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Found 24 results

  1. Hey all! Welcome to my shiny new thread. Some of you will know me from my 30k Iron Warriors and Dornian Heresy White Scars threads that I’ve had up here over the years, among other things. In the last year I’ve moved across the country and, unfortunately, there wasn’t a lot of room to bring those projects with me! A crying shame, I know. However, that has left me with a clean slate to start a new force! No more half-finished projects staring at me, begging to be completed. At least not for a while. So, I’ve decided to go ahead with an army I’ve wanted to put together for years - the better part of a decade, actually. Black Legion! Some of you may faintly recall my Fifteen Fangs warband, which I built way back in 2018, when Kill Team first came out. That was my first foray into CSM, but, after finishing the conversions, the project never went anywhere. Until now! When visiting home a couple months back the models caught my eye and I got inspired to take them and expand them into a full Black Legion force. But more on that later. Today my offering is the one and only, the unmistakeable, Warmaster of Chaos: Abaddon, the Despoiler. Abaddon has been my favourite character in the setting for a long while now - ever since I first got my teenage mitts on ADB’s Talon of Horus, an experience I’m sure a lot of you can agree with. Needless to say - other characters from the book will be cropping up here and there in this thread. Over the last few weeks I’ve chipped away at the big guy, and finally finished him up today! He was an absolute blast to paint, and a really excellent model all around. A few notes about creative decisions: • I decided I wanted that infamous red underglow, and it was the first part of the model I’d say was in anyway completed. Looking at it reminded me of the iconic Horus V the Emperor painting, so I decided to paint that fallen marine on the base as a Blood Angels Sanguinary Guard - with an mind towards making the broken wing statue on the base appear as though it was the wing from said Sanguinary Guard’s jump-pack. I wanted Abaddon, clad in black and gold terminator armour, wielding his father’s talon, and stood over a winged, golden-armoured warrior to look the spitting image of his own father - a sort of meta life-imitates-art take, with an ironic twist in that Abaddon probably would hate to know how similar he appears to Horus in this moment I have captured him in. • Left the cape off - I wanted that classic Abaddon silhouette that alluded to his old mini. Cool as the cape looks, it doesn’t feel like Abaddon to me. Plus it obscures some cool details to be found on the back! • Trophy rack - I had so much fun painting up some of my friend’s armies as trophies mounted on Abaddon’s spike rack. We have an Ultramarines lieutenant as played by my friend James, and my friend Raj’s green-and-black Tyranids. I’ve purposefully left the left-most skull (which has Space Marine Bionics attached to it) partially unpainted, so I can add another space marine faction if desired. Coming up - I’ve got plans for a terminator retinue for Abaddon, with a member representing each of the chaos gods. I also have a squad of possessed, and the aforementioned Fifteen fangs kill team, which I will re-photograph to be added to this thread later on. And that’s all for today folks! Cheers for reading, stick around if you wanna see more! If you want more frequent updates, my Instagram, @jallens40k, gets WIP photos as often as I work on my minis. Laters!
  2. I needed a break from Scions and with the announcement of more Primaris coming down the pipe I figured I'd hold off on painting more power armour. I wanted something I could finish quickly because I don't want to get bogged down. A 1-2 day palette cleanser as it were. I've had some Nurgle kits about since Dark Imperium came out as I thought it might be fun to supplement the Death Guard in there. This has to be the most satisfying unit I've painted in such a swift time. I assembled it and primed it yesterday and got the unit painted up today. No portions required more than three steps to do and a lot of the smaller steps that aren't on all the models I managed to keep down to two steps. The details are crisp enough that it's pretty easy not to stray onto areas you don't want painted. White Primer Spray Gryph-Charger Grey Contrast Paint Athonian Camoshade wash Light Drybrush of Pallid Wych Flesh Those three steps take care of a huge portion of the model. Any sloppiness is easy to paint over or can be worked into blending up colours. Pallid Wych Flesh on the toe nails, horns, exposed bone, and teeth - The horns kind of get an edge highlight and kind of get a blend; I did it by eye. Corax White on the eyes Nuln Oil or Purple recess wash around tummy teeth. Mechrite Red on the tongues and guts (followed by Baal Red wash and Evil Sunz Red hightlight between other steps) Mechanicus Standard Grey on the swords Heavy Drybrush Administratum Grey http://i.imgur.com/tVynU8gm.jpg Only a single highlight step for the guts and that's not really an edge hightlight. Champion The head bundle was done by heavily diluting a light green paint and putting it on the heads and once it was dry hitting the entire bundle with Guilliaman Flesh contrast paint. Guts and Gut Nurgling Here's an example of the Mechrite Red - Baal Red Wash - Evil Sunz Highlight on the guts. The gut nurgling was Warpstone Green and a Thraka Green wash. I've definitely caught the bug - pun intended and wallowed in like a filthy nurgling - and I look forward to doing another unit after my next Scion unit.
  3. Khorne, Nurlge, Slaanesh, and Tzeentch. You know them well, you know what they represent. They are the four most well known Gods of Chaos, warp entities bent on ruining everything, and corrupting the material galaxy with their daemons. But they surely aren't the only godly entities floating around in the warp. There are other gods that have appeared in Warhammer that could definitely be reconsidered, adapted, and expanded upon in the Grim Darkness of the future: Renegade Chaos Gods. The other chaos gods who hate the main ones. And so this is to give them their time in the limelight for a change, and come up with some new lore for them. So here is my reinterpretation of the three known renegade chaos gods. Malal - The Malicious Laconic Malal is a deity who represents anarchy, paranoia, renegation, hatred, phobia, prejudice, revenge, enmity, infighting, and other forms of malice and ill will. Champions of Khorne fight for the sake of fighting, wheras a champions of Malal will always have a very specific purpose in mind. Malal was once a Chaos God proper, but he would come into conflict with the other Chaos Gods, although whether it was out of their fear against him that they struck, or his fear of them that it was he, he would end up cast from their pantheon. And what did he do? He would form a new pantheon of his own. (Without blackjack and hookers, that's Slaanesh's thing.) And this pantheon was solely made to advertently cause harm to the rest of chaos. Avatars and Daemons Malal most often takes the form of a horrid, reptilian, draconic entity, wreathed in shadow. Around him, color ceases to exist, everything becomes black and white. His daemons often resemble smaller, weaker versions of his avatar, as they share many traits, like horns or scaly skin. I mean, hey, he's the god of malice, not the god of originality. Anyway, his daemons are particularly known for fighting with other daemons, but when no other daemons are around to fight, they'll attack mortals, and if no mortals are around, they'll turn on each other. That's the chiefest flaw in his domain. There's always an enemy, always something to turn against. Mortal Servants Malal is served by many a Chaos Cultist who realizes "Hey, maybe this isn't all it's cracked up to be." worshiping one of the main four, and wants out. And so even at the best of times, a Chaos Warband of Malal is disjointed and has poor internal chemistry, due to these varying origins. But they are all united against the rest of Chaos, so that keeps them mostly in check. At least one Chaos Space chapter, known as The Sons of Malice. This chapter acts almost as a Chaos version of the Grey Knights, in that it fights daemons and other chaotic threats. The colors of Malal are Black and White, with silver or iron metallics. Nehoco - The Dubious Laconic Nehoco is the god of doubt, of disbelief, of hypocrisy, and of the rejection of the supernatural entirely. He arose from much of humanity's blindness to the supernatural, and the growing power of Chaos and their incursions into the material world harms him. He is a paradoxical being through and through, antithetical to himself. Avatars and Daemons Nehoco appears most commonly as an elderly human man, with wrinkled skin, grey hair, and black voids where his eyes should be. His servant daemons are very rare, but when they do manifest, they are often take mundane forms, they might imitate Humans or Eldar, but they are still wholly demonic, merely disguised. He has no distinct color pattern to speak of. Mortal Servants Nehoco despises any mortal who knows of him, much less a mortal who worships him and tries to spread his name in any way. No, he refuses to have any mortal worshippers. All of humanity worships him by not worshiping him, by not worshiping Chaos at all. There are few exceptions to this rule, the only times he ever does call upon cultists or marines is when he feels he must eradicate knowledge of himself or another god located in the material realm, in which case, his color is a very boring grey. Zuvassin - The Malformed Laconic Zuvassin is the god of errors, mistakes, misfortune, failures, deformations and undoings. Zuvassin was an artificial creation, an attempt by Tzeentch to expand the powers of Chaos by generating a new Chaos god from the depths of the warp. But the experiment went wrong on a cosmic level, and inevitably so. Zuvassin is a mistake on every level, and one that suffers constantly as a result of his basic nature. And he wants revenge for that suffering. He works constantly to spread his corrupting influence wherever he can and to unravel everything the gods have planned. Avatars and Daemons Zuvassin's avatar is a misshaped mass, congealed into a barely cohesive form, much less a comprehensible one, which he shrouds under a heavy robe. His daemonic spawn only reflect a fraction of his misshapen corpus, masses of tentacles, teeth, wings and tongues, slimy puddles of primordial ooze, beings bent and malformed. They exude an aura of failure and misfortune around them wherever they go. Mortal Servants Zuvassin's mortal servants, the few who would devote themselves to such a pitiable entity, are cursed with his misfortune. They rarely succeed when attempting to form cults or warbands, they end up collapsing and devolving, becoming inherently flawed or unstable. Most successful servants of Zuvassin are inevitably used as kamikazes against other chaos cults, entering them and spreading his corrupting influence, only a scant few are truly given his blessing, such that they can last long enough to spread his will further, although they tend to look deformed or melty at minimum. His color is a sickly orange, sometimes with tinges of purple. Some Questions Answers, right off the bat: - Why no Hashut or Horned Rat? Species gods to a species not present in 40k, and they were never really renegade either. - Why no Ynnead, Tau'va, Gork, Mork? They are species gods who might work with each other if need be, but not with the main Chaos Gods or Renegades. - Why no C'Tan? They aren't Warp Gods, they are Material Gods, there's a big difference. - Why no Smiling God-Child? What is that kid even the god of? Mischievous glee? Who knows, maybe. - Why no GEoM? He's still kind of alive? And he would never work with these guys, for obvious reasons. Do you have any ideas below? Feel free to contribute however you see fit! (Even if it's telling me that my idea is lame, that's still contribution, lol)
  4. I - An Introduction and an Invitation Greetings! I am Ezra. I have been lurking in the background of this website for a while now, though you may have seen a post or two of mine in the distant past. I’d like to return to blogging a little bit, and especially, to sharing fun and interesting conversion ideas with like-minded souls. I’ve tinkered on various projects over the years, but there’s one that’s been rather close to my heart, and that I’d like to share with you all here in this topic. But first, to set the scene… ++ Brigannion Four – The Well of Hunger ++ It is the 40th millennium. Brigannion Four, known amongst Navigators as the Well of Hunger, has stood inviolate for centuries. The Iron Warriors, siege masters beyond compare, hold the Warp-tainted world in an iron grip, repelling all invaders, both from within as from without, with cruel and merciless efficiency. However, they are not alone on this world. Others have managed to establish a foothold upon its surface, from where they strive to dislodge the Iron Warriors from their position of power and claim the planet for themselves. Amongst the warring factions stand the heirs of two other Legions of old. The Death Guard, the implacable servants of Nurgle, were the first to lay claim to the world after its initial capture by the Night Lords. They fought a short but brutal war against the sons of Curze, successfully driving them into the fortress’ underworld before falling prey themselves to the ambitions of the Iron Warriors. The survivors are still licking their festering wounds, biding their time until they can strike against their hated foe once again. The world’s strategic location near the Cadian Gate has also made it a prime target for Abaddon the Despoiler, the Warmaster of Chaos. The Black Legion has launched countless assaults upon the planet, but not even the full might of a Black Crusade could bring the defenders to heel. Though beaten and bloodied, the Warmaster’s own will not relent until their prize is firmly in their grasp. Over the millennia, numerous other Traitor Legions and Chapters have descended upon the Well of Hunger, seeking glory, plunder, or simply another chance to spill blood. Most of them perish, victims of their own greed and the Iron Warriors’ guns, but some of them survive, thriving in the darkest corners of the war-torn fortress-world. Most notable among these survivors are the Sons of Hate and the Brotherhood of Blood. The two Renegade Chapters arrived on the planet roughly at the same time following their exile from the Imperium. The two former Chapters have been locked in bitter conflict with one another and with the Traitor Legions ever since, making up for their lack in experience through malign ambition and insatiable bloodlust. The Brotherhood of Blood has recently subjugated a large portion of the mutant throngs trawling the wastes, bolstering their ranks considerably, whilst the Sons of Hate have been mercilessly raiding the supply lines of the Iron Warriors, slowly bleeding the strength from many of their strongholds. The fortress’ vast underworld is home to the shattered remnants of the defeated, who feed off whatever measly scraps they can find. To these scattered Astartes, the conquest of the massive fortress is but a half-remembered dream, lost in the endless quest for survival in a bottomless pit of darkness. The remnants of the Night Lords haunt these shadowed places, tormenting the lost souls that dwell there, forever seeking ways to regain the power they once had. It is the 40th millennium. On Brigannion Four, a shadow war rages without end, the promise of final victory leading thousands to their grisly death. These are the stories of those who fought and died on that accursed world, and of those who against all odds lived to tell the tale. ++ ++ Brigannion Four. Veterans may remember the world from that ancient and malign tome, the 4th edition Codex: Chaos Space Marines. Ever since I read its description, I’ve been strangely enamoured with it. To me, it is an interesting microcosm, a fun little sandbox to poke around in. I mean, what’s not to love about it? A daemonic fortress world, conquered and desecrated by the Night Lords, fought over by Legions, Renegades and daemons, fortified to a ludicrous degree by the Iron Warriors - in short, a true hellscape where Chaos rages against its own kind for no other reason or purpose than pure, undistilled spite and hatred. There’s a lot of potential here, and I intend to tap it as much as I can. Tap it how, I hear you wonder? Well, at first, I tried to do so by writing my own fluff for the conflict, with the idea of one day turning it into an expansion for Shadow War: Armageddon. While I never did get quite far with those writings, they did inspire me to convert a couple of Not-quite-True-Scale Black Legionnaires, and in the more recent past, to expand on those Legionnaires with other models, such as a Hellbrute, a Daemon Prince, etcetera. I’ve got a couple more conversions lined up, which I’m very eager to share with you all. The Black Legion marches on Brigannion Four, and all shall tremble before the Warmaster’s might! But I’d like to do more. Specifically, I’d like to invite you, dear readers, to join me in this hellpit of darkness and despa– I mean, lovely little sandbox. There are a lot of factions and ideas to explore on Brigannion Four, and I’d love to hear your thoughts on the matter. I hope that my own works, and the accompanying fluff, will inspire your own hobby projects – and if they do, that you share them with all of us! ++ ++ So what’s next? In the posts below this one, I’ll be posting my own finished and work-in-progress Black Legion models, as well as some of the fluff for the other warbands and Legions present on Brigannion Four. At the moment, I have some text ready for the Night Lords and the Death Guard, as well as a short blurb on the Obliterator cult that the Iron Warriors have an agreement with. I also have a few loose ideas regarding the Sons of Hate and the Brotherhood of Blood, which I’ll be posting later down the line as well. That’s it for now – let me know what you think!
  5. General Warhammer question. Is it possible to build a legal mixed Chaos Power Daemon army for AoS, 40K and possibly HH? Okay, looks like that’s a no-no for AoS. I would either have to play just one faction at a time, or convert things to be similar enough in 40K to be Plaguebearers, while being…er…something else…in AoS. Without it being confusing. I’m not aiming for a competitive force, but I would want it to at least work on the table, if you see what I mean. Thank you.
  6. From the album: Daemons

    Daemon conversions for all four ruinous powers

    © Mine

  7. Lucio

    Pink Horrors 1

    From the album: Crimson Slaughter

  8. Lucio

    Screamers 1

    From the album: Crimson Slaughter

  9. Howdy Guys and Girls! Edit - Summer 2018: This is my all-around thread for my work. Fun mix of everything, from 30k to Specialist Games! Currently focusing mostly on Necromunda, Kill Team and Adeptus Titanicus! Edit: Added an Index for the finished content: NECROMUNDA: House Escher: The Raven Queens House Cawdor: Sons of Heylel House Helmawr: Palanite Enforcers Genestealer Cult: New-Trysst Mine Freedomfighters Cults of Chaos: Gellerpox Infected Bounty Hunters: Belladonna, Noble Bounty Huntress THE 13th BLACK CRUSADE: Black Legion: Abaddon the Despoiler Chaos Terminators Chaos Havocs Chaos Obliterators THE HORUS HERESY: Adeptus Titanicus: The Legio Titanica - the God-Engines of the Imperium of Mankind Legio Gryphonicus; the War Griffons: Iron Regent, Warlord Battle Titan, Mars-Alpha pattern Reaver Battle Titan, Mars pattern Reaver Battle Titan, Mars pattern Warhound Scout Titan, Mars pattern Warhound Scout Titan, Mars pattern Legio Solaria; the Imperial Hunters: Reaver Battle Titan, Mars pattern Warhound Scout Titan, Mars pattern Warhound Scout Titan, Mars pattern Legio Mortis; the Death's Heads: Warlord Battle Titan, Mars-Alpha pattern Warlord Battle Titan, Mars-Alpha pattern Warlord Battle Titan, Lucius-Alpha pattern Reaver Battle Titan, Mars pattern Warhound Scout Titan, Mars pattern Warhound Scout Titan, Mars pattern The Knightly Houses - Banners of proud Scions House Vyronii; Scions of Damaetus III/II: Cerastus Banner 'Demeter' House Coldshroud; Scions of the Gryphone Octad: Support Banner 'Teabeanie': Questoris Knight Gallant Questoris Knight Errant Questoris Knight Paladin Scenery: Civitas District Warzone Gamma Civitas District Warzone Ultima Age of Darkness: Death Guard: Nurgle: Mortarion, Daemonprimarch of Nurgle Typhus Lord of Contagion Plaguecaster Plague Surgeon Biologus Putrifier Noxious Blightbringer Tallyman Twisted Lord, Gellerpox Infected Leader Plague Marines Foetid Bloat-Drone Foul Blightspawn Vox-Shamblers Sludge Grubs Eyestinger Swarms Cursemites Glitchlings Dreadnought with twin linked heavy bolter Plague Thallax Cohort Pre-Heresy: Mortarion the Reaper Calas Typhon Moritat Prime Tariq Vralgor Siegemaster Durak Rask Deathshroud Terminators Legion Terminator squad Grave Warden Terminators Destroyer squad Contemptor Dreadnought Castraferrum Dreadnought Medusa Siege Tank Vindicator Siege Tank Hunter Alpha AA Tank Land Raider Achilles Alpha Land Raider Phobos Fellblade Super Heavy Tank Primaris Lightning Strike Fighter Salamanders: 1st Captain Artellus Numeon Firedrake Terminators Pyroclasts Contemptor Dreadnought Deredeo Dreadnought Alpha Legion: Hekatos Delphat, Chief Librarian Sons of Horus: Arkathas Ythedon, Consul-Delegatus of the 1st Company, Commander of the Ikon Raven Guard: Shade Lord Arkhas Fal, former Legion Master Word Bearers: Lorgar Kor Phaeron Erebus Kurtha Sedd Zardu Layak Tactical Squad Tactical Support Squad Breacher Siege Squad Ashen Circle Gal Vorbak Anakatis Kul Blade-Slaves Contemptor Dreadnought Mhara Gal Dreadnought, former Contemptor Anaziel, Mahra Gal Dreadnought, former Castra-Ferrum Ushknub, Davinite Lodge Priest Traitor Militia Grenadiers World Eaters: Angron, the Red Angel Thousand Sons: Consul-Praevian Ardashir Agents of the Imperium: Navigator Clad Eversor Nihilator Daemons of Chaos: Khorne: Valkia the Bloody, Daemonprincess of Khorne An'ggrath the Unbound, Guardian of the Skullthrone, Greater Bloodthirster of the first rank U'zhul, the Skulltaker The Bloodreaver, Herald of Khorne Bloodletters Bloodcrushers Skullcannon Greater Brass Scorpion Slaanesh: Zarakynel, Daemonqueen of Slaanesh Nurgle: Epidemius, Herald of Nurgle Plaguebearers Tzeentch The Changeling The Loyal Mechanicum: The Legio Astorum: Liktor Rex, Lucius pattern Warhound Scout-Titan The Dark Mechanicum: The Archmandriture: Archmagos Draykavac The Legio Fureans: Princeps Thorash Ganesa The Knight House Makabius: Dame Vespasia, Knight Paladin The Macrotechnia: Legio Titanicus Tech-priest Enginseer Majoris c&c are welcome =) xoxo Atia
  10. So I've been following a number of Blogs for a while and using Google searches for inspiration for many projects, one thing crops up a lot in them and that's this community on B&C. Now that's probably not a surprise since when I first started blogging I found KrautScientist's amazing Eternal Hunt and Have been hooked ever since. Now most recently it was his imperial Knight and links through to Tibbs forge that meant when Forgeworld released rules for Chaos I simply couldn't resist starting my own. So having pinched ideas from many of you guys and a chat with DragonLover about the community I think it's only fair I share the Knight and even give some sneaky advance pics that I've not posted on my blog yet. Starting with The Knight warden Kit I've decided the first Knight of Black Ruin will be a Khorne Daemon Knight. The initial stages began with lots of research into pose and ides, I won't repeat it all here as I want to get on with the pictures, but my Blog covers my starting point in detail if people are interested. However after going over Tibb's Forge and the posts on leg reposing of Queen Bee I made my first move. Once this was done for both legs it was a fairly quick process to get the parts ready for assembling, then I used the Freeblade Game Trailer to help design the pose. Its great to be able to see a Knight stomping round and really get a feel for how it would look mid pose. This is what I came up with. With such a significant repose of the legs I'm going to need to do something with the pistons, however unlike Queen Bee I don;t have to worry about all that pesky realism thanks to cheeky warp smithing so this was the Knight right leg after the first bout of green stuffing. It's had a fair bit more greenstuff applied since. Once I've written up my blog post about the pose I'll dig through the photos of the legs details so you guys can be the first to see.
  11. Howdy y'all, I decided to start a small force of Chaos Daemons, picked up a few start collecting boxes (2 of Nurgle, 1 of Khorne) while those are still available, as well as a Beast of Nurgle and figured I'd start painting some stuff up before the Daemon codex comes out. Right now, I'm focusing on Nurgle and Khorne daemons kind of to pair at least thematically with the Death Guard and hopefully the upcoming World Eaters. One question I do have is for when making the larger blobs of Plaguebearers/Bloodletters, do you normally take a banner and instrument per 10, or just one throughout the squad? To start us off, I've just finished a Herald of Nurgle from one start collecting box, as well as the Beast of Nurgle that I picked up Some more images http://i.imgur.com/9kRy23f.jpg
  12. The Ynnari storyline and the introduction of Vashtorr in the Lore changes everything The two most powerful civilizations during the most destructive war in this Grimdark Universe ALLIED TOGETHER just to fight Chaos 60 Million Years Ago. Neither unrivaled magic nor unrivaled technology alone could beat Chaos when they were much weaker back then (Gav Thrope might have spoiled how Neoth, Ollianius Pius and the others are going to beat Horus in the HH Finale. Thematically.) Seriously, where are these Uber Daemons present day!?! Not even the Emperor in his prime could take on a dozen of these Warp-monsters let alone BILLIONS! Imagine a Daemon capable of fighting an Eldar Psyker a hundred times more powerful than Eldrad and a Necron Phaeron that is slightly below the Silent King in power at the same time!!! Vashtorr is the only Daemon confirmed to be during or before the WiH. Be'lakor is implied to be from that time due to his rivalry with Vashtorr Ironically, modern Lore gives certain similarities to the C'tan and Chaos Gods (except the former is infinitely weaker tham the latter). Vashtorr and the Void Dragon both emphasize technology. The Nightbringer is physically affected by emotions. The WiH Daemons don't seem to be negatively affected by emotions and symbols
  13. Quick question that I can't seem to find anywhere... Currently building a Word Bearers army so never played with them yet. If a summoned daemon unit is eliminated can I summon the same unit, later in the game, again and again provided I still have a Character in play? Thanks Alex
  14. Hey everyone, DiscipleOfTheWord here. A few years back I started my 9th host with a topic here in the B&C, but quickly gave up due to poor camera quality, and eventually drifted out of the hobby. But, with the release of 8th edition, I've decided to get back into it, and restart. Although I already have some Word Bearers models assembled and a small number painted, I'm going to repaint details on all of them at some point, so I'll post pictures of them once that is done. Once I've got a few units fully painted I will start making some fluff for the army, but at the moment all I have is the name of my Dark Apostle, the number of my host and a few other names here and there. Anyway, enough talking, I'll start with some pics of the few models I have painted (fully) at the moment. First Acolyte Sor Talgron: Helbrute: Possessed: Bloodletter: Marines: Malefic Lord: Cultist: Heldrake: And what's on my paint station at the moment: (You have no idea how long it took to paint that script) More photos soon. Please tell me what you think!
  15. So I thought it was high time for a new thread for y'all to speculate (and wishlist) what's coming in the next HH Book, Angelus. What it includes; - Blood Angels - Dark Angels - Daemons - Dark Mechenicum - Night Lords What it covers; - Signus Prime - Thramas Crusade - Persecution of Sarum - Siege of Baal - Passage of the Angel of Death Other stuff; - Daemons get new units and characters - Daemons mostly an expansion, 40k units will be usable in HH - 15-20 books plan (holy heresy that's a lot) - White Scars gotta wait - Luther not in book http://battlebunnies.blogspot.ca/ So... pretty crazy stuff! Here's my two-cents. I'm thinking another box like Betrayal at Calth/Burning of Prospero will be dropping before Angelus does. They sell well (Calth did, I'm assuming Prospero did too) so I'm sure GW is keen on another one. Obvious choices for a box is Night Lords vs. Dark Angels. Or maybe they'll do Blood Angels vs. Daemons. From what I read it seems Dark Mechanicum aren't getting very much, just the ability to bind daemons to machines. Sarum is a Dark Forgeworld so there will be some exploring of fluff there. I didn't even know Baal was under siege during the Heresy, maybe someone knows about that. But "Passage of the Angel of Death?" Only thing that comes to mind is perhaps the Blood Angels carving a bloody path to Terra, leaving behind the DA and UM. I don't know too much about the possibilities for new units. I don't know much about any of the three legions here, so I'm curious. Also, what new Daemon units could appear, or new Daemon characters? Ka'Bandha's probably getting rules, but the Bloodthirsters have so many models already. Let me know, I want to hear some thoughts!
  16. Greetings all. Like a lot of members here, I couldn't wait to get started with the contents of Dark Imperium, and as well as building an Ultramarine Primaris army from it, I thought I would use the opportunity to recreate an old Nurgle army of mine, named The Pestilent Scourge. Without further delay, allow me to share my progress... Balantisis the Wretched, Lord of Contagion He is finished for now, until I get my hands on some clear resin to add water to his base and perhaps some more technical paint effects. The army so far... And I've started working on my Poxwalkers... I've started removing the horns and such for a few reasons; it'll make them easier to convert duplicate miniatures in the army while allowing me to buy more split set contents online to bulk out the army cheaply, I like the idea of humans touched by Nurgle and mutated to the look and feel of the base models provided, and ultimately because I feel that all the horns just look stupid and a touch too much like Age of Sigmar esque miniatures for my taste. This isn't likely to be the fastest blog in the world, but I'll update as and when I have progress. C&C welcome and appreciated!
  17. IT'S 8TH EDITION EVE!!! To celebrate I am posting a SECOND full length Glacial Geek 8th Edition Battle Report this week! In this one my Dark Angels take on the Forces of Chaos! https://youtu.be/8-KauOE5I5g The Dark Angels Interrogator-Chaplain read the missive, "And we are positive this is what was sent?" The Chapter Serf who had delivered the message nodded his head, "Yes my Lord, the Astropaths were adamant that this was the message exactly." The Interrogator-Chaplain turned and walked away, "Then inform the captain we have a new destination to plot travels towards." He walked through the halls of the ship until he arrived at a nondescript door and knocked. "Enter." came the short reply. The Interrogator-Chaplain entered the room and bowed his head to Ezekiel, "Brother, we have received a disturbing message via Astropath." The Chief Librarian put down the book he was reading and turned to the Interrogator-Chaplain, "What was the message?" The Interrogator-Chaplain raised his head, "It consisted of two lines, 'The planet has fallen to the forces of the Arch-Enemy. Their numbers include fallen Astartes.'" Ezekiel stared at the Interrogator-Chaplain for a moment and slowly stood up, "Do you think it is the Fallen?" The Interrogator-Chaplain shook his head, "There is no way to tell from the message, brother, but ignoring it is not a risk I am willing to take ..." Will the Unforgiven be able to stop the forces of the Dark Gods, or will the forces of Chaos prove too much? Watch and find out!
  18. Greetings brothers! For those who may not be aware I'm busy building up a CSM Slaaneshi force and this will include Slaaneshi Daemons as an allied option. Prior to the Made to Order I owned but a paltry 12 Daemonettes but I will soon have 42, and 10 Seekers I've also nabbed a Herald that I intend to chop and convert to make it fit more with the metals I am hopelessly out of date on Daemons so I come seeking guidance. From my previous escapades I know larger squads are better, which is why I'll go with two 20 model squads (1 spare for Herald conversion bits, 1 as backup in case when that goes wrong...). 10 Seekers seems a pretty straight forward addition, but is there anything else I should consider such as upgrades for these squads? For the HQ I also rather like the idea of a Daemon Prince (conversion opportunities!) but again I don't know what's worthwhile or not, same with what to do with the Herald. I am a little way off on fielding my Daemons but as I'll be getting my models soon I figured it'd be a good idea to settle on where I'll be going with them, as I'll probably not be able to resist working on some... Thanks in advance for any advice edit: updated to reflect scope of project
  19. I'm focusing on getting my Daemons going for 2020 so I'm once again reviewing summoning as an early path to that. Things have changed so I want to focus on that change in the Master of Possession. He's a decent support HQ, essentially a sorcerer with a bubble of extra perils for enemy powers which is nice but with the Incursion power he can not only summon more effectively with four dice he can do so without taking any mortal wounds. As an added bonus, having a Venomcrawler nearby gives him a +1 to the roll so not a bad bodyguard to have if you're so inclined. Unfortunately his other powers can't support non-Legion Daemon units, but this is self explanatory enough and once I get a few more CSM Daemon units going (the Maulershrimp in particular will enjoy an improved invulnerable save and a friend in the Venomcrawler). What are people's experiences with summoning? Does the Master of Possession's Incursion power increase in viability help enough? I'm thinking of summoning a blob of Daemonettes to cause mischief, but should I be aiming bigger/bolder? You don't want to be holding too many reinforcement points back either so it may be compromise is best. Perhaps I should look at some Seekers or Fiends instead, get something a bit more than some stabbing? I figured now was the time to make something of summoning, such as it is as well as the new units (I'll be kitbashing a Master of Executions up too) All info welcome, including non-Slaanesh bits for those who may be thinking the same as me but with a different allegiance
  20. This Thread Covers all of my Chaos projects but is primarally for my Thousand Sons and Daemons with a few other bits as well that dont fit into my other Threads. Possessed Chaos Space Marines (Pages 1 - 4) Warp Talons (pages 4 - 5, incomplete) Khornate Renegade Knight (pages 5 - 12) ------------------------------------------------------------------------------------ Possessed Space Marines. So... a bit of background information on the project. I acquired a second hand unit of pre built, possessed chaos space marines for my Thousand Sons army. I was pretty happy to get them as my army has no standard marines in it and I could do with some close combat units to compliment my Rubricae. This was a few editions ago and Possessed weren't even that good, being over priced for what they could do. I don't really play competitively though and I like the idea of the concept of the units. That being said... they stayed in a small box for a very long time, years possibly... Recently I dug them back out while sorting my projects "to do" list and decided they needed attention. Looking at them all though, I thought they looked weird. Not in the good, "look how messed up these daemonic marines are" kind of way, but ... look how weirdly uniform these are. From what I've read, I feel like the rolling maelstrom of the warp is a limitless plane that does not abide by the laws of physics and contains boundless, unreal realms that are inhabited by an infinite varieties of warp entities that include the daemons we know and love. So why... do my possessed, not only have 2 arms, 2 legs, a head and body... but some have identical bladed weapons, heads, legs... and so on. We know the answer is that its cheaper and easier to just design enough parts to spread among the models and give the illusion of variety and freedom to design your possessed. This isn't good enough for me, at least not anymore. I want MY possessed to look like any one of a billion weird things has wormed its way into the marines body... with unpredictable results. My next idea was born of how I think my Thousand Sons would feel being possessed. That is, not great. I have read the Ahriman books though and in that daemons are summoned and imprisoned in the bodies... I think. If i'm mistaken, then never mind... its a cool idea right. My Thousand Sons fear the flesh change and those who actually have flesh to change are not keen on handing over a portion of their freedom to a warp entity. They want knowledge, and power... and tools to that let them get it. In order to imprison a daemon they need vessels, not necessarily willing ones... My possessed will be painted in the colours of other chapters and legions and I want the possessons themselves to be more varied than the kits allow. My first few picture are of complete models, before I even had intentions of having and account on Bolter, never mind posting my work in progress. After these pictures the amount of WIP pics I can provide increases. I hope you all enjoy them and I welcome any and all feedback, I'm trying to improve my painting, kit bashing and sculpting with these models. My efforts were a little more tentative at first and then get more adventurous as they progress... Here is the Imperial fist, I think this was the first model I modified. Very basic, I think his wibbly left arm came from some spawn spares and I cut down his horns to make his head look different from similar ones on the other possessed (specifically his friend the Ravenguard). I had started some of the conversions before deciding I would have marines from other legions and chapters. When I did decide, this guy holding his left "fist" in the air looked like a fun mockery of the symbol so it seemed and appropriate fit. His new name: "Spikey Fist" This is my 30k World Eater, I liked how this head from the spawn sprue looks kind of like a minotaur or something and with the charging pose of the body it seemed to fit nicely. Combined with the winged backpack, I felt like I had no option but to give him a tail. "Mini Thirster" This find fellow is a Ravenguard, and while i haven't specifically been converting converting these models to pervert their original profiles... cutting up a Possessed claw and grafting it onto his face seemed like a fun way for a daemon to make fun of his body. It was for a long time the only modification I made to the model... then i noticed he shared his right arm with another model. So I took the Forgeworld Cockatrice tail I had left over from another project and fitted that instead. Even though I doubt anyone else would notice, I like that this claw also has a bird-like connection. Say hello "Beaky". This fun guy is my 40k World Eater Berzerker. Another early conversion, I used a Berzerker helmet and used the top of it to replace the top of a possessed head that had kind of Predator mandibles. I like the little connection there that they are both things that hunt for the sake of killing. I gave him a chainsword I stole from a Black Templar that wont be needing it as much anymore, and since completing it Im told (by the owner of this colourscheme) that the Black Templars took the chained weapon idea FROM the World Eaters! so that came together nicely. Oh, this is also the first example of a missing backpack. The winged backpacks are obviously quite recognisable so I cut those off and was obviously down a few backpacks, come to think of it, more than losing those winged ones would suggest. given the amount of organic looking bits of this model it was a happy coincidence that when I thought about trying a carnifex thresher tail... it was almost the exact dementions of a space marine backpack. Rise sir... "Predzerker". This handsome chap is an Ultra Marine... all I really did here was cut out a quarter of his head and replace it with the eye and head tendrils of a pink horror head. The stance and sword make him look like a bit of a fencer... which reminds me of some of the stories i've heard about the emperors children. So I picked a daemonic colour i associated with daemonettes and their Slaaneshi connection. Thats all there really is to this guy, I guess the daemon was also making fun of the blandness of Ultramarines. I think I shall call him... "Ultra Bland" Ok, from here it gets a bit more interresting and includes WIP pics of some sort or another. I originally just popped a big Spawn eye in his belly while doing the other early efforts and thought "Eye of Magnus!", so he was destined to be a Thousand Son Sorcerer that went a bit wrong. However by the time I got back around to him I was getting a bit more confidence and thought he was a bit plain. ... so I sculpted 6 other eyes onto him. Around this time I'd started posting this stuff onto the Krakendoomcool Blog and also networking with other hobbyists on Twitter for the first time. I was running out of space marine armies belonging to my friends to use in my Possessed so I started asking about on Twitter if anyone wanted to "donate" one of their men to my cause. One really nice guy (@DrakePoldragon) offered up two different chapters, and I suggest two of my models including this one. I suggest this will be the Dark Angel, and based on the poor first photo I sent he thought he was wearing a hood so that he would be blind to the truth of his actions. I laughed at the idea he would ever be blind to anything anymore... but he had a point, Dark Angels love them some Hoods and Cloaks. So I had my first crack and Green Stuffing a cloak onto a model. It was a bit tricky because of the big spike coming out of his head and that his backpack was already glued on, but I just followed a tutorial and winged the rest of it from there. I'm pretty happy with the results. I'm not as happy with the paint job on the cloak as I am with the construction but I can always go back over it. I'm happy with how this guy turned out and he lookes pretty unique for a possessed which is what I was going for. I like to call this guy "Dark Eyengel" I hope thats ok for now, I will have more stuff to post semi regularly and the rest of my projects should have WIP pics now that the projects have caught up to the present point in time. As I said, please let me know what you think, I wont be offended and I'm eager to learn more. If you have any ideas of your own, feel free to suggest them, I bought a box of vanilla marines to fuel this project for a bit longer than I originally planned...
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