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  1. Hello Fraters! Having lurked and occasionally posted over the last few months I have decided to create a WIP log to document my re-entry to the hobby. This was going to be a Raven Guard-based log as I have a Strikeforce to build but I have already paused that plan, bought Kill Team Octarius and started some terrain painting. This is very much WIP as I test out washes and contrast paints and basically learn to paint. I only painted a few minis when I was at school, I think it must have been around 1989/1990. Edit: title updated to reflect that I have now bought two KT boxes and have been painting Genestealers to refresh my v.1 Space Hulk game.
  2. With the Wrecka Crew completed its time to move onto what's next, and since Call to Arms is still going on and I've got more kill teams to paint, its time for the Vespids! A few years ago I painted up the tau pathfinder kill team in a comic-book/cell-shaded style. I was very happy with the results and love the way they look...unfortunately I don't particularly enjoy playing them so they rarely hit the table. As the new "season" of kill-team approaches and pathfinders are getting ready to be declassified I wanted a new team with a similar style, and wouldn't you know it I happen to have a Tau Auxiliary unit sitting on my shelf that seems like it would suit the style well. My 7 year old loves all things Pokemon right now, and so the Scyther/SliphCo theme came pretty easily. Tau have so many Pokeball looking icons stamped all over their equipment I'm surprised I haven't seen a deluge of these kinds of themes before. Admittedly I don't look to hard so it may be that I'm walking well tread ground on this one. Green was an airbrush built up in a few passes, off-white was a quick pass to get it blocked in, and since I'm really only using 3 other colors for the rest of the model getting the rest blocked in didn't take too long at all. Tried out a new white...it was terrible. If anyone has a white they'd recommend for use outside of an airbrush please let me know, because my search is still ongoing. After I got them blocked in I hit them with a thick gloss coat, because I decided I wanted to try and use a panel liner to "ink" the recess spaces. Not entirely sure how I feel about this step yet, on one hand I think it makes the recesses pop more, but it also looks sloppy up close, and I'm not sure how much it will clash with my lining work later...we will see I suppose! I've got two models to finish lining, then I'll need to go back and hit my missed spots, get the bases blocked in (was debating using different "tactical rocks" for them, but decided against it recently) and start my "chunky" highlights. Then they'll go live at my office desk for a week or two so I can line them out during breaks/lunch. Trying to move quickly on this one both because of Call to Arms and because I've got a lot of backlog to burn through before Kill-Team: Tombworld drops and fills it back up again
  3. Quick WiP post to keep my momentum going Been picking up details and missed base-colors the last couple of days when I have time. I was going to use waterslides for a lot of these details, but they seemed like more work than Free-Handing them so I just went for that. Better practice anyway. I decided I wasn't happy with the yellow tone so I went back through and made it deeper on them. I'm hopeful that I'll have time tonight to get an oil wash done, then its basing and done !
  4. My color scheme/test model for Vespid Stingwings from Hivestorm. Leadbelcher covered with Luxion Purple for the carapace, Drukhari Violet for the wings, and Trollslayer Orange for the armor and weapons. This was my first attempt at an ‘Eavy Metal style edge highlight and I’m not sure I love it, but I’ll keep it for the other 7 and see if it grows on me.
  5. This is the thread for my Luna Wolf Kill team. I plan on having A Centurion (Aspiring Chamption) Signifier (Icon bearer) Codicier (Balefire Acoylte Gunner Heavy Gunner Line Brother (ShriveTalon) I am awaiting the bits but I'll get started on their individual lore now. My characters are set in the early stages of the Great Crusade. ADB didnt want to write about the same characters in 30k and 40k as someone who was important in 40k might not be important during the heresy or vice versa. Most characters we read about are the notable ones, these guys are not notable 10k years on. Most didnt survive the heresy. Some didnt even survive to the heresy. Others the Imperium has no record of. Fluff is very much a work in progress with blanks currently TBD. It'll flesh out more as the models are built. I'll include WIP models in the thread. The fluff section will have pictures of the final models/ most up to date WIP Very open to comments, queries, criticisms and suggestions!
  6. Howdy Guys and Girls! Edit - Summer 2018: This is my all-around thread for my work. Fun mix of everything, from 30k to Specialist Games! Currently focusing mostly on Necromunda, Kill Team and Adeptus Titanicus! Edit: Added an Index for the finished content: NECROMUNDA: House Escher: The Raven Queens House Cawdor: Sons of Heylel House Helmawr: Palanite Enforcers Genestealer Cult: New-Trysst Mine Freedomfighters Cults of Chaos: Gellerpox Infected Bounty Hunters: Belladonna, Noble Bounty Huntress THE 13th BLACK CRUSADE: Black Legion: Abaddon the Despoiler Chaos Terminators Chaos Havocs Chaos Obliterators THE HORUS HERESY: Adeptus Titanicus: The Legio Titanica - the God-Engines of the Imperium of Mankind Legio Gryphonicus; the War Griffons: Iron Regent, Warlord Battle Titan, Mars-Alpha pattern Reaver Battle Titan, Mars pattern Reaver Battle Titan, Mars pattern Warhound Scout Titan, Mars pattern Warhound Scout Titan, Mars pattern Legio Solaria; the Imperial Hunters: Reaver Battle Titan, Mars pattern Warhound Scout Titan, Mars pattern Warhound Scout Titan, Mars pattern Legio Mortis; the Death's Heads: Warlord Battle Titan, Mars-Alpha pattern Warlord Battle Titan, Mars-Alpha pattern Warlord Battle Titan, Lucius-Alpha pattern Reaver Battle Titan, Mars pattern Warhound Scout Titan, Mars pattern Warhound Scout Titan, Mars pattern The Knightly Houses - Banners of proud Scions House Vyronii; Scions of Damaetus III/II: Cerastus Banner 'Demeter' House Coldshroud; Scions of the Gryphone Octad: Support Banner 'Teabeanie': Questoris Knight Gallant Questoris Knight Errant Questoris Knight Paladin Scenery: Civitas District Warzone Gamma Civitas District Warzone Ultima Age of Darkness: Death Guard: Nurgle: Mortarion, Daemonprimarch of Nurgle Typhus Lord of Contagion Plaguecaster Plague Surgeon Biologus Putrifier Noxious Blightbringer Tallyman Twisted Lord, Gellerpox Infected Leader Plague Marines Foetid Bloat-Drone Foul Blightspawn Vox-Shamblers Sludge Grubs Eyestinger Swarms Cursemites Glitchlings Dreadnought with twin linked heavy bolter Plague Thallax Cohort Pre-Heresy: Mortarion the Reaper Calas Typhon Moritat Prime Tariq Vralgor Siegemaster Durak Rask Deathshroud Terminators Legion Terminator squad Grave Warden Terminators Destroyer squad Contemptor Dreadnought Castraferrum Dreadnought Medusa Siege Tank Vindicator Siege Tank Hunter Alpha AA Tank Land Raider Achilles Alpha Land Raider Phobos Fellblade Super Heavy Tank Primaris Lightning Strike Fighter Salamanders: 1st Captain Artellus Numeon Firedrake Terminators Pyroclasts Contemptor Dreadnought Deredeo Dreadnought Alpha Legion: Hekatos Delphat, Chief Librarian Sons of Horus: Arkathas Ythedon, Consul-Delegatus of the 1st Company, Commander of the Ikon Raven Guard: Shade Lord Arkhas Fal, former Legion Master Word Bearers: Lorgar Kor Phaeron Erebus Kurtha Sedd Zardu Layak Tactical Squad Tactical Support Squad Breacher Siege Squad Ashen Circle Gal Vorbak Anakatis Kul Blade-Slaves Contemptor Dreadnought Mhara Gal Dreadnought, former Contemptor Anaziel, Mahra Gal Dreadnought, former Castra-Ferrum Ushknub, Davinite Lodge Priest Traitor Militia Grenadiers World Eaters: Angron, the Red Angel Thousand Sons: Consul-Praevian Ardashir Agents of the Imperium: Navigator Clad Eversor Nihilator Daemons of Chaos: Khorne: Valkia the Bloody, Daemonprincess of Khorne An'ggrath the Unbound, Guardian of the Skullthrone, Greater Bloodthirster of the first rank U'zhul, the Skulltaker The Bloodreaver, Herald of Khorne Bloodletters Bloodcrushers Skullcannon Greater Brass Scorpion Slaanesh: Zarakynel, Daemonqueen of Slaanesh Nurgle: Epidemius, Herald of Nurgle Plaguebearers Tzeentch The Changeling The Loyal Mechanicum: The Legio Astorum: Liktor Rex, Lucius pattern Warhound Scout-Titan The Dark Mechanicum: The Archmandriture: Archmagos Draykavac The Legio Fureans: Princeps Thorash Ganesa The Knight House Makabius: Dame Vespasia, Knight Paladin The Macrotechnia: Legio Titanicus Tech-priest Enginseer Majoris c&c are welcome =) xoxo Atia
  7. Hi folks, The Adepticon 25 preview showed us some new toys for KT. I witnessed a discussion in a hobby shop this Saturday between two lads who commented the topic. As I am new in town, I felt like it was an opportunity to make a move and introduce myself so that I might eventually see if they are in a gaming group. Painting is nice but dice rolling is also part of the hobby, and I left it set aside for so long… In the end they were not necessarily receptive; mainly because they do their hobby stuff at more than 1 hour drive from my place and that this is not a distance, I am willing to cover for a Thursday night game. I am not that addicted. But the chat was interesting My primary interest was about the AdMech stuff of course. I am in AdMech for 2 years now painting and mustering a force of cybernetic sociopaths. It is a project I am fond of, and any new stuff related ignites a small (big) spark on my interest. But before going into that faction; let’s what else was talked about. First is “terrain”. It looks like many opinions online are quite happy with the Xeno terrain offer and Tyranids especially. The live opinions I heard that day are not that different. Yet I tend to have a slightly different point of view. Indeed, what was disclosed in the preview is so far not a range. Merely barricades and obstacles. OK, they are nice looking but in the end they do not allow building up a scenery. Except completing by third party products that may have very nice “Alien infected” or “infestation” stuff to propose. This set is not in my opinion as expanded as what the Orks could have with Octarius set and the Mekboy workshop for example. So, for me the xenos scenery from this package is a kind of miss. It lacks an interaction with imperial scenery. Let’s see: if a half-infected building had been included it would have dramatically increased the possibilities of interactions and integration with the rest of the existing range. A missed opportunity from my point of view. Second the Raveners. I am not fond of the models. The variants for specialists are introducing a background noise I am not fond of. Individual models are OK but, in the perspective of being integrated as a 40k unit, it looks messy. The chat was not that focused on raveners. Neither on Tyranid faction btw as the lads openly said they did not play bugs and did not have bugs’ players in their group. Which, you will admit it, is odd considering the sheer excitement the terrain caused. But there are some things like that sometimes… Hobbyist are carried over by their enthusiasm and not always very consistent. And then comes the Servitor KT. As previously none of the other guies involved in the chat was an AdMechy fanboy. Except you know who. Interestingly the discussion raised some points linked to potential cross- polinisation in other Imperial factions. Among the doubts I may quote “how will the sprues be cut”. Will the servitors be 4 per sprues with a special weapons and accessories sprue? Will the inferior priest with its control globe be a standalone sprue? I understand the hype, as it might, in the wish listed hypothesis of 4 servitors per sprue be an opened door to resurrecting the not Legendary servitor unit. Noone talked about their (current) openly bad rules and over cost under the Legend rules though. Costly unit for something barely more useful on the tabletop than this lad, nope? (the sculptor caught perfectly the essence of the model and of its battlefield impact... A great model btw): I guess an usage beyond AdMech it is a tempting hypothesis, but I do not see it coming for real. I may be wrong. But thinking of SM with Servitors again looks a misplacement and introducing them through Imperial agents too. The latter already have the option of a single gun servitor in their rooster, so I guess it would be counter effective to reincorporate them in imperial force like that. The models are moreover looking like being all different which is not necessarily a definitive clue that there are no sprues designed for 4 servitors each but might be a good indication. I do rather see them as a kind of retinue unit for AdMech characters only. But here too the Role looks like being difficult to build on or define in terms of gaming impact. Let’s see : it is a big unit of 8 servitors, so quite big for a retinue. Sure, they bring something potentially interesting on the tabletop: a potentially tougher than Skitarii unit with some limited amounts of heavy weapons and that could ride in a vehicle. A kind of missing link between Skitarii line infantry and Kataphrons. But 8 strong retinue… There is also the nature of the upgraded servitors: the medic, breacher and auspex versions are not that aligned with the idea I have of AdMechs. A cyborg does not need any Medic afterall. But I might over interpret. The lower that lowest rank priest (underseer) associated is also a nice thematic touch. Rule wise we will see what it brings vs the former mindlock rule. But the design of him is terrible. GW should stop doing big brainers alt versions in each and every game and faction (Delaque weirdo, Dark Eldar Medusa, Malestrain horrific psyker, Genestealer I-do-not-know-what-or-who...). Next step is making a T'au big brain based on this guy: The (big) guns included in the box will also have an impact on the attractivity of the kit. Seeing a HB and an Arc gun teased is not what thrills me most today. I do hope for melta and plasma or phosphor guns. HB is an especially odd decision considering the current AdMech/Skitarii arsenal. Yet the small fire arms of the standard servitors, if they are phosphor based, may be a very interesting add-on; even if they look smallish and probably ranked as pistols. But they might as well be somekind of sub stubber. I am however even less convinced by the Flamer version displayed. Especially as it looks like being aligned size wise with the Serberys firebreath, and as such probably a pistol range only which might be under performing. With all these tiny modelled weapons I fear that the resilience of the servitors and their usage as Life Points pool might be the only key role they will play though. In that case setting them with a seer of lesser rank such as Engine Seer or Archeotech scavenger is probably not that efficient as being so short ranged as pistols would limit their impact a lot ... But using them as retinue for Manipulus or Dominus would probably be even worse, or wouldn’t it be? Except if these special servitors boost the abilities of the lesser rank priests, and in that case, hooray! Additional cherry on the cupcake: the look allows eventual reuse of Adsecutarii thrall with mitralocks as proxy versions for the basic version of these new servitors. A nice idea one of the lads mentioned and that I would have found interesting if I have had mitralocks. I will probably end up buying the unit, but not with the KT pack. I will wait for individual release and 40k datasheet. Upon options presented it might even allow my old servitors to resume into action without buying anything yet... And saves me some bucks. But even if I do not really like the underseer, I know I will end up needing it (for my peace of mind / FOMO) See you latter folks,
  8. Question. For those who own the kill team annual 2023. What lore is included in the book? Or is it strickly just kill team stats?
  9. From the album: Kill Team

    Created using the set from the Kill Team box.
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