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Found 25 results

  1. Version 1.1

    291 downloads

    The Fra’al are an ancient race of void dwelling pirates, smugglers, black-market traders, and occasional conquerors, which have plagued the Galactic Northwest of the Milky Way for eons. Though their origin worlds are lost to all, including the Fra’al themselves who have forgotten much of their pre-void nomadic wandering, they may fact never had such terrestrial beginnings. What is known is that they are remembered by most other races of antiquity including records kept by the ancient ancestors of the Eldar from before the Fall and the birth of Slaanesh, as well as Human empires rising to prominence before their annihilation during the Age of Strife. Today the Fra’al Conclaves still reap a bitter harvest from the various void-ways and warp-translation lanes, taking what can be acquired by force or otherwise through guile and negotiation. When conflict is preferred or forced upon them, the Fra’al use their innate monstrous Psykana and Aetherically-saturated technology to destroy their enemies. The Version 1.1 Fandex contains the following homebrew lore and rules to play as the Fra'al in 9th Edition WH40K: - Lore on the Fra'al based on Black Library & Forgeworld resources, as well as originally created lore and content. - Detachment Rules and <Conclave> Customisation abilities. - Fra'al Weapons and Wargear rules. - Fra'al Stratagems, Warlord Traits, Aetheric Artefacts, and the new Malevolency Psychic Discipline. - 12 Unique Datasheets for Fra'al HQ, Troops, Elites, Fast Attack, Heavy Support, Flyers, and Lords of War. - Initial Concept Artwork for the Fra'al Troops and Aether-Golems.
  2. Version Version 2

    286 downloads

    Hoot Hoo! This is the new update of the Space Owls Fandex is online, with new characters, units, lore, artwork and much much more. Many thanks to the most excellent @grimdorables for coming up with the Chapter look and character, and for continuing to make new Space Owl characters! Much appreciation also goes to Andrius Matijosius @matjoshas for this amazing new cover art for the Fandex.
  3. 440 downloads

    Here is my updated version of my Homebrew Codex Astartes: Supplementum Red Hunters for 9e. This is a follow up to my draft Red Hunters and Exorcists Index Astartes with a newly completed for a Version 2. With this image you'll find a link to the PDFs which includes the lower res imageless version [REDHUNT PRINTCODEX.pdf] and the all bell and whistles version with the present 'holding' artwork [REDHUNT FULLCODEX.pdf] used for this version. In addition I'm also adding the full text here where the red hunt begins on a separate thread to be viewed without needing to download the link provided. CODEX ASTARTES: Supplementum Red Hunters Includes REDHUNT FULLCODEX.pdf and REDHUNT PRINTCODEX.pdf A big thank you to everyone who has commented on the draft index version with super appreciated comments, suggestions, playtest and encouragements! In particular #BrotherTyler here Bolter&Chainsword (the true chapter master of the Exorcists Chapter) and #Biblodankins over on Instagram (Lord Inquisitor, Ordo Corporatis). I really hope you enjoy this version and any more feedback is still super appreciated! Hopefully I'll have better artwork to replace the 'holding art' included in there right now. MechFace
  4. From the album: SW's homebrew rules

    A homebrew statline, open to suggestions
  5. This forum topic and download links below contain all of the rules and additional datasheets that you will need in order to fight battles as the space marines of the RED HUNTERS Chapter. This is intended to serve as an UNOFFICIAL FAN-MADE CODEX SUPPLEMENTUM to compliment those rules and datasheets contained within the 9th Edition WH40K Codex: Space Marines. Where such overlap occurs those parent rules & datasheets will be found in that parent volume instead of being republished here, except in those circumstances where such reproduction is of benefit to the completeness of the Supplementum. In such instances the rules common to those described below are referenced in Codex: Space Marines as well as in any of the unique datasheets presented here. Please see the below forum posts for the Red Hunters Codex Astartes Supplementum text, directly download, or you can access the full codex from the following external platform links provided. Direct Download - Red Hunters Codex Astartes Supplementum PDF Alternate Site - The Campaign Repo Alternate Site - Reddit Homebrew Codices LET THE RED HUNT BEGIN
  6. Fellow Hobbyists and Guardsmen, The Elysian Drop Troops Discord community are proud to present our fanmade Codex: Drop Troops. This 180-page, fully illustrated document is a free, open-source project created by the 600 members of our community. We have chosen to release the Codex in "Alpha" state to accommodate an extended playtesting and feedback phase. This will allow us to refine, polish and develop the Codex to create a balanced and fun faction to play both as and against. You can download the PDF for free here: https://mega.nz/file/z99ExLRA#y789cuUb0jsG45cBucRmsWasie_QYXeKFHyurhdziQE Feedback and playtesting survey here: https://forms.gle/XuYweaXGHV87zSzq9 Discord Community invite here: https://discord.gg/VBHqShKV3T Thank you!
  7. Got a custom chapter, dynasty, order, sept, craftworld, regiment, or hive-fleet you want to show off? Let me help with that! I run a small Warhammer/Hobby blog (www.fistfulofbeans.com) and have wanted to do a periodic post about the various custom forces of our lovely hobby community. The segment would focus on homebrew lore, characters, schemes and backstory for your force. For instance; Space Marines. How was your chapter formed? Who, if any, are their successor chapter? What's their homeworld like? Do they have any outstanding mutations or combat styles? Submitters will be required to answer a few short questions and provide a brief and fluffy summary of their force along with some pictures of their best-painted models! Anyone featured will, of course, be credited via whatever handles or links they wish making this a great way to bring a little exposure to your own YouTubes, Instagrams, etc. To clarify, by homebrew I mean any force not existing in the current canon, while still being relevant to 40K. That being said, I am also very interested in your Halo, Dune, Star Wars, etc themed armies as well but not for this. If this might be of interest to you, hit me up through one of these avenues: Instagram: @FistfulOfBeans Twitter: @FistfulofBeans_ Discord: Slimothy_James#7206 (most responsive) or message me here!
  8. http://www.bolterandchainsword.com/index.php?app=downloads&module=display&section=screenshot&id=691 File Name: Fandex Astartes Space Owls (9e) (v2) File Submitter: MECHFACE File Submitted: 30 Nov 2021 File Category: Warhammer 40,000 Hoot Hoo! This is the new update of the Space Owls Fandex is online, with new characters, units, lore, artwork and much much more. Many thanks to the most excellent @grimdorables for coming up with the Chapter look and character, and for continuing to make new Space Owl characters! Much appreciation also goes to Andrius Matijosius @matjoshas for this amazing new cover art for the Fandex. Click here to download this file
  9. 'SOVA NOCTIS' The Space Owls Chapter, or the ‘Sova Noctis’ as the warriors of the chapter often refer to themselves, are a non-codex compliant chapter of space marines. Inheriting the Gene-Seed of the Raven Guard’s Primarch, Corvus Corax, the Space Owls are supernaturally stealthy warriors who excel in stalking their prey, then unleashing sudden ambushes and devastating close quarter assaults. Links for PDF Download MEGA Bolter&Chainsword Name: ‘Space Owls’ or the ‘Sova Noctis’ Founding: Unknown - suspected Unstated Founding in M36, sometime after the climax of the Reign of Blood Primarch: Corvus Corax Primogenitor Chapter: Unknown - suspected Raptors Chapter successor Successors: None Chapter Master: Davor Venatus – presently elected ‘Warleader’ by the Chapter Conventa Fortress Monastery: Former Age Dark Orbital Prison-Labour Facility renamed the ‘Hollow’ Homeworld: Umbra Minor Designation: Feral World Gravity: Near Earth Standard Temperature/Climate: Temperate and Cold, Volcanic Equatorial Zone Population: Unknown – suspected high thousands Planetary Governor: Chapter Conventa - assembled council of Chapter Captains and Specialist Chamber Masters System: Stolas Sector: --REDACTED-- Segmentum: Tempestus Tithe Grade: None - Adeptus Astartes World
  10. https://bombshellminis.com/36021-helmet-set-r10/ Essentially, get rid of the head of abaddon, replace with something else, slap either a 10mm (R10) or 12mm (R12) (which will fit on Abaddon's shoulders best?) dome helmet filled with some 'ard stuff and warpy color to simulate liquid affects inside, along with a sadistic daemoniac visage within the hazy depths. Replace the sword with perhaps the arm of a greater daemon like a Keeper of Secrets, and I'll probably keep the gun/talon just because this thing is already fantastic sounding. I'm just asking, since abaddon himself isn't made a giant compared to DG/primaris that I'm aware of, just wanna know that these bits will fit on the main body of the model. For more information about the warband of Warp Ghost successors carefully curated and created by Yours Truly go here: https://wh40khomebrew.fandom.com/wiki/Apparitions_Unleashed -------------------------------------------------------------------------------- Now for the lore of the chosen/possessed/abaddon stand-ins should you choose to read it Cygnus Breachers The Cygnus Breachers take part in ground battles but are used as the void-warfare troops trained in boarding operations by other specialists to accomadate their daemoniac bunes. With strange warped power they kick themselves out of the air locks of their ships, launching themselves into the void accompanied by unnatural symphonies and banshee wails that can be heard in the emptiness of space, echoing through the minds of those who behold their horror from portholes which should have never been gazed through. With bizarre spectral power they phase straight into the hulls of enemy ships, in squads or as sabotaging operatives launched into the interior of their enemy's ships. Their bodies have never been recovered, for the substance composing their form is tainted by the warp, and simply weeps from their broken bodies as eerie glowing miasma leaving behind a damaged empty suit of broken power armor and the cracked dome helmet which is the peculiar badge of their order. The dome helmet is a strange addition to their wargear, offering no material protection to the head but seeming to redirect head-shots with an aura of unluckiness as munitions seem to curve around them to avoid ever touching the abomination within the armor. Its suspected that the helmet is symbolic to the black emptiness of the void of space. They're the veteran horrors of the Apparitions imbued with such potent daemonic enhancements pertaining to their craft that they have developed abilities similar to those of Warp Talons, though these phasing abilities only seem to work in the void of space a short distance from the Trapezoidal Door. Not to be confused with normal Warp Talons in any means these veterans can be seen in a myriad of squads and using wargear ranging from the simple to the elaborate to the utterly cursed. Occasionally one will overflow with corruption beyond the containment of a normal body and develop strange limbs similar to that of daemons, or even an inhuman head leering with eldritch hatred from within the black depths of the dome.
  11. The Anunnaki lifted up the torches, setting the land ablaze with their flare...., and turned to blackness all that had been light. The... land shattered like a... pot. All day long the South Wind blew ..., blowing fast, submerging the mountain in water, overwhelming the people like an attack. No one could see his fellow, they could not recognize each other in the torrent. The gods were frightened by the Flood..., The gods were cowering like dogs, crouching by the outer wall. -Epic of Gilgamesh Hello and thank you for taking a look. Here you will find a work in progress blog on the development of my homebrew chapter: The Iron Saints The blog will fulfill two roles: a way to record progress and development of the miniature side and serve as a test bed for background lore/development. _____________________________________________________________________________________________________________________________________________ Some Context I actually used to be quite a frequent poster on B&C back in the ancient days of 2005-2011, when I was but a young teen and had all the time in the world. Though most of my posts were in the unsanctioned and deleted RP subforum (which seems to have returned in some form now that I check!). I never fully left the hobby but put aside the models for the lore and remained in that capacity until just last year. I actually returned to the hobby, like many people, as the pandemic looked to be something that would be staying for the long run. Couped up at home with not much going on, my thoughts traveled back to Warhammer as a hobby. I never left the lore side of the universe, having been reading the horus heresy series and the great novels by Dan Abnett and ADB for years. Reading seemed much easier and healthier for my wallet than the miniature side of things, but I did feel an itch to get creative. So I took the plunge and visited my FLGS, which resulted in me leaving with a graciously free intercessor and a starter kit of paint. Last time I had picked up a brush was when I was still in 7th grade with nary a clue on how to paint or model. With this intercessor painted up, I hadn't had such engaging fun in a long while, and I knew I wanted to get back into the hobby with a more serious mindset. Things have been progressing at a nice pace, though not as rapidly as it was the tail end of 2021. I may have dove too deep and devoted too much time to the hobby, neglecting other things, so now I've found a good pace at which to work on things and not burn out. 1. One of the first models I ever painted, for a different homebrew chapter. Check my display name. 2. A test scheme using an ancient Assault on Black Reach pushfit marine. 3 & 4. Intercessors applying alternate trim and some freehand patterns on the shoulder pads, as well as weathering and scratches practice. Completed a full 10 man squad of Intercessors in this scheme. _____________________________________________________________________________________________________________________________________________ The Idea The Iron Saints are an old idea that has been kicking around in my head in some form or another for the last decade. The earliest versions of the Iron Saints were just Night Lords (but loyalist!) rip-offs, and while I had great fun with that idea it inevitably grew stale over a decade of stagnation. I decided to keep the name, because it's cool as heck, but try a subtler approach and distill core philosophies into an independent and internally consistent entity. I've so far narrowed down the themes I want to explore into a few core essentials: Cosmic Dread The Emperor as Divine Cycles & Rhythm Mesopotamian Mythos The chapter resides far out Imperial space, I'm not sure exactly where, but on the periphery of known and mapped regions. Wholly voidborne, the chapter would serve both as sworn vanguard for Explorator fleets that blindly grope against the edge of the Milky Way for signs of life and riches, and a sort of "caravan escort" for resources that are ferried back to the nearest central port for distribution. For much of their existence, the warriors exist in the darkness of space, upon ships and voidcraft encased in plasteel and ceramite. As such there is darkness, both without in the form of xenos and other "things" that cannot be explained and within the minds of these isolated warriors. The number of warriors are kept low in part due to the lack of resources to upkeep a larger codex compliant force, but also because aspirants themselves are few and far in between. Most humans found out in the depths of space not sound of mind, though in times of desperation, such considerations are a luxury... They cling to the idea of the Emperor's divinity as their only saving grace, the dim light of the Astronomicon but a smear against the void. So far from the Imperium proper do these warriors reside, beyond the edge of known space, it is inevitable that ancient beliefs morph and change to deal with the terrors that lurk just beyond the edge of night. In some fashion, beliefs return to the cradle of mankind's mythos, shorn down to their barest essentials: to know the touch of solid ground; the preciousness of water; security in both mind and body. In a realm where nothing is certain, to know stability is to know the Emperor's grace. As such, the chapter sees psykers differently from the rest of the Imperium. Indescribably rare blessings and a hint of the Emperor's divine favor. Despite the isolation, the Imperium still holds interests in far flung regions, for the Imperial war machine is insatiable, and grows ever outwards to fulfil its need to feed the industries of death. The warriors of the Iron Saints spread forth in largely independent Grand Hosts that each serve a particular role in ensuring that the edge of Imperial space remains well-guarded against the predations of enemies both external and internal. Many independent interests reside in the outer reaches, and the chapter has maintained obligations to many of them, foremost of which are the explorator fleets of the Adeptus Mechanicus. The Iron Saints maintain a strict cycle of pilgrimage to the various outposts, mining operations, and Ark Mechanicus with which they have established centuries old pacts of mutual exchange and aid, sadly amounting to paltry scraps of the already meager possessions of such isolated contingents of the Mechanicus. Existing in these conditions hearkens back to an age where Humanity itself was small and isolated upon Terra, only taking it's fledgling steps into civilization. The various warlike polities of pre-history such as the Akkadians, Sumerians, Babylonians, Assyrians, who existed in a constant state of conflict over the precious streams and farmland of the Tigris and Euphrates then serve as a wellspring of cultural influence I found to align with the above characteristics. _____________________________________________________________________________________________________________________________________________ The Models Metal Vanguard Veterans from years ago. Still need to complete the fella on the right as well as assemble and paint the sergeant who wields a power sword two handed. Brethren of Iz-Dubar. First airbrushed unit, and first time using airbrush for the main armor. One can see that th
  12. File Name: Codex Supplementum: Red Hunters (v2) (9e) (homegrown) File Submitter: MECHFACE File Submitted: 30 Mar 2021 File Category: Warhammer 40,000 Here is my updated version of my Homebrew Codex Astartes: Supplementum Red Hunters for 9e. This is a follow up to my draft Red Hunters and Exorcists Index Astartes with a newly completed for a Version 2. With this image you'll find a link to the PDFs which includes the lower res imageless version [REDHUNT PRINTCODEX.pdf] and the all bell and whistles version with the present 'holding' artwork [REDHUNT FULLCODEX.pdf] used for this version. In addition I'm also adding the full text here where on a separate thread to be viewed without needing to download the link provided. Includes REDHUNT FULLCODEX.pdf and REDHUNT PRINTCODEX.pdf A big thank you to everyone who has commented on the draft index version with super appreciated comments, suggestions, playtest and encouragements! In particular #BrotherTyler here Bolter&Chainsword (the true chapter master of the Exorcists Chapter) and #Biblodankins over on Instagram (Lord Inquisitor, Ordo Corporatis). I really hope you enjoy this version and any more feedback is still super appreciated! Hopefully I'll have better artwork to replace the 'holding art' included in there right now. MechFace Click here to download this file
  13. I am currently working on making homebrew rules for the missing masters of the Hexagrammaton. We have very little to go on apart from their names and their general descriptions (We know Titus is a Castaferrum dreadnought for example) so I am having to pull a lot of this out of my ass. Please leave feedback as I genuinely want to make these characters fair and balanced and not just a power fantasy. Rules are in the MEGA https://mega.nz/folder/9ZAGDS5T#2Q5lAxg0LbVn9TiO9KhQTw
  14. I know this isn't up to the pretty incredible standards I've seen here, but I'm trying to build a sense of who my homebrew regiment are before I make them, and so I wrote the following: Athyxian Pyronauts Athyxia Prime is a cursed world. It is a world that has felt the kiss of the Great Devourer, and shall never truly recover. Whilst the population were spared the fate of utter annihilation at the tendrils of hive fleet Moloch, the price was great, and that price is still being paid to this day. The planet is in an eternal battle with the rampant growth of xenos flora, the once desolate Hive World now threatened constantly by the ever encroaching alien jungles. The air is thick with deadly spores that choke the very life from you, and to leave the relative safety of the Hive Cities would be suicide. It is a world that would have surely succumbed to it's fate long ago, if not for one thing: Promethium. Each Hive City sits atop vast mines of Promethium, and it is this, plus the raw recruits for the Astra Militarum, that makes the world so valuable. It is this, that keeps the jungles at bay. The people of Athyxia are hardy folk, their short lives given over to the ceaseless mining of Promethium, and the harsh industry of the vast Manufactorums. A life of perpetual darkness, and a world where the air itself is a death sentence, means that every man, woman and child have a complicated rebreather grafted onto their faces, for without so their lungs would disintegrate and their eyes would rot in their sockets. They are pale of skin, their only regular source of light burning Promethium, their only fuel the corpses of those that die in their work. On this sick planet the people live in symbiosis with Promethium, and thus regiments from Athyxia have both a callous disregard for human life, and a predisposition for flamers, in all their forms. In truth every soldier of the Athyxian Pyronauts is well versed in the use of flamers before joining the Guard, and they are used to devastating effect. The Pyronauts do battle in armoured formations, the better to close with their enemies and incinerate them, and alongside columns of Heavy flamer affixed Chimera APCs stride rank upon rank of Heavy Flamer toting Sentinels. Most prized of all are the Hellhound tanks; indeed it is many a foe who has underestimated the fury of these great beasts of war, and experienced their conflagratory roar render them unto ash. “I don't care what we're fightin' really. Just point and shoot innit? They all burn the same” Private Dansk, 87th Athyxian Pyronauts. I'd love to hear questions/critiques to help me to create a stronger background for them, and perhaps a narrative. Thanks in advance!
  15. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ “When you are beset on all sides, and hope sieves through your fingers, look to the skies. During these hours of darkness storms will gather to blanket the Emperor’s realm, and from them, he will cast down lances of lightning upon the unrighteous. Look to the skies, from there comes salvation.” -16th Canto, the Saga of the Tempest +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Welcome to the beginning of a new Saga. This blog will be a record of my ongoing project to create my own little corner of the Warhammer 40,000 universe; The Storm Lancers chapter of Adeptus Astartes. It will be a repository for the lore and writings I've come up with in support of this hobby project, as well as actual progress pictures of self-same project. The goal is to eventually create a full Battle Company of the Storm Lancers, specifically the 2nd Company, led by Captain Olyndicus. I'm hoping that posting this stuff, both pictures and fiction, will help keep me motivated to actually finish it, as I have a terrible habit of leaving my projects half-finished, both in this hobby and in other creative pursuits. The original inspiration for this project comes from a deep love of one of the core features of the setting: the existence of feral and low-tech worlds. It is one of the ideas that just drips with the grim-darkness that the setting is built on; that in a vast interstellar empire the lives of any great mass of it's citizens are so unimportant that they will allow entire planets to live in ignorance of such wonders of technology as gunpowder or sanitation, while others are granted access to life extending wonder drugs and other science fiction miracles. And to top it all off, apparently the genetically engineered super soldiers that help safeguard this horrible institution prefer to recruit from these places? It boggles the mind! It's such a ridiculous concept that it has been lampshaded in-universe, notably by the returned primarch Roboute Guilliman. So of course I have wanted to do something with this concept since roughly 4th edition. And this is what I have come up with: The Storm Lancers, Eternal Guardians of Taloth and Megiddo An Ultima refounding of a chapter wholly lost in the defense of the Imperium centuries ago, who now stand guard on the far side of the Cicatrix Maledictum against the ravages of the encroaching night. They seek glory, the currency of heroes, in order to work themselves into the never ending Saga as the galaxy burns around them. Those that benefit from their salvation would care little for the motivations of these Angels of Death, nor would they know the enormous cost of such martial zeal. Not since the crusade fleets of Indomitus deposited the Storm Lancers on the fortress-moon of Andunor has the chapter been at full strength, and the urge to take the fight to the enemies of mankind threatens to undo every strategy undertaken by the chapter. So far, I have completed a fair number of the core of the battle company, the Intercessor squads. I am waiting on some custom transfers that I have had commissioned, so none of these models have any transfers or markings on them yet. There are also quite a few details that need to be finished, as only one of the Sergeant's Thunderspears are fully painted. Due to the curious nature of the chapter’s history, the culture of the Storm Lancers is one that owes much to the world from which it recruits it’s warriors. The original chapter did have a culture that reflected the founding progenitor it hailed from and millennia of service, but that has been almost entirely lost. The primaris marines who formed the initial core of the refounded chapter were similarly only barely affiliated with the culture of the White Scars from whose gene-seed they were forged, being that they had been created in the gene-foundries of Belisarius Cawl on holy Mars. And once removed from the fleets of the Indomitus Crusade, that influence was gone. The only one left was that of Taloth, and the determined aspirants and later astartes that once called that world home. Now, almost two hundred years since the end of the crusade and the refounding of the Storm Lancers, this cultural shift has taken many forms, and has reshaped much of the chapter. New forms and rituals are undertaken in addition to the rites laid down in the Codex Astartes. New battle formations and honorifics have been devised and bestowed based on ones common to the proud warriors of their native world. The most obvious examples of this change are the chapter’s approach to warfare, the importance of records and rituals, and the spiritual links between tribe and chapter. On Taloth, war is mostly waged through the use of cavalry and chariots. Most warriors are deployed at least initially on the backs of beasts of burden, with even infantry using mounts to redeploy rapidly in the manner of ancient dragoons from cultures on old Terra. Large six legged creatures serve as fast moving support platforms for all this cavalry, with large howdah perched on the back crewed by multiple warriors. When these natives became aspirants and eventually astartes, they brought with them this love of mounted warfare. They descend into war like a thunderstorm. Fire support obliterates enemy emplacements and pins the foe in place, allowing grav-transports to surge forward and rapidly deploy squads into the deadliest portions of the assault. Their eager cargo then surge forth and put the gene-wrought might of the adeptus astartes to singular use by tearing out the heart of the enemy in brutal close combat. And all the while, this brutal charge is carried forth by the sheer martial joy exuded from these ceramite giants. Songs carried by gene-enhanced lungs, great booming bursts of laughter and prose, all of this sounds as a clarion trumpet while the astartes of the Storm Lancers set about their righteous butchery. In addition to the intercessors, here are some models that I love the look of, but sincerely wished had better rules in game: Mythology and superstition even shapes how the marines view certain duties. On Taloth, spirits and creatures are said to haunt the world. Some of them serve Dyeus Pahter, serving as his servants and equerries, while others act in their own interests, both malevolent and benign. Of these, the most dreaded and feared are the furious dead, the Ve'co Marvos. Tales describe them akin to flocks of screaming razors, spirits stalking the dark and lonely places of Taloth searching for those who would be made dead, or are about to die. Their frightful keening and fury heralds the final end for anyone unfortunate enough to come across them, and it is said that those who hear the cries of the Ve'co Marvos while in the wilderness are marked for death. Wards and charms are worn by those who travel between the tribes to keep them away, while specific runes are carved and stones are raised to draw them to the places where the dead should dwell, like cairns and barrows. Now, when Storm Lancers dawn the armor and death masks of Reiver squads, instead of wearing their normal livery, they have come to paint their armor black, and cover themselves in the runes and hexes of death. They call to themselves all the spirits of death and fear that they knew when they were merely frightful children on Taloth, for they have become fear; They are the Ve'co Marvos, and their vox-screams of rage mark the bloody end for any enemies of mankind unlucky enough to hear them. Thank you very much for reading, and I hope you enjoyed it, for there will be more to come!
  16. +++ THE HOUNDS IMPERIALIS + First Sergeant Borsus, 3rd Company + Chapter Designation: The Hounds Imperialis Founding Chapter: Imperial Fists Founding: Unknown - Active since at least M35 Homeworld: Orios - Feudal World Fortress Monastery: The Argos Codex Adherence: Codex Adherent - Minor Deviations Chapter Master: Tallius Ironhelm The Hounds Imperialis are an unknown founding of the Imperial Fists, although records show them in action from as early as the 35th Millenium. Although founded from Imperial Fist Geneseed, The Hounds Imperialis show little in common with their Primogenitors, preferring Speed and Shock Tactics to the Siege Warfare implemented by the First Sons of Dorn. The Chapter is largely Codex Adherent, following the Structure of having 10 Companies at 100 Space Marine strength. Eschewing Company markings and colours, aside from the First Company that retains its Codex-Compliant White Trim and Helmets, each Battle Brother is outfitted in Turquoise Power Armour, with Black Trim. The Chapter also does not observe the practice of Reserve Companies, with Companies 2 through 9 being active Battle Companies with squads of varying battlefield roles within them. Although The Hounds Imperialis have had a degree of success in keeping their numbers close to the 1000 mark outlined by the Codex Astartes, following the Destruction of Krippilia Prime 300 Standard Terran Years ago, The Hounds Imperialis stand at a strength of just over 300 Battle Brothers. During the Destruction of Krippilia Prime, exterminatus via Cyclonic Torpedoes was carried out by the orders of Lord Inquisitor Victus Tarrax, whilst the main strength of the Chapter was defending the planet's Capital against the Plague Hordes of Lord Pestus. Due to the absolute destruction of the planet, the gene seed of hundreds of Battle Brothers was lost and The Hounds Imperialis have made countless demands for gene seed from the Genebanks located on Terra, to no avail. Some believe this is tied to the sudden disappearance of Lord Inquisitor Victus Tarrax following the end of the Krippilia System Campaign. Due to the loss of much of the Chapters wargear, The Hounds Imperialis have been forced to rely on their Chapter Relics in recent campaigns, and it is no longer a rare sight to see ancient tanks and Dreadnought Chassis' used in battle by the Chapter. Of note however, is the Chapter as a whole has been seen equipped in a variant of MK IV Maximus Power Armour, believed to have been manufactured by the Astartes themselves in their Fortress Monastery on Orios. How the Chapter has come about a rare STC such as this is undetermined, but they have been known to trade this ancient suit of armour on occasion for much needed wargear with other Astartes Chapters. +++ With the upcoming release of the Indomitus Box, and inspired by the likes of Apologist, St. Lazarus, and Chapter Master Valrak to name but a few hobbyists on these boards that have done fantastic things with the Primaris line of Space Marines, I have been bitten by the Primaris bug that I have long since resisted since they were first released. My 30K Ultramarines project is currently on the back burner having hardly gotten started, but I will be going back and forth between the two projects as and when I feel like it. The main downside to the 30K Ultramarines is that I have very few friends that play Warhammer, and none that show interest in 30K, so I have no opponent for that part of the hobby. I do however have friends that play 40K, and so this is my main project going forward. I have always wanted to do a DIY chapter, accompanied by lore and history written by myself, and with the release of 9th Edition very close now I felt this was the perfect time to get started. The Project itself is hopefully going to be part of a wider narrative I hope to write, with other armies eventually added that I am slowly writing lore for as well, but that is a while off yet, at least until I have fleshed out The Hounds Imperialis to a point that I'm happy with, and I have a fully painted 2000 points army. The Marines in this log are going to represent True Scale Space Marines rather than Primaris Marines, with the Wider Narrative being set in the 38th Millenium, following the near destruction of The Hounds Imperialis at the hands of a power-mad Lord Inquisitor. Hopefully the future lore I write pads this out and is easy to follow, as I have a head full of ideas but I struggle to put it into words that others may find legible. Anyway, I feel like this was a lot of text, so I hope to have more pictures to show over the following days and weeks as I work on The Hounds Imperialis! Thanks for looking! James
  17. Inspired by some of the great work here I have decided to share the models that I've painted for my (constantly evolving) homebrew chapter the Redemptors. I will be regularly updating this area with information and pictures as they develop. Chapter Datafile: Redemptors Founding: 2nd Founding/M31 Progenitor Legion: Ultramarines Known Descendants: none Homeworld: Arcadia Allegiance: Loyalist Notable History: Stationed in the eastern portion of the Ultima Segmentum during the Great Crusade as a part of the 7th Chapter of the Ultramarines, those that were to become the Redemptors were not on Calth during the atrocities perpetrated by the Word Bearers. They did not hear of the Word Bearers' betrayal until much later, too late to assist in the defense of Calth and the 500 Worlds. When they were finally able to make their way to the Ultramar region, thanks to the beacon of Pharos, they found that a clear divide had formed between those that had been in and around Calth and those that had not. At the request of the captain leading this group of Ultramarines they were sent back to the eastern portion of the Ultima Segmentum to protect the eastern borders of the Imperium. They could not face to be in the presence of their fellow Ultramarines feeling as if they had failed protect their brothers in their greatest hour of need. This group of Ultramarines formed a small fortress on the planet of Arcadia. Eventually this planet would become the homeworld of the Redemptors when they became their own chapter during the 2nd Founding in M31. Arcadia was an agriworld with limited industrialization. Referred to as 'The Garden' by its inhabitants, Arcadia was selected by the Redemptors as a place of solace which must be defended from the Imperium's enemies. After the destruction of Calth, Arcadia and the surrounded region was seen as a place of new beginnings for the Ultramarines, who would later become the Redemptors. Arcadia was an idyllic vision of all that was good about Humanity and its expansion throughout the galaxy. The Mechanicum had not been allowed to ravage the land with sprawling factories and forges as it had in so many other planets during the Great Crusade. Arcadia was similar to the 500 Worlds before the destruction of Calth and the Ruinstorm. However, the Edenic way of life on Arcadia was not to last, in M36. During the Age of Apostasy, as the Imperium was wracked by civil war, Arcadia was devastated by an incursion of the Death Guard. Plague and disease followed in their wake. The war was long and brutal, Mortarian's legion had established a foothold on Arcadia and no amount of bombardment would dislodge them from the planet. The Redemptors had to fight on the Death's Guard's terms; brutal trench warfare lasted for many years. Eventually the Death Guard were expelled from Arcadia but the cost was great. Fully half of the Redemptors were killed in the conflict and Arcadia's landscape had changed. No longer did forests and fields cover the planet. Instead, craters and ruined machines of war dotted the landscape. The blight that followed in the steps of the Death Guard eventually dissipated (unlike natural blight, that of Mortarian's sons is quick and instantaneous but seems to require their presence to sustain itself) but the damage had been done. The Redemptors did what they could to help the populace rebuild but Arcadia has never fully recovered. The Adeptus Astartes are both a boon and a curse to a world such as Arcadia. They offer protection but destruction seems to follow them wherever they choose to set up operations. The ravaging of Arcadia led to the Redemptors adopting the saying, "Et in Arcadia ego" in memory of the idyllic world how it once was. The name Redemptors was given to the newly formed Chapter to reflect the self-held belief that they needed to atone for their absence at Calth. Their Chapter heraldry, the Fleur de lis was inspired by the ancient Terran crusader Sharlmaen c. M1. The red face plate and gauntlets represent the Chapter’s self-inflicted censure for not arriving at Calth in time to fight the traitorous Word Bearers. The Redemptors have retained the red marks of shame on their battle plate as a reminder of their past failures. The Redemptors zealously defend the eastern area of the Ultima Segmentum from all xenos and traitor legions. In the last few centuries the Redemptors had participated in numerous battles with the T'au empire and the resurgent Death Guard. ***Below and in following posts I will be posting pictures of models that I am currently working on and have finished.*** Redemptors attacking a fortified Death Guard position. Wounded Redemptor - finished this guy last night.
  18. So, since 8th came out I've been working on a Necron dynasty as a side project, but growing to like it more and more over time. Initially I just wanted to shake things up and work on something non-Imperial. I have played a few games but will be able to play a lot more soon as I finally have enough warriors built to form a solid core and enough other stuff to be able to build a few 2000 point lists with a little variety. The fluff behind the dynasty: I wanted to model my Phaeron after all the worst qualities of Roman Emperors in the way they treated their subjects (but still being a capable military leader). So, I'm saying he has somehow convinced himself that he is the rightful ruler of all Necrons and is hell-bent on proving this. He probably had some tenuous link to the Silent King before biotransference (like a nephew or an in-law or something, like many Roman heirs) and is convinced Szarekh abdicated by not joining the rest in hibernation. I'm in a bit of a dilemma with my color scheme. What I'm going for is the default scheme (for the most part) with purple instead of green. This Doom Scythe is the most complete model I have worked on, though it's still a WIP. It's black with Xereus Purple and Genestealer Pink highlights. The problem I'm encountering is with stuff like computer screens, crystals, resurrection orbs, stuff like that. I tried painting them Nagaroth Night with the same highlights but the Nagaroth is so dark it looks the same as the black under most lighting from across the table. I'm considering changing one or the other to Nagaroth Night / Daemonette Hide highlights instead, but that might turn out a bit less rich than what I want. Any thoughts? Currently, I have about half a box of warriors who need their guns built (I seem to have misplaced my Gauss sprues so I am waiting on replacements to come in), and then just a ton to paint. My to-do list: Priming: 36 warriors 3 tomb blades canoptek spyder Vargard Obyron scarabs everywhere Command barge Primed but unpainted:5 destroyers converted Destroyer Lord 5 lychguard 5 deathmarks Night Scythe Monolith Orikan Nemesor Zandrekh Triarch Stalker Somewhat painted/not done yetLord Overlord Doom Scythe 12 warriors ghost ark 3 wraiths I need to buy at least one more box of immortals (I've been using the death marks as a stand in to fill out the squad) and probably another box or two of everything else just for more options, but I'm feeling pretty good about the lists I can make with this. I'm really excited for our codex to drop, because some point decreases would be very nice.
  19. Greetings fraters, I´d like to present the concept of my personal space marine chapter here, which I carry around with me for years now (I actually made an IA under another name for them quite a time ago, but I think it´s now deleted (which is totally ok)). Anyways, let´s start: https://imgur.com/v6JlAWC (standard colour scheme) Twilight Wardens Chapter Name: Twilight Wardens Founding: 23rd Founding (Sentinel Founding) Homeworld: Enoch (Feudal World) Ultima Segmentum (bordering to the Ork Empire of Charadon and in relative proximity to the Forgeworld Metalica) System: Enoch System Geneseed: Unknown/ Imperial Fists (debated) Fortress-Monastry: Greatshield Colours: Fawn, sky-blue eyelenses, colour variations of the helmet based on battle-field role ("huts") Chapter Insignia: A feline paw, claws reaching through a sun, tips touching an encircling crescent moon Specialty: Scouting and stealth, Preferred enemy: Orks Strength: ~ 700+ Chapter Master: Chidi Tinashe Battle-Cry: "For our fathers, for Enoch, for the herd among the stars!" About: The Twilight Wardens are Space Marine Chapter of the 23rd Founding. Hailing from the world of Enoch, their main initial purpose was to protect the regions surrounding the Ork Empire of Charadon, eventually they were deployed in other warzones, mosty fighting greenskins and ocassionally other Xenos, if their absense is justifiable. They are a highly spiritual, some might say superstitious chapter, with many traditions rooted deeply in the culture of their homeworld. Quite frequently their own homeworld is attacked by Orks, but the invaders could always be fought back so far. Homeworld: Enoch is a hot, arid world, with a size roughly two thirds of Holy Terra, a hard place to live, but not as hellish as a typical death world. It was re-discovered at some point after the Great Crusade by the same name, but was of little importance, until it became the Twilight Wardens homeworld at some point early to middle M38. Though this particular individual is all but forgotten and the Wardens have full sovereignity over the planet and it little star system, it has never been re-named, because they see names as something holy. The landscape consists of savannahs, deserts and wastelands and the inhabitants are forced to change their place of living several times a year to sustain their herds of cattle. The Fauna brings forth several predators which could been found on Old Earth, like lions, hyeanas and even crocodiles which inhabit the few regions whith permanent water-supplies, as well as anitolopes, rhinos and more. It is debated, if those animals had been imported to be hunted in the Age of Strife or even before that. At present Enoch has a population of estimated 8- 12 000 000 inhabitants. The people of Enoch Inhabited by dark-skinned, tough peoples who mostly live of semi-nomadic herdsmen it´s technological level is generally quite low, but the population is capable of producing steel for weapons and low-tech firearms are not unknown, but cannot be reproduced. The main way of living is semi-nomadic, the tribes being herdsmen staying as long as possible on a place to sustain their cattle and then travel on established routes, claimed by them by tradition. A "Twilight Warden" is the honorary term for able-bodied men, guarding the herds for the dangerous period of twilight at dusk and dawn, then the gods sleep and hyenas, lions and other dangerous predators stalk the Night, ready to slay and eat the animals of their precious herds. Armed with a warriors equipment, a great round or ellipctic shield made of cow-hide and wood and a great spear, the Assagai. It is the main source of a mans honour to fulfil this honour and only men who fulfilled it with valour can hope of one day leading their clan or even great-clan. The societies are ordered in unities of family, clan, great-clan, and tribe, with the level of loyalty and allegiance being more significant and important, the closer an actual blood-relation is. Each family, clan, great-clan and tribes has it´s nominal leader, but is committed to the council of the priests and elders. Generally they live rather peacefully, while wars are not uncommon, solving conflicts with bloodshed is rare, because of the common knowledge that the waste of ressource and peoples in fights are simply very unreasonable in this hard and dangerous environment. Mostly rivalries between competing leaders and conflicted over conceived ill-behaviour, such as the stealing of cattle, are fought out in ritualized one-on-one, unarmed fights at the gahterings of tribes. Two exception of this general rule occur: Firstly, the inhabitants of regions known as the "shadowlands", there criminals, cannibals and other banished live are mostly attacked on sight, because they are believed to be cursed and to have lost the favour of the gods. Every couple decades or sometimes centuries the planet is attacked by Orks, hailing from Charadon. The tribes then band together under the leadership of the Twilight Wardens to meet this threat and destroy it for good. Though none as vigiliant defenders of their realm of space, the Twilight Wardens travel as fast as possible to their homeworld and it´s regulary the only occasion they reject distress calls from other theaters of war. This is also the only time the shadowborn, the inhabitants of the shadow-lands are somehow tolerated and sometimes fight with the main population against the deadly threat of the Ork hordes. The shadowlands and its inhabitants The "shadowlands" are a collective term used for a number of regions in which the unwanted of the societies of Enoch´s tribes are banished for one reason or another. They gain their common name from it´s location being often in wastelands under the shadow of big mountains, the most unhospitable places on the planet, salt seas and the most unrelenting deserts. The people living there are all outcasts for various crimes or shortcomings. Cannibalism, murder and other offences to the gods are either sentenced by death or banishment to the shadowlands. In turn cannibalism is mostly excepted there, mostly because the living conditions are so dire, that it is often a neccesity. There isn´t much organisation of a social life there, because herding is mostly impossible there, most live as hunter-gatherers and the only social entity of any value is mostly a nuclear family or small groups only hold together by the strength of a feared leader. Sometimes one part of a pair of twins are left and exposed to the elements after birth, because of the difficulties to raise two children at once in an unforgiving environment. Those found and raised by the shadowborn (if they aren´t just killed and eaten) then naturally become shadow-born itself. Other banished are individuals, showing psychic abilities, which are seen as foul witchcraft by the rest of the population. The shadow-born have a sinister, vile reputation and said to have an ill temper. Religion of the peoples of Enoch The people of Enoch are deeply spiritual and have many myths concerning the earth, animals and natural phenomena. Their pantheon is vast with a myriad of spirits, animal gods and an extensive cult of mythic forfathers and ancestors. Two vastly important gods which can be found with any tribes though, are the twin gods (who are also husband and wife) Nami and Iman. Mani, known as the Great Father, or the Demanding brings hardships to make his children, the people of Enoch strong, while Iman the Great Mother, the Caring, gifts them out of love. When both are honored through good, just living and their respective rituals an ideal state is preserved if not, ill will befell the people in one way or another. Mani shows himself through sunshine, storms and drought and is peronated by the sun, Iman through rain (or floods) and is personated by the moon, clouds and the birth of livestock, Manis time is the day, Inam´s the night. Dusk and dawn, when lions and other dagerous animals prowl to hunt cattle and kill men, is the time when both of them sleep and so men have to fight against nature in order to survive. "White Obsidian" A mysterious very durable, yet light material, dubbed "White Obsidian", is to be found on the planet, venerated as a holy substance by the locals and prized by the Wardens as a decent alternative to ceramite and sometimes used instead of it by the chapter serfs to repair damaged battle-armour or even used by Techmarines as a base material to produce suits of Artificer Armour. It is however, other than the name suggests, not very sharp in its natural form and - as it, just like ceramite, conducts almost no heat or other energy - unsuitable to be crafted into power-weapons. However splinters of it, formed into shards on a molecular basis and applied on combat knives or chainswords are a good way to give a weapon a very durable, decently deadly edge. White obsidian, reduced by extreme heat to a molecular level and compressed under great pressure several times, can even be a replacement for Adamantium, though the means to do it are most often beyond the chapter and it´s techmarines and can sometimes be made on Metalica, but for a hefty prize, mostly in the form of large amounts of this rare substance and so this method is only very rarely done. The population is organized in somewhat hierarchical structures such as families, clans, great-clans and tribes, with loyalty being more relevant the farther an actual blood-relation is present. Though conflicts do occur, they are rare, as people see the necessity of avoiding bloodshed as it is seen as an evil which most of timeonly cost scarce ressources in menpower and strength. White Obsidian plays a role to distinguish highly honoured persons, both in the Chapter as in the general population of the men of Enoch, aswell as their distinctive religious practices. As it is deemed to holy to be altered in it´s physical form by the people of Enoch, but the chapter sees it´s enorm potential as too valuable to totally miss it out, it is only crafted on the planets space station (and outer arsenal) Assagai. History: The Twilight Wardens were founded as part of the Sentinel Founding to protect neighbouring regions from the Arch-Arsonists of Charadons hosts. Requested in particular from Metalica to help protect it trading routes, they engaged in conflicts as they helped fight of greenskin attackers at the surrounding worlds. One on of this occasions by trying to defend a well-populated world, fighting at the for-front, the chapter lost it´s entire first company, which was at this point consisting of veterans in tactical dreadnought armour, like in a codex-chapter. Even worse, the rest of the accompanying forces of the Wardens suffered greatly, too, trying to hold an entry point to a town there the bulk of the population had entrenched itself. This brought a great change in the chapters organization, each company would know have access to veterans and specialists from this point on and tactics changed from direct engage to tactics of sabotage of supply lines and command structures, feint attacks and tactical retreats, if necessary. Culture: Opposed to many other chapters, the Twilight Wardens have no problem in considering the Emperor a god. Deep in their hearts though, they have a problem in considering him the only god, they still rever Nami and Iman in secret. Knowing that this would inevitably lead to conflicts with the Ecclessiarchy and the Inquisition, they have a policy of either denying their existence to outsiders or as telling others that they are simply figures of thought and very similiar to the Promethian Cult of the Salamanders. They also honour ancestors and dead battle-brothers greatly. They believe they live on in their songs, the war-poems, which are composed and sanctioned by the Chaplains, which enjoy even higher honours as in most other chapters. The singing of a war-poem can be initiated in battle by the squads leader and lead to a trance-like state of the squad, evoking past patterns of warfare. It can decrease heart rate, metabolism and even act as a surrogate for normal sleep to a degree increasing the Wardens overall fighting prowress in the long-term, helping them to stay in action over longer times. There is also a custom of claiming family relations among officers and troops, battle-brothers claim there captains as their nominal father, taking sometimes ven his last name. It has been noted that the Twilight Wardens also practice similiar bonds with warriors of other chapters and even guardsmen which impressed them with their valour and courage, claiming them as nominal brothers and including them in their ever expanding myths over time. Regiments or chapters with such members are often more likely to receive aid in need from the Wardens. The life of the Wardens is regulated with a lot of rituals and ceremonies for their gods, and a set of highly honoured chapter serfs, which are un-augmented priests of Nami and Iman always travel on their ships. They perceive themselves primarily as guardians and defendders of menkind, as their former flock as regular humans were cattle, goats and sheep now they watch over the citizens of menkind, the herd among the stars. Geneseed: The Geneseed of the Twilight Wardens shows little to no mutation .An exception is the often malfunctioning Betcher´s Gland. Its origin isn´t entirely clear, though the Administratum list them as Ultramarines successors, the chapter commands claim to be of Imperial Fists descend, specifically being founded by the nearly-extinct Celestial Lions, which they see as spiritual forbears. Though most imperial authorities see this as rather unlikely, it is unwise to denounce this openly while adressing the Wardens, who hold the Celestial Lions in highest regard. Beliefs: The Twilights Wardens rever the Emperor as a god (though it is unclear, if he is revered in the ideal way as wished by the Ecclessiarchy), as long with the local gods Nami and Iman, among many other divine beings, (though practices of worship to those are mostly hold in secret and this is not revealed to outsiders). They also believe heavily in fallen battle brothers becoming semi-divine beings, in an unique manner: After a period of time determined by the Chaplains they hold ceremonies, in which the bones of the fallen are burnt. Their legacy is then immortalized in war-poems. At this time their names are purged from official records and forbidden to be used in common language. Instead they are believed to live on in their poems and their names can only be sung. In this way they live on as spirits guiding their brethren. Organisation: Since losing their entire first company, while trying to save a great amount of civilians in a battle against the Greenskins, the former codex-adherent chapter changed tactics and organisation considerably. Using scouting tactics and infiltration as an important element of their battle plans, it maintains a regular scout company, but the other five companies contain ideally marines for every battle role, meaning Devastators, tanks, tactical squads and veterans are all part of a regular company, as well as a companies own scouts (which are mostly more experienced than their regular counterparts in the scout company). Each regular company is called a Kraal-Company, living as a nominable "tribe" and operate on strike cruiser. The Kraal Company consists of several clans, based on equipment and battle-field roles, named after predators of Enoch, which are the following: jackals are scouts (while the scouts of the "regular" scout company are sometimes dubbed "Fenneks" or "desert foxes"), Tactical Marines are leopards, Devastators and tank personel are Hyenas, Assault Squads, Bikes and Land Speeders are "Cheetas". Each of those units forms a close bond in their respective companies and are referred to as a "hut" (e.g. "the cheeta hut of Kraal Tinashe). A Marine spends the most time of his daily life with his hut and members mostly share a friendly rivalry. A special entity of the chapter is an elite corps of Greenskin-Hunters, mostly composed of Vanguard Veterans and Assault Terminators, the Eclipse Lions. Those Veterans hate and expertise in killing the Xenos, excels those of their common brethren, by they have also tendencies of recklessness and value human life sometimes less, than other Warden Claws and have a more sinister reputation among the majority of the chapter and the population of Enoch. Current status: Numbers are stressed by near constant campaigns against Orks and other Xenos, but do to a quite high recruitment rate, remain relatively stable. Equipment: The chapters tanks, mostly manufactured and maintained on the fortress-satellite Assagai, surrounding Enoch is of little to medium size and mostly of more common vehicles due to the chapters rather backwater status. It contains a considerable amount of Landspeeders though and keeps it number of drop pods high to quickly engage in battle in the various conflicts and distress calls it has to answer. Vehicles of note: Lion´s Paw: Landraider (mostly used as personal transport for Chapter Master Chidi Tinashe Rainbringer: Whirlwind Crack-Jaw: Hunter tank Lightening Spear: Landspeeder of the Cheetah hut of Chidi Tinashe Kraal Companys leader Abidemi Abessi Adisa Thunderstrike: Venerable Dreadnought Retribution of Mani: Land Raider Redeemer Chapter Relics: - Mercy of Inam: Stalker Bolter - Mask of Nami: Artificer-Helmet, used by the chapters Master of Sanctity, currently Samore Mussa - Beasts´ Woe: Power weapon, great spear ("lionspear") - Devourer of the Wicked: Heavy Flamer Arsenal: Fortress-Monastery: Greatshield is a 30,000 ft high mountain, with a flat plateau on it´s encrested with built in encampments and forticifcationss. Part of the chapters arsenal is kept in the mountain itself. It´s top can be "sealed" with overlapping great plates of bronze-coloured metal with an adamantium core, if needed to shield it from enemy forces from above. When attackers come, it is a bastion which can hold a large proportion of Enochs weak, children, women and elders. As I am already writing for hours, I call it a day, now. Hope you enjoyed my creation so far. Will fill in the blanks as soon as possible! Greetings, Velype!
  20. After 9 months the KT-21 compatible version of the Age of Darkness mod is available at https://ossifiedsite.wordpress.com Initially this is Astartes only but future updates will cover all factions in 30K 156 page Pdf, 29 mb. Reworked from the ground up to be compatible with the new edition of Kill Team. 16 pages of lore covering the end of the Great Crusade to the aftermath of Isstvan V 8 pages of additional rules including Destructible Terrain, Suppress and Challenge actions, and the core 5 Psychic Disciplines Legiones Astartes Kill Teams (34 pages): build your Age of Darkness kill team with unparalleled customisation of fire teams together with the Elite suits from the Legiones Astartes Shattered Legion Kill Teams are here too allowing you to mix legions and abilities within a single team.. 80 Pages covering all of the Legions. Each includes lore, abilities and equipment for your operatives together with Legion specific operatives, ploys, and a fifth fire team for the Wolves, The Grey Slayers Warband rules for the Blackshields including a dedicated fire team, Marauders, four detailed sub-factions, and new ploys. Kill Team - Honour and Blood (KT-18) Kill Team - Age of Darkness (KT-18) Kill Team - Age of Darkness - Isstvan III Campaign (KT-18)
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