm encountering is with stuff like computer screens, crystals, resurrection orbs, stuff like that. I tried painting them Nagaroth Night with the same highlights but the Nagaroth is so dark it looks the same as the black under most lighting from across the table. I'm considering changing one or the other to Nagaroth Night / Daemonette Hide highlights instead, but that might turn out a bit less rich than what I want. Any thoughts? Currently, I have about half a box of warriors who need their guns built (I seem to have misplaced my Gauss sprues so I am waiting on replacements to come in), and then just a ton to paint. My to-do list: Priming: 36 warriors 3 tomb blades canoptek spyder Vargard Obyron scarabs everywhere Command barge Primed but unpainted:5 destroyers converted Destroyer Lord 5 lychguard 5 deathmarks Night Scythe Monolith Orikan Nemesor Zandrekh Triarch Stalker Somewhat painted/not done yetLord Overlord Doom Scythe 12 warriors ghost ark 3 wraiths I need to buy at least one more box of immortals (I've been using the death marks as a stand in to fill out the squad) and probably another box or two of everything else just for more options, but I'm feeling pretty good about the lists I can make with this. I'm really excited for our codex to drop, because some point decreases would be very nice.
  7. http://www.bolterandchainsword.com/index.php?app=downloads&module=display&section=screenshot&id=691 File Name: Fandex Astartes Space Owls (9e) (v2) File Submitter: MECHFACE File Submitted: 30 Nov 2021 File Category: Warhammer 40,000 Hoot Hoo! This is the new update of the Space Owls Fandex is online, with new characters, units, lore, artwork and much much more. Many thanks to the most excellent @grimdorables for coming up with the Chapter look and character, and for continuing to make new Space Owl characters! Much appreciation also goes to Andrius Matijosius @matjoshas for this amazing new cover art for the Fandex. Click here to download this file
  8. Got a custom chapter, dynasty, order, sept, craftworld, regiment, or hive-fleet you want to show off? Let me help with that! I run a small Warhammer/Hobby blog (www.fistfulofbeans.com) and have wanted to do a periodic post about the various custom forces of our lovely hobby community. The segment would focus on homebrew lore, characters, schemes and backstory for your force. For instance; Space Marines. How was your chapter formed? Who, if any, are their successor chapter? What's their homeworld like? Do they have any outstanding mutations or combat styles? Submitters will be required to answer a few short questions and provide a brief and fluffy summary of their force along with some pictures of their best-painted models! Anyone featured will, of course, be credited via whatever handles or links they wish making this a great way to bring a little exposure to your own YouTubes, Instagrams, etc. To clarify, by homebrew I mean any force not existing in the current canon, while still being relevant to 40K. That being said, I am also very interested in your Halo, Dune, Star Wars, etc themed armies as well but not for this. If this might be of interest to you, hit me up through one of these avenues: Instagram: @FistfulOfBeans Twitter: @FistfulofBeans_ Discord: Slimothy_James#7206 (most responsive) or message me here!
  9. The Anunnaki lifted up the torches, setting the land ablaze with their flare...., and turned to blackness all that had been light. The... land shattered like a... pot. All day long the South Wind blew ..., blowing fast, submerging the mountain in water, overwhelming the people like an attack. No one could see his fellow, they could not recognize each other in the torrent. The gods were frightened by the Flood..., The gods were cowering like dogs, crouching by the outer wall. -Epic of Gilgamesh Hello and thank you for taking a look. Here you will find a work in progress blog on the development of my homebrew chapter: The Iron Saints The blog will fulfill two roles: a way to record progress and development of the miniature side and serve as a test bed for background lore/development. _____________________________________________________________________________________________________________________________________________ Some Context I actually used to be quite a frequent poster on B&C back in the ancient days of 2005-2011, when I was but a young teen and had all the time in the world. Though most of my posts were in the unsanctioned and deleted RP subforum (which seems to have returned in some form now that I check!). I never fully left the hobby but put aside the models for the lore and remained in that capacity until just last year. I actually returned to the hobby, like many people, as the pandemic looked to be something that would be staying for the long run. Couped up at home with not much going on, my thoughts traveled back to Warhammer as a hobby. I never left the lore side of the universe, having been reading the horus heresy series and the great novels by Dan Abnett and ADB for years. Reading seemed much easier and healthier for my wallet than the miniature side of things, but I did feel an itch to get creative. So I took the plunge and visited my FLGS, which resulted in me leaving with a graciously free intercessor and a starter kit of paint. Last time I had picked up a brush was when I was still in 7th grade with nary a clue on how to paint or model. With this intercessor painted up, I hadn't had such engaging fun in a long while, and I knew I wanted to get back into the hobby with a more serious mindset. Things have been progressing at a nice pace, though not as rapidly as it was the tail end of 2021. I may have dove too deep and devoted too much time to the hobby, neglecting other things, so now I've found a good pace at which to work on things and not burn out. 1. One of the first models I ever painted, for a different homebrew chapter. Check my display name. 2. A test scheme using an ancient Assault on Black Reach pushfit marine. 3 & 4. Intercessors applying alternate trim and some freehand patterns on the shoulder pads, as well as weathering and scratches practice. Completed a full 10 man squad of Intercessors in this scheme. _____________________________________________________________________________________________________________________________________________ The Idea The Iron Saints are an old idea that has been kicking around in my head in some form or another for the last decade. The earliest versions of the Iron Saints were just Night Lords (but loyalist!) rip-offs, and while I had great fun with that idea it inevitably grew stale over a decade of stagnation. I decided to keep the name, because it's cool as heck, but try a subtler approach and distill core philosophies into an independent and internally consistent entity. I've so far narrowed down the themes I want to explore into a few core essentials: Cosmic Dread The Emperor as Divine Cycles & Rhythm Mesopotamian Mythos The chapter resides far out Imperial space, I'm not sure exactly where, but on the periphery of known and mapped regions. Wholly voidborne, the chapter would serve both as sworn vanguard for Explorator fleets that blindly grope against the edge of the Milky Way for signs of life and riches, and a sort of "caravan escort" for resources that are ferried back to the nearest central port for distribution. For much of their existence, the warriors exist in the darkness of space, upon ships and voidcraft encased in plasteel and ceramite. As such there is darkness, both without in the form of xenos and other "things" that cannot be explained and within the minds of these isolated warriors. The number of warriors are kept low in part due to the lack of resources to upkeep a larger codex compliant force, but also because aspirants themselves are few and far in between. Most humans found out in the depths of space not sound of mind, though in times of desperation, such considerations are a luxury... They cling to the idea of the Emperor's divinity as their only saving grace, the dim light of the Astronomicon but a smear against the void. So far from the Imperium proper do these warriors reside, beyond the edge of known space, it is inevitable that ancient beliefs morph and change to deal with the terrors that lurk just beyond the edge of night. In some fashion, beliefs return to the cradle of mankind's mythos, shorn down to their barest essentials: to know the touch of solid ground; the preciousness of water; security in both mind and body. In a realm where nothing is certain, to know stability is to know the Emperor's grace. As such, the chapter sees psykers differently from the rest of the Imperium. Indescribably rare blessings and a hint of the Emperor's divine favor. Despite the isolation, the Imperium still holds interests in far flung regions, for the Imperial war machine is insatiable, and grows ever outwards to fulfil its need to feed the industries of death. The warriors of the Iron Saints spread forth in largely independent Grand Hosts that each serve a particular role in ensuring that the edge of Imperial space remains well-guarded against the predations of enemies both external and internal. Many independent interests reside in the outer reaches, and the chapter has maintained obligations to many of them, foremost of which are the explorator fleets of the Adeptus Mechanicus. The Iron Saints maintain a strict cycle of pilgrimage to the various outposts, mining operations, and Ark Mechanicus with which they have established centuries old pacts of mutual exchange and aid, sadly amounting to paltry scraps of the already meager possessions of such isolated contingents of the Mechanicus. Existing in these conditions hearkens back to an age where Humanity itself was small and isolated upon Terra, only taking it's fledgling steps into civilization. The various warlike polities of pre-history such as the Akkadians, Sumerians, Babylonians, Assyrians, who existed in a constant state of conflict over the precious streams and farmland of the Tigris and Euphrates then serve as a wellspring of cultural influence I found to align with the above characteristics. _____________________________________________________________________________________________________________________________________________ The Models Metal Vanguard Veterans from years ago. Still need to complete the fella on the right as well as assemble and paint the sergeant who wields a power sword two handed. Brethren of Iz-Dubar. First airbrushed unit, and first time using airbrush for the main armor. One can see that th
  10. Fellow Hobbyists and Guardsmen, The Elysian Drop Troops Discord community are proud to present our fanmade Codex: Drop Troops. This 180-page, fully illustrated document is a free, open-source project created by the 600 members of our community. We have chosen to release the Codex in "Alpha" state to accommodate an extended playtesting and feedback phase. This will allow us to refine, polish and develop the Codex to create a balanced and fun faction to play both as and against. You can download the PDF for free here: https://mega.nz/file/z99ExLRA#y789cuUb0jsG45cBucRmsWasie_QYXeKFHyurhdziQE Feedback and playtesting survey here: https://forms.gle/XuYweaXGHV87zSzq9 Discord Community invite here: https://discord.gg/VBHqShKV3T Thank you!
  11. This forum topic and download links below contain all of the rules and additional datasheets that you will need in order to fight battles as the space marines of the RED HUNTERS Chapter. This is intended to serve as an UNOFFICIAL FAN-MADE CODEX SUPPLEMENTUM to compliment those rules and datasheets contained within the 9th Edition WH40K Codex: Space Marines. Where such overlap occurs those parent rules & datasheets will be found in that parent volume instead of being republished here, except in those circumstances where such reproduction is of benefit to the completeness of the Supplementum. In such instances the rules common to those described below are referenced in Codex: Space Marines as well as in any of the unique datasheets presented here. Please see the below forum posts for the Red Hunters Codex Astartes Supplementum text, directly download, or you can access the full codex from the following external platform links provided. Direct Download - Red Hunters Codex Astartes Supplementum PDF Alternate Site - The Campaign Repo Alternate Site - Reddit Homebrew Codices LET THE RED HUNT BEGIN
  12. https://bombshellminis.com/36021-helmet-set-r10/ Essentially, get rid of the head of abaddon, replace with something else, slap either a 10mm (R10) or 12mm (R12) (which will fit on Abaddon's shoulders best?) dome helmet filled with some 'ard stuff and warpy color to simulate liquid affects inside, along with a sadistic daemoniac visage within the hazy depths. Replace the sword with perhaps the arm of a greater daemon like a Keeper of Secrets, and I'll probably keep the gun/talon just because this thing is already fantastic sounding. I'm just asking, since abaddon himself isn't made a giant compared to DG/primaris that I'm aware of, just wanna know that these bits will fit on the main body of the model. For more information about the warband of Warp Ghost successors carefully curated and created by Yours Truly go here: https://wh40khomebrew.fandom.com/wiki/Apparitions_Unleashed -------------------------------------------------------------------------------- Now for the lore of the chosen/possessed/abaddon stand-ins should you choose to read it Cygnus Breachers The Cygnus Breachers take part in ground battles but are used as the void-warfare troops trained in boarding operations by other specialists to accomadate their daemoniac bunes. With strange warped power they kick themselves out of the air locks of their ships, launching themselves into the void accompanied by unnatural symphonies and banshee wails that can be heard in the emptiness of space, echoing through the minds of those who behold their horror from portholes which should have never been gazed through. With bizarre spectral power they phase straight into the hulls of enemy ships, in squads or as sabotaging operatives launched into the interior of their enemy's ships. Their bodies have never been recovered, for the substance composing their form is tainted by the warp, and simply weeps from their broken bodies as eerie glowing miasma leaving behind a damaged empty suit of broken power armor and the cracked dome helmet which is the peculiar badge of their order. The dome helmet is a strange addition to their wargear, offering no material protection to the head but seeming to redirect head-shots with an aura of unluckiness as munitions seem to curve around them to avoid ever touching the abomination within the armor. Its suspected that the helmet is symbolic to the black emptiness of the void of space. They're the veteran horrors of the Apparitions imbued with such potent daemonic enhancements pertaining to their craft that they have developed abilities similar to those of Warp Talons, though these phasing abilities only seem to work in the void of space a short distance from the Trapezoidal Door. Not to be confused with normal Warp Talons in any means these veterans can be seen in a myriad of squads and using wargear ranging from the simple to the elaborate to the utterly cursed. Occasionally one will overflow with corruption beyond the containment of a normal body and develop strange limbs similar to that of daemons, or even an inhuman head leering with eldritch hatred from within the black depths of the dome.
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