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  1. From the album: Sons of Horus

    Concepts for Sons of Horus Banners
  2. Monastic Ascendants Legion Numeration: The VIIth Legion Primogenitor: Tenzin Cognomen (Prior): TBD Observed Strategic Tendencies: Guerilla Warfare, Technological Supremacy, Inter-Agency Diplomacy Noteworthy Domains: Ganden (Homeworld), Seran Cloud (Home Solar Systems) Allegiance: Seperatist Legion Symbol: TBD Legion Colours: TBD Inspiration: Tibetan Buddhism Tactics: Extensive use of technological information-gathering and deliberation will happen before, during and after any Ascendant operation, so it can be poured over afterwards. Legionnaires will work in adaptable cells, usually with human auxilia to carry out their plans. Overall the mantra of 'Using the least amount of effort to achieve the greatest result' holds true through their tactical doctrine. While there are elements of the legion that focus on this more asymmetrical style of warfare the extensive technological advantage the legion has is rarely ever held back. Through the ubiquitous use of jamming, shield arrays and energy weaponry they are well equipped to blind their enemies before delivering the killing blow. Personality of the Legion: Legionnaires of the Monastic Ascendants tend to be calmed and mindful of their surroundings and circumstances. Their thirst for knowledge and self-reflective nature mean that they can be slow to react to situations (relatively speaking of course) but when they do act it is with conviction in themselves and their calculations. The overall goal of the legion's hierarchy is to reach the end of the path of harmony, becoming one with themselves, the machine and their fellow man. This is done through a number of methods that involve improving the marine's own mindset or affinity with the machine while trying to help lift up those around him as well, be they mortal or augmented. Geneseed: Extensive testing has proven that the VIIth legion's gene-seed has adapted to their Primarch's genetic material in several odd ways. The Catalepsean Node in particular is doubled in size compared to legionary standards, resulting in an expanded ability to shut down specific parts of the brain to allow them to rest. This has been capitalised on thanks to the legion's tendency to meditate for extended periods of time while conversing with the machine. Conversely the Omophagea appears to suffer thanks to the Catalepsean Node's overgrowth, resulting in a lack or complete loss all together of the abilities granted. At most it has been reported that individuals experiences vague flashes of memory so fleeting as to be impossible to understand.
  3. I had a thought - in the fluff, we hear quite a bit that Imperial Fists favored Indomitus terminator armor during the heresy, and it absolutely true that the VII Legion has quite a few toys to play with when it comes to vanilla terminators, but after reading Praetorian of Dorn I had a brain-blast in terms of a new Imperial Fists-specific terminator squad. I'd love to get your input! Also, apologies in advance if this isn't the right place for this - mods, please feel free to move if needed! -- Imperial Fists - Huscarl Terminator Squad The elite warriors of the Primarch Rogal Dorn’s personal bodyguard, Huscarl Terminators were equally at home wading into the thick of battle with sword and shield as they were overseeing the fortification of the Imperial Palace in the days leading up to the Siege of Terra. Huscarl Terminator Squad - 270 Points WS 5 / BS 4 / S 4 / T 4 / W 2 / I 4 / A 2 / Ld 8 / Sv 2+ Huscarl Terminator Castellan WS 5/ BS 4 / S 4 / T 4 / W 2 / I 4 / A 3 / Ld 9 / Sv 2+ Unit Composition – 4 Huscarl Terminators, 1 Huscarl Terminator Castellan Unit Type – Infantry Wargear – Indomitus-Sol Pattern Terminator Armour, Vigil-Pattern Storm Shield, Power Weapon Dedicated Transport – A Huscarl Terminator squad numbering five models or less may take a Land Raider Proteus or Phobos as a Dedicated Transport. Special Rules · Legiones Astartes (Imperial Fists) · Stubborn · Chosen Warriors · Unbreakable Defense · Praetorians of Dorn Options · The squad may include: o Up to 5 additional Huscarl Terminators … +50 points each · For every 5 models in the squad, one Huscarl Terminator may exchange their Vigil-Pattern Storm Shield for one of the following special weapons. o Heavy Bolter … Free o Heavy Flamer … +5 points o Illiastus-Pattern Assault Cannon … +10 points o Reaper Autocannon … +10 points · Any Huscarl Terminator may exchange their Power Weapon for a: o Lightning Claw … + 5 points o Power Fist … +5 points o Thunder Hammer … +10 points o Chainfist … +5 points · The Huscarl Castellan may exchange his Power Weapon for a: o Lightning Claw … +5 points o Power Fist … +5 points o Thunder Hammer … +10 points o Chainfist … +10 points o Solarite Power Gauntlet … +10 points · The Huscarl Castellan may exchange his Power Weapon & Vigil-Pattern Storm Shield for: o Pair of Lightning Claws … +15 points Indomitus-Sol Pattern Terminator Armour – A unique pattern of terminator armour wrought by master artificers deep in the bowels of the Imperial Palace complex on Terra, Indomitus-Sol pattern terminator armor eschews the in-built refractor field generators of Cataphractii plate in favor of more densely-packed fibre bundles and fast-twitch servos. When paired with a Vigil-Pattern Storm Shield, the armor provides nigh-impenetrable defense while still allowing Dorn’s chosen to fight unencumbered. Indomitus-Sol Pattern Terminator Armour confers a +5 invulnerable save and makes any model equipped with Indomitus-Sol Pattern Terminator Armour count as having assault grenades for the purpose of resolving charges. Unbreakable Defense – A Huscarl Terminator or Huscarl Terminator Sergeant may re-roll failed invulnerable saves of 1 when in base-to-base contact with at least two other models from this unit. Praetorians of Dorn – A Huscarl Terminator squad may be chosen instead of a Command squad as a bodyguard for any Terminator armor-equipped Praetor of the Imperial Fists (or the Primarch Rogal Dorn himself). Huscarl terminators must always be modelled/painted to be visually distinct from standard Legion Terminator models when used in this fashion.
  4. Greetings to all, Loyalist and Traitor alike, as well as any Xenos who may have stumbled in here somehow. Thank you for lending me some of your time to look at this little project of mine, where I'll hopefully be posting the odd bit of progress on my 30/40k force. And yes, I'm well aware that this is the two-dozenth Iron Warriors army out there, they are really popular right now! To explain why I started this force, I have been a player of 40k for about 6 years now, and I've been playing chaos marines, Imperial guard and Chaos renegades in that time. When I moved over to 7th edition about two years ago (just in time for 8th to come out, ugh) I noticed that I was increasingly unhappy with my chaos marines and decided to make the jump and move over to the legion list, as I could then play it in 30k and 40k as my main army. Along side the renegades, Iron Warriors have long been one of my favourite factions, and thus this project started around Christmas 2016. I will detail the story surrounding my Praetor's little splinter of the legion, their existence during the heresy and what happened post heresy as well as what became of them post-heresy in the next post as well as show you some pictures of my current painting work and army progress. For now I will show you a simple conversion of a normal plastic Rhino I have done. I've affectionately dubbed it the Locthrathe pattern MK IC Rhino: https://www.flickr.com/photos/144619247@N08/36376191246/in/dateposted-public/ https://www.flickr.com/photos/144619247@N08/36252888002/in/dateposted-public/ The various weapon options are interchangeable as Rhinos of this period have a lot of options I'd like to include. https://www.flickr.com/photos/144619247@N08/36252804732/in/dateposted-public/ https://www.flickr.com/photos/144619247@N08/36024550450/in/dateposted-public/ Seen here with the Havoc launcher, a personal favourite of mine. https://www.flickr.com/photos/144619247@N08/36421252445/in/dateposted-public/ Even the interior is painted as I think that adds something to vehicles, even if the view is hard to see during a game (I'm a sucker for having the hatch open when the rhino deploys its cargo). Thank you for reading.
  5. What would you say is the best loadout and role for two squads of Sons of Horus Cataphractii Terminators? One squad will be with Maloghurst in a Landraider and the other will be with a Master of Signals in a Landraider..
  6. Nomus Sardauk

    Legio Gojira

    From the album: Miscellaneous Images

    A makeshift emblem I whipped up for the currently conceptual Broken Throne AU Titan Legio, Legio Gojira, who hail from an Oceanic Forge World where they fight gigantic Kaiju to ensure the safety of their forges. I edited this together in Paint from a Forge World symbol and a symbol used by the character Hannibal Chau from the movie Pacific Rim, I do not own either symbol.
  7. BrotherGecko

    20160122 095450

    From the album: Iron Warriors

    Tactical Support Sergeant with Artificer Armor
  8. Hi folks, been writing a story on SB for a while and have had an ongoing effort to try and make nominal rules for them to sort of make a mental reference. Trouble is I sort of suck when it comes to rule-making and so am turning to you folks for advice. Any feedback is appreciated! . The Dawn Knights​ Numeration: The IInd Legion. Primogenitor: Galtine Ap Ailbe, called the Retaliator. Cognomen: The Wild Hunt, The Cavalcade; (Prior) The Witch-Eaters, The Fox-Headed Ones (Informally called the 'Omen Dogs' by allied forces, a moniker which yet retains currency within the Old Hundred). Observed Strategic Tendencies: High-Tempo Maneuver Warfare, Counter-Aetheric Operations, Cunctatori Counter-Offensive Campaigns, Societal Recalibration, Deep Range Penetration and Acquisition Raids. Noteworthy Domains: Calengwag (Imperial Designation: Hollow), The Eight Daughters. Allegiance: Fidelitas Totalis The Second Legion are much like every other one of the gene-lines of the Astartes, idiosyncratic, occluded and so removed from their source as to become something akin to a parody of myth. It is perhaps telling of the traits bred into the Astartes that their own distinct oddities make them prone to thinking themselves alone in their eccentricity, any who have delved into this forbidden archive are by now well-familiar with the tales. The occult secrecy of the Fifteenth, who in their pride sought no help as their flesh rebelled. The all-consuming hunger for complexity that devoured the twentieth whole from their birth. The overwrought tales sung by Wolves of stories that they have hidden from even themselves. And of course, the inviolate pride that animated the First from their very inception as they clad themselves in the expectation for others to recognize honors they themselves deem others as unworthy of knowing. While these are perhaps the most extreme cases, it cannot but be noted that this peculiar form of madness dogs every Legion. And that is perhaps just, for why should the actions of something that is not human make sense to those who are? The Astartes are creatures fashioned to feed from glory the way a baseline human seeks water and meat, a bellicosity whose merit has proved its worth countless times across the long centuries of the Crusade and the Unity before it. Yet the Second were made in a way distinct from their fellows in this regard, they are as a bloodline uninterested in personal glory, markings of triumph or even the occult victory tallies held by those Legions who disdain the conventional praise of the masses as worthless. This is not due to a lack of the bellicose pride nor due to some form of beatific humility, it is best said that the Second Legion, the Dawn Knights, were born with a singular battle wedged deep in their minds. A war to whom all others are merely single steps on the road to a victory whose very existence can be debated. It is in this that every scrap of oddity, every discrepancy in their long history and their seeming disinterest that the Dawn Knights of the House of Ailbe can be understood. From their seeming appearance out of thin-air during the dawn of the Legiones Astartes, to their seeming death as a Legion on Drem to the things that emerged from shallow grave as a cavalcade of knights lead by a pair of figures that seem in their own ways as mad as the thing they were bred to kill. The Second were made for the simple purpose of ending the things in the Warp. All else is to them simply preamble, a setting of the stage to a battle which they themselves can neither define or fully understand. Origins: The Ill-Omened Foxes It is generally speculated that among those who have access to the records of the Terran Court that the Second Legion first became active at some point around the midpoint of the Unification Wars. While it cannot be said with any certainty, records of figures which match the gene-traits of the Second most credibly begin appearing around the time the secondary Legions began to gain numbers after the First began functioning as independent hosts. These accounts are perplexingly not taken from the reports of Imperial Army Officers, nor from other figures within the nascent Imperium such as the Emperor's scientific cadres or the agents of the Sigilite. Instead coming from the preserved ravings of madmen, the chronicles of long-dead heroes and those extracts of pre-Imperial writings spared from the fires of the First and Seventeenth. The first of these, dating from 628.M30, tells of a curious encounter by one of the chief War-Magisters of the Teledon Citadel decades before it surrendered to the armies of Unity. The War-Magister Eldara De La Tormenta tells of a giant clothed in ragged robes and 'with the face of a fox with lead for eyes' which haunted her nights for a span of months. This figure which she called 'the fox-headed monk' always seemed to appear regardless of what measures she took to prevent its intrusion, each night repeating the names of those slain to fuel the blood-forges that provided the city with its unnatural weapons. A long-time opponent of this debased psyarkana, the War-Magister at first deemed the creature a manifestation of her frustration as no others reported its presence. Over time, she began confiding her frustrations to the creature, which in turn provided counsel so eerily well-shaped that she came to be certain that it was some sort of revenant seeking to provide her with the means of avenging its death. A belief that proved true when it began guiding her along the paths of the great Hive-Citadel, whispering her down halls which should have been heavily defended but yet stood like crypts in their silence. It gave her weapons hexed to kill the secretive psy-agumented smiths of the blood-forged, it guided her hands as she slit the throat of witch after witch, each time watching as the monk fed on the lambent brain-meat of the sorcerer. The thing would then guide her back to her chambers each night, whispering to her what she need do to ensure that the death could be of use and feeding her a sort of tea which drained her of fear, fatigue and her memory. Over and over again, this story repeated itself over and over again until one day the fox-headed monk stopped appearing and the blood-forges of Teledon came to a stop as the knowledge to fuel them was lost. When the armies of Unity finally made their way to the Citadel-Hive, it was not a besiegers but instead as honored allies welcoming the Citadel-Hive and its vast production capacity and craftsman into the Imperium. The story of the long-dead War-Magister and the fox-headed monk would not be discovered until years later. The Tale of the War-Magister and the Fox-Headed Monk forms a template as to the early days of the Second, cells of either a single Astartes or a small squad ranging far beyond even the scouts of the Vth and inserting themselves into cultures that fit one of two key criteria. Assets which would be valuable to Unity and a pre-existing and problematic tendency to the culture's existence within the Imperium, most often behaviours steeped in superstition and esoterica. In this the Second Legion acted to manipulate actors within these cultures to take steps to preserve the one and uproot the other, often through the deliberate adoption of local mythemes to present themselves as hallucinations or creatures of superstition. An impression which while obviously laughable becomes increasingly uncomfortable as one reads more of these sources. The haunted monks of Ankerwycke, which lead mobs to rip apart the homunculus house of the Black Barrow and opened the way for their rejuv-harvesting technologies to fall into the hands of the Imperium, told of their ancestors driving them mad as they whispered of atrocities from their tombs. The fear-riven warrior Ushiwaka who purged the witch-clan Tairashi from Nippon centuries before the Imperium made war there, she was said to have been raised in the wild heights of the crumbled mountain by a tattered spirit. The Kindly Broker who gave Tak Apple-Sewer the means to reclaim the Last Forest from the Harvest Reavers in the great wastes of Udsen's Depression and preserved one of Terra's last sources of autocthonic flora-samples. While no lab records survive to tell us of the Second Legion's original cull or even any data to indicate from their creation, there is a great deal which can be gleaned from these tales. Firstly, the Second seemed possessed from the beginning of a strange ability to see into the hearts of men and to manipulate those they caught in their stories to achieve results which would not garner useful results for generations at least. These indicate either a gene-quirk or doctrinal focus which gave the Second Legion an extremely long-term view of warfare and a singular ease in shaping agents over long periods of time to act in their stead. More tellingly, it shows that some factors in their early creation made the Second seemingly unable to field considerable assets even long after Legions which entered service long after the first of these Legions achieved Chapter-Strength. But perhaps most telling is the most consistent element in all of these tales, and one which would over time come to identify the Legion as they began to act more openly. Their tendency to devour the brains of the psykers and abominists they directed heroes to kill for them. A behaviour which would see them be called 'Witch-Eaters'. LEGIONES ASTARTES (DAWN KNIGHTS)​ All models and units with this special rule are subject to the following provisions: Legiones Astartes: Units with this special rule may always attempt to regroup at their normal Leadership value, regardless of casualties. Seeker's Madness: Units with the Legiones Astartes (Dawn Knights) may reroll failed Leadership Characteristic Tests and are immune to the Fear Special Rule when inflicted by a unity with the Daemon or Psyker Special Rule. Units with this rule have the Preferred Enemy (Daemons, Psykers) Special Rule. Lastly, units with this special rule may not be targeted by Psychic Maledictions. Soul Readers: Enemy units locked in melee with units possessing the Legiones Astartes (Dawn Knights) rule receive -1 Attack penalty to their attack characteristic (to a minimum of 1) when they possess fewer models than an assaulting enemy unit. Should more than half of a unit with this rule be removed, the remaining models gain the Hatred Special Rule but must move towards the nearest enemy unit after the assault is resolved. Knights of Oddity: When an enemy unit must take a Morale Test as a result of losing an Assault to a Unit with the Legiones Astartes (Dawn Knights) Special Rule, they must reroll the lowest of the two dice. Allied units within 12" of a model with this special rule suffer a -1 to their Leadership Score. The Hunters' Cavalcade: May not include more (Tank) Vehicles than (FLyer) Vehicles in a Primary Detachment with this Special Rule. Any unit in the detachment that may purchase an additional Close Combat Weapon must do so. Additionally, any Primary Detachment chosen from the Dawn Knights must take a second Compulsory HQ Choice on the Force Organization Chart. That choice must always be a Lord-Errant or Exemplar Consul. Legion Veterans must take Weapon Masters or Stalkers. LEGION SPECIFIC UNITS​ In addition to those found in the Army List, the Dawn Knights Legion has particular access to the additional unit types: Balor Terminator Squads (which are an Elites choice on the Force Organization chart), Fragarach Destroyer Squads (which are an Fast Attack choice on the Force Organization chart) and Dian’Cecht Apothecary Detachments (which are an Elites choice on the Force Organization chart). In addition, it has a specific options of Consuls unavailable to other Legions; the Exemplar, the Lord-Errant, the Balor Executioner and the High-Savant. LEGION SPECIFIC RESTRICTIONS: PATTERNS OF THE WAR GUILDS​ Champion, Chaplain, Esoterist, Librarian, Primus Medicae, Primus Nullificator, Mortificator, Moritat or Warmonger Consuls along with Apothecary Detachments and Destroyer Squads may not be used in a Dawn Knights Primary Detachment. LEGION SPECIFIC WARGEAR​ The Dawn Knights possess a host of strange exotic technologies, most carved to their innate antagonism with the Immaterium: Moraltache-Pattern Greatsword: Known as the Weeping Swords, Fate-Chewers, Mors Mortale and a host of other names by those of more outdated beliefs, the favored weapons of the upper Echelons of the Second Legion are things of terrifying and indecipherable providence. No shortage of fanciful tales claim that these horrid weapons can cut through both ancient defensive mechanisms and even psychic phenomena with unsettling ease, legends that are made difficult to confirm both due to the frustrating shortage of records stemming from the Second Legion and the queer nature of the weapons themselves. The pale metal that forms the lengths of these weapons induces a curious effect on onlookers, eyes strain to hold the so-called 'White-Metal' and it is often difficult for most to recollect the exact features of the weapons after-the-fact, a trait made more unsettling by the fact that even the finest pict-capture technologies of the Mechanicum seem unable to capture anything more than ill-defined blank spaces where the weapon should be. Some even accredit stories that those outside of the legion that attempt to make use of these weapons suffer from an instant mind-death as a consequence, although such tales are often dismissed as exaggeration. While current speculation suggests all of these curious observations and the keening of the weapons is the result of some ill-understand technology, it would be dishonest to say that it was easy to ignore that there was a certain foulness about this handful of swords. Any Character HQ with the Legiones Astartes (Dawn Knights) special rule may purchase a Moraltache for +30 points. Range: Melee Str: +1 AP: 2 Type: Two-Handed, Psy-Lash, Keening (-1 to Enemy Invulnerable Save) Keening: It is said that when drawn, the white-metal swords produce a queer sound. A quiet yet pained note that tickles at the back of the mind, an oscillating note as if something somewhere is weeping in torment. Whatever strange providence imbues them with the esoteric property it seems tied to the infamous and inexplicable power of the Moraltache, for it grows to an ear-piercing wail when the blades make impact with what by rights should not be cut. Void shields crack and shatter like glass, barriers distend and warp before bursting and electro-magnetic arc away in fear of these strange weapons. Any model seeking to roll an invulnerable save against a wound inflicted by a weapon with this special rule is treated as having +1 to their save roll to a maximum of 6+. Bane Mask: It is a hotly debated subject as to whether the 'Bane Masks' can be categorized as a true piece of technology in its own right or whether it is merely yet another eccentricity of the Second Legion. A Bane Mask is the name given to the unique masks of 'White-Metal' commonly integrated into the helmets of the upper-echelons of the Second Legion, faceplates which are invariably shaped into the likeness of some grotesque visage of unknown providence, each made unique save for the odd theme of pain and torment etched into the features. It is unknown what precisely is the meaning of the Masks, as they do not seem to be affiliated to any specific honor and appear inconsistently between the ranks, but it should be noted that there is an odd pattern noted among wearers that has led some to speculate as to the purpose and nature of the masks as something beyond mere aesthetic. Warriors wearing these masks are noted to be, for lack of a more rational term, lucky in the extreme. Records show near impossible parries, leaps which stretch a touch too far and a litany of wounds which by rights should have been fatal. The grimmest of these tales claim that in such cases, the Bane Masks accrue unexpected or unrelated damage at an unexpected rate as if to absorb the ill-luck of the wearer, only to appear at a later date undamaged. Such tales are difficult to disprove as the White-Metal is known for its bizarre resistance to pict-capture or even more conventional scrutiny and the Second legion is known for explanations without answers. An Independent Character HQ with the Legiones Astartes (Dawn Knights) special rule may purchase a Bane Mask for +10 points. Any model equipped with a Bane Mask may roll a single D6 at the beginning of an Opponent's Turn, on a 4+ the model gains the Eternal Warrior Special Rule for the duration of the Turn. This test may be passed on a 3+ on any turn that begins with the model within 12" of an opponent-controlled model with either the Daemon, Daemon of the Ruinstorm, Psyker or Brotherhood of Psykers/Sorcerors Special Rules. Psyk-Out Munitions: Any unit may take Psyk-Out Grenades for an additional +5 points. Any unit with a Missile Launcher may take Psyk-Out Missiles for an additional +15 points.
  9. Howdy Yáll. I recently finished painting up Forge World´s Fulgrim. It was a huge learning experience for me and was NOT an easy model to paint or build! The filigree near killed me! Not 100% happy with ALL of it, but I fought with it as long as my sanity would allow. Hope you enjoy! Fulgrim-5 by Stuart Barker, on Flickr Fulgrim-4 by Stuart Barker, on Flickr Fulgrim-3 by Stuart Barker, on Flickr Fulgrim-2 by Stuart Barker, on Flickr Fulgrim by Stuart Barker, on Flickr
  10. I am not posting anything new here, as the background is the same that you can find in my army log. Despite this, I decided to open a separate topic in this section, because I am specifically looking for critics, comments and feebacks. I put quite some effort in making up my fluff and would really like to refine it. I'd like to hear from you what you like and what you don't, what works fine and what is weak, what makes sense and what does not. Any comment and constructive criticism is more than welcome. Thank you all for you attention /ACCESSING ARCHIVES/ /SEARCH CATEGORIES: XII LEGION/XVI GREAT COMPANY / /ALL RECORDS SEALED/EXCOMMUNICATE TRAITORIS/INSERT IDENTIFICATION CODE/ /PROCESSING/ /IDENTIFICATION CODE ACCEPTED/LORD INQUISITOR VAN HEKT/ /ACCESS GRANTED/ /SEARCH CATEGORIES: XVI GREAT COMPANY/NOTABLE BATTLES/ /PROCESSING/ /SEARCH RESULTS/ ++ERROR: RECORD EXPUNGED++ ++BAEBLONIAN INCIDENT [RECORD AVAILABLE]++ ++SIEGE OF HIEROTZELEM [RECORD AVAILABLE]++ ++ERROR: RECORD EXPUNGED++ ++GOLGOTHAN SLAUGHTER --- ERROR: RECORD EXPUNGED ---SIEGE OF SARUM [RECORD AVAILABLE]++ ++CLEANSING OF ARRIGATA [RECORD AVAILABLE]++ ++GHENNA SCOURING [RECORD UNAVAILABLE]++ ++NIGHT OF THE WOLF [RECORD AVAILABLE]++ ++ERROR: RECORD EXPUNGED++ ++ISSTVAN III ATROCITY [RECORD AVAILABLE]++ ++ISSTVAN V DROPSITE MASSACRE [RECORD AVAILABLE]++ ++ERROR: RECORD EXPUNGED++ ++SHADOW CRUSADE ---ASSAULT ON MARDRION [RECORD AVAILABLE]++ ---ANTROTH CAMPAIGN [RECORD AVAILABLE] ++ERROR: RECORD EXPUNGED++ ++ERROR: RECORD EXPUNGED++ ++ERROR: RECORD EXPUNGED++ ++BATTLE OF TERRA [RECORD TEMPORARILY UNAVAILABLE]++ ++ERROR: RECORD EXPUNGED++ Numeration: Legio XII, Company XVI Primogenitor: Angron the Conqueror Battlebarge: The Merciless Tactical specialization: Boarding assaults, Exterminatus and Zone Mortalis operations, Line-breaker attacks Allegiance: Traitoris Perdita http://img2.wikia.nocookie.net/__cb20121009164521/warhammer40k/images/4/43/World_Eaters_Pre-Heresy_Icon.jpg Dramatis Personae [updated to: The Fall of Virtus Prime] The World Eaters Legion Tiberius Thanatos, Centurion and ship captain Irex Nornas, Legate Commander [KIA: Isstvan III] Solomon Drakon, Champion of the Pits Borg “Redhands”, Champion of the pits [shadow Crusade/Pits of the Merciless – Drakon] Skath, Chaplain Garalth, Master of Signal [KIA: Isstvan III] Verjell, High Codicer [isstvan V/Pits of the Merciless - Thanatos] Regran, Primus medicae [KIA: Cleansing of Arrigata] Kallax “Night Lord”, Primus medicae Arkadios, Apothecary Drapaes, Apothecary Abyron, Apothecary Ancient Daegron, Contemptor Dreadnought Balon, Contemptor Dreadnought Rhaskos “Headbutter”, Sergeant – II Tactical squad Lennar “Blooddrinker”, Sergeant – IV Tactical squad “Bad Luck” Kull, Sergeant – XII Tactical squad Urron, Sergeant – I Outrider Squad [MIA: Isstvan V] Gerakh, Sergeant – I Outrider Squad Rakhan, Sergeant – II Assault Squad Personnel of the Merciless Val Kheren, Senechal BIRTH: Hounds of war The first known references to the 16th company of the 12th Legion come from the fragmented accounts of the 32nd Fleet, where it is reported as one of the three War Hounds companies assigned to the Expedition. By that time, the Legion had already cemented his savage reputation by repressing the Cerberus Insurrection [OPEN EXTERNAL DATA], and the Merciless -as the 16th was named by their horrified comrades of the Imperial Army- lived up to that fame, acting as brutal shock troops for the Expeditionary Fleet. [OPEN DATA: BAEBLONIAN INCIDENT] [OPEN DATA: SIEGE OF HIEROTZELEM] EVOLUTION: Sons of a broken God As the Legions grew in size and many came to be reunited with their Primarchs the task of reinforcement became less important, and the 12th Legion was brought back together under the banner of the “Bloody 13th”, the Expeditionary Fleet with the largest number of War Hounds along with dedicated assault and fleet support elements. The 16th mustered on the planet Bodt along with the rest of the Legion, and saw its ranks refilled with new stocks of wargear and fresh recruits to be trained on volcanic sands. Available informations about the finding of the Primarch Angron can be found here [OPEN EXTERNAL DATA]. In this account, it will be enough to say that in a Legion already based on honor and fighting prowess the martial ideal represented by Angron found a vast number of devoted followers, not least among them Centurion Thanatos of the 16th. Having been told of the latter's escalade to command the Primarch laughed his approvation, thus “officially” confirming his position as captain of the Battlebarge Merciless and commander of three hundred Astartes. After reshaping the War Hounds and making them his World Eaters, Angron departed Bodt with his men and launched himself in a bloody rampage across the galaxy, where his Legion gave a total new meaning to its fame for brutality and bloodshed. A report of the late Heresy era states that “The planets upon which the World Eaters fell were not merely crushed – they were destroyed utterly. Where once resistance had been found, now were left only grave worlds in their stead – planets not merely burned or blasted from on high but slaughtered in their streets and palaces, factories and fortresses […] the World Eaters Legion became a byword for unbridled violence and slaughter on a gran scale, shunned by many of their fellow Legions for their excesses and whispered of in fear by those who in theory they had been created to protect”. The first known target to have suffered their wrath was the Golgothan Sector [OPEN EXTERNAL DATA]. The campaign that ensued lasted eleven terran years and entered in the annals of the Imperium as the “Golgothan Slaughter”, and saw “no less than forty-eight worlds and outposts ravaged […] and seven separate dangerous xeno species rendered extinct”, though only minor documental evidence of these conflicts survived to these days. Most of the informations we currently have focus on what is spoken of as the first and most important battle of the whole campaign: the Siege of Sarum. Non-16th company specific informations about the siege can be found here [OPEN EXTERNAL DATA] [OPEN DATA: SIEGE OF SARUM] Its wargear repaired and restocked by the Red Priests of Sarum, the 16th Great Company is also reported to have partecipated in Spake Hulk cleansing operations during the extermination of the Ork empires of Blitzklaw and Neverlight and in line-breaker assaults against the xeno Khrave of Serreak-17 and the Craftworld Tuonoetar. The same report previously quoted in this account states that “nor were human and abhuman worlds spared the Legion's wrath: Susa, Gwydion, Jubal, Badlanding and a dozen more all fell before those Angels of Death[...]” and altough no documental evidence survived of the 16th's involvement in such massacres, it's not hard at all to hypotize it, as there is no other document stating XII Legion activity anywhere else in the galaxy at that time. The first documental evidence we have about the 16th Great Company after its involvement against the Craftworld Tuonoetar comes in the form of a sworn testimony made by Praetor Tullius Maemnionem of the Ultramarines Legion during Lord Guilliman's denounce of his brother's methods that ensued their collaboration on the rebel planet Arrigata. General informations about the conflict can be found here [OPEN EXTERNAL DATA]. [OPEN DATA: CLEANSING OF ARRIGATA] The World Eaters' spiral of violence had its apex in the most dreaded Scouring of Ghenna [RECORDS UNAVAILABLE], when the planet was deprived of its whole population in the course of a single night. As the massacre's bloody legend began to circulate, so did the rumors about widespread use of psycho-surgery within the Legion. The confession of Hjell Serask, berserker of the warband “Angron's Chosen” that is suspected to originate from the 16th company, should be certainly taken as that of a snake-tongued heretic, but also represents the only direct sources we have about the company's involvement in such practices. The studies conducted on Serask's body about the cortical implants called “Butcher's nails” can be found here [OPEN EXTERNAL DATA]. The berserker revealed that the Primarch Angron himself had been implanted such devices on [REDACTED], and wanted to pass them on to his sons to boost their battle prowess and ferocity to yet higher levels. Most of the Legion accepted it: some enthusiastically, others reluctantly, but all willing to be closer to their genetic father. The Merciless were among the first kind: the Nails quickly saw widespread use within the Company and Centurion Thanatos greatly encouraged their use, being one of the first in the whole Legion to willingly submit himself as a tester for the implancts reproduced by the Apothecarion of the Conqueror. As soon as the wispers about this practice became openly voiced demands for censure from Imperial authorities -Roboute Guilliman first among them, after witnessing the Legion at work on Arrigata- the Emperor sent Primarch Leman Russ to meet Angron on the very field of Ghenna and make him stop with such a prohibited and foul surgery. This resulted in the incident known as “The night of the Wolf”. [OPEN DATA: NIGHT OF THE WOLF] After that, the Emperor directly called Angron before him for reprimand, forbidding once more the use of the Butcher's Nails and exiling the World Eaters in the northern fringes of the galaxy, where they could slaughter a great number of xeno races aways from the Imperium's core worlds. Unfortunately, there is no surviving source regarding this period of the Company's history. BETRAYAL: The blood of my brother The name of the World Eaters returns in the annals of the Imperium in occasion of the mustering called by Warmaster Horus Lupercal in order to suppress the Isstvan III uprising. General informations about the rebellion and the infamous Atrocity that followed can be found here [OPEN EXTERNAL DATA] [OPEN DATA: ISSTVAN III ATROCITY] MASSACRE: Void hunter It would later be clear that many of the experimental implancts received by the Merciless were particularly strong, and degenerated faster than those of their brothers. After the Betrayal many of them had already reached the point of no return, though a pirric majority still retained some kind of control over the Nails. Those members who returned from the ruined surface of Isstvan III were quickly reorganised and resupplied on board of the Merciless as the Warmaster prepared the next stage of his plan, which would come to be known as the Isstvan V Dropsite Massacre. General informations regarding the battle can be found here [OPEN EXTERNAL DATA]. [OPEN DATA: ISSTVAN V DROPSITE MASSACRE] CONQUEST: The Five Hundred Worlds Burn After the ninety eight days of Isstvan V, the World Eaters were sent in the Segmentum Ultima along with the Word Bearers to begin the bloody campaign which would come to be known as The Shadow Crusade [OPEN EXTERNAL DATA], meant to shed enough blood and despair to tear the veils of reality and unleash a violent warpstorm capable of isolating the realm of Ultramar from the rest of the Imperium. In the opening stages of the conflict the Merciless were sent right outside the borders of the Five Hundred Worlds, in the Australis Ultima Sector, and tasked to unleash as much devastation as possible to cause a minor storm which would cut off that border of the Ultramarine Empire from every possible link with Australis. Other than the aid given by the massive presence of traitor solar auxilia, it is safe to assume that the ranks of the Merciless had been refilled before the beginning of the attack, as their numbers after the Isstvan Campaign would have never been enough to sustain the amount of losses required in the invasion of a System. [OPEN DATA: ASSAULT ON MARDRION] [OPEN DATA: ANTROTH CAMPAIGN] With no Astartes left to protect it, and with the local militia severely weakened by the attrition war sustained against his traitor counterpart, the Prosperine System was little more than a hopeless victim waiting for the final, murderous strike. The World Eaters were free to unleash their savage instincts on its worlds, each of them ravaged beyond recognition and forever scarred in its history. Everything that remains of this period are the horrific Prosperinian tales about the atrocities and slaughterfeasts committed by the sons of Angron, which I renounce to describe in detail in this account. A collection of those stories can be found in the volume [REDACTED] by [REDACTED]. /ACCESSING ARCHIVES/ /SEARCH CATEGORIES: XII LEGION/XVI GREAT COMPANY / /ALL RECORDS SEALED/EXCOMMUNICATE TRAITORIS/INSERT IDENTIFICATION CODE/ /PROCESSING/ /IDENTIFICATION CODE ACCEPTED/LORD INQUISITOR VAN HEKT/ /ACCESS GRANTED/ /SEARCH CATEGORIES: XVI GREAT COMPANY/PIC-CAPTURES/PERSONALITIES/ /PROCESSING/ /SEARCH RESULTS/ Captain Tiberius Thanatos, Commander of the Merciless First born son of a Terran tech-barbarian warlord, Tiberius Thanatos was taken as a tribute and recruited in the Emperor's 12th Legion after his father was cast into submission at the end of the Unification Wars. He swiftfully emerged from the ranks, being the exact kind of officer the twelfth needed at the time: a brutal, cunning but noble leader driven by his own pragmatic honor code, as he had been raised up to be when he was meant to inherit the mantle of command in his tribe. When the 16th Company's Centurion died in the Siege of Hierotzelem, Tiberius won command over the Merciless by defeating every other pretendant in the ritual fights that followed: not yet satisfied, he also challenged those of the other two companies attached to the 32nd expedition along with the 16th, who had also lost their respective Centurions during the Siege. Bending or killing every opponent, he found himself alone to command a battleship and -at full strenght- three hundred Astartes, a position that would later be confirmed with a laughter of approval by the Primarch Angron. In the following years he proved himself a skilled void commander and a warm brother for all of the 12th Legion, respected for his insight and martial sense of humor as well as for his physical resilience and hand-to hand skills, but he was never animated by the same fervour some of his brothers had towards the Emperor of Mankind. To Tiberius he was a distant, brutal tyrant who destroyed the life he was meant to live and whom he was forced to serve by lack of choices. This is why when Angron came to the Legion with his tragic story and his bloody warrior code he was seen by Thanatos as a similar soul to him, and easily won his loyalty over that for the Emperor. In Angron, Thanatos found a true leader to follow, someone he would gladly fight for, and who would also later give him the opportunity to stand against the Emperor he so clearly hated. Such was Tiberius' devotion to his genesire that he was among the first to volunteer as a test for the cortical implants soon to become widespread within the Legion, and it comes to no surprise that he followed him in the events of the Horus Heresy. Unfortunately his Nails were a particularly strong device and degenerated sooner than expected: after the battle for Isstvan V they had already eroded much of the man he was, allowing him only glimpses of the leader his men were used to and turning him into a colder, killing addicted monster who gladly broke his former self on the same anvil that twisted his father, and would do so again even knowingly. Contemptor Dreadnought Ancient Daegron An original Warhound from Terra who fought since the foundation of the Legion, he reported critical wounds after Hierotzelem's self destruction and was interred in one of the recently issued Contemptor Pattern Dreadnoughts. At first he was a well esteemed veteran among the 16th, and even Thanatos often sought his wisdom, but when Angron's hand reshaped the Legion, not being able to receive the Nails isolated him from the once respectful Merciless. He was left alone, with High Codicer Verjell and the other outcasts from the Librarium, to remember the times of the Old Legion and see the new one fall into corruption before his eyes. By the time of Isstvan III the Contemptor's machine spirit had put its capricious roots deep into the warrior's consciousness, who was now awaken by his forgetful brothers only when war called as a weapon to be used and then restrained without remorse. Primus Medicae Kallax “Night Lord” Recruited from a death world during the Golgothan Slaughter, Kallax had pale skin and ice-blue eyes that made him stand out from the rest of his Legion. Proving himself a quick learner, he was chosen to be part of the Conqueror's Apothecarion and suitably trained by the masters of the 12th. The match between his world's man-hunting culture and anathomical studies soon gave birth to a cynical and sadist individual with a passion for psycological tortures and those mouse-and-cat situations which he would come to live quite often given the 16th company's -where he was detached at the end of his training- specialization for Zone Mortalis and Boarding actions, and this would prove to him a Nails-feeding method far more satisfying than crude slaughter. Kallax became Primus Medicae of the Merciless when his predecessor Regran was slain during the Cleansing of Arrigata, being by far the strongest member of the Apothecarion left alive. He started getting called “Night Lord” after the ninety-eight days of Isstvan V, where after the chase for any loyalist survivor a VIII Legion Praetor had his suit improved with fearful embellishments and silenced serfs for stalking operations in memory of the “great time they had together”. Kallax is nevertheless a trusted lieutenant to Thanatos, who greatly esteems his feral cunning and discipline-enforcing methods. Sergeant “Bad Luck” Kull A Bodt born Astartes who entered service during the Ghenna Scouring, Kull is a cynical officer who has since earned many honours. He is famous in the company for wielding a bolt pistol with Space Wolves iconography earned in the Night of the Wolf, despite the Legion's belief of inherited weapons bringing bad luck. “Only the weak needs luck” he always says, and has so earned the nickname “Bad Luck” Kull. During the assault on Mardrion, a Raven Guard terminator punched his head with a powerfist: an ironic fate wanted Kull lucky enough to survive by some dark miracle, though half of his skull and even part of his brain needed mechanical replacement. Sergeant Lennar Lennar is a Terran Veteran of renown among the ranks of the Merciless who led the the 4th Tactical Squad through most of the Great Crusade. Some reports state that he lost his mind on Isstvan III and started drinking his loyalist brothers' blood. He led a task force in the vaults of the Alpha-51 training complex on Mardrion, retrieving a relic phase-walker device that was stored as a trophy in the armory of the Merciless. Pit Champion Borg “Redhands” Arrogant, unsubtle and Nails-driven, Borg was among those recruited on Bodt to replenish the Legion's ranks before the retrieving of their Primarch. He became the 16th 's youngest officer of all times after leading a band of survivors who had lost contact with the battlebarge against the Khrave of Serreak-17 for more than three months, surviving against all odds and even organising a series of raids against those foul xenos. After rejoining his brothers he was named a line officer, a position he shared with Irex Nornas: they often clashed, the latter being far more cool headed and reflective than the bold and young Borg, who was instead impulsive and eager to prove himself worthy of his position. He ultimately did so in the Pits of the Merciless, where brotherhood was forged and legends written in blood. His elegant fighting style with his charnabal blade earned him a reputation in all of the Legion, and he rarely met any match before Delvarus himself stepped in for a challenge at third blood. Borg managed to inflict two wounds to the champion of the Conqueror, before being finally defeated in a match that was discussed and remembered for a very long time. His nickname “Redhands” is due to the rumor that he smashed a Space Wolves Centurion's head with his bare hands during the Night of the Wolf. Borg met his end in the pits during the Shadow Crusade, finally bested by Vexillarius Solomon Drakon, who took his place as Champion of the Merciless. Pit Champion Solomon Drakon First mentioned as a rank and file Astartes during the Cleansing of Arrigata, Drakon rose to the position of Company Vexillarius at the beginning of the Horus Heresy. According to Senechal Val Kheren's personal audio logs, Drakon mantained a singular rationality despite the Butcher's Nails. As the mental conditions of Tiberius Thanatos worsened every day faster during the civil war, Solomon emerged de facto as a leader among men, taking those internal decisions that the Captain did not bother anymore and mantaining the Merciless as united and efficent as possibile. During the Shadow Crusade his importance was contested by Borg “Redhands”, who claimed such an authority for himself, being the Champion of the Pits and a veteran of longer date than Drakon. This conflict inaivoidably led to a face-off in the arena, where to everyone's surprise a new champion was appointed after a spectacurarly brutal fight. Drakon would be put to test again during the Siege of Iulia Augusta, when he led a task force into the city to free Captain Tiberius, captured by the enemy Salamanders during the opening phase of the conflict.
  11. + CXXVI Grand Company - IV Legio Astartes + Arahak slammed his pauldron against the rockrete of the bastion wall. Gunfire blazed all around him, tracer fire stitching the skies and shredding the troop lander's as they descended towards the fortress. The thick mud on the approach to the wall erupted as heavy caliber shells detonated among his squad mates, a cracked helmet slammed into the wall beside him, the pulped head rolling free. Arahak swung out and hauled himself up the heavy duty siege ladder; its thick rungs braced to support the weight of so many Astartes warriors. He was ten rungs up when a fellow legionary plummeted to the ground below; the impact crunch curled Arahak's lip inside his battle helm. His legs pushed him upwards, biceps pumping as he hauled himself ever upwards. He fired with his right hand, sending mass reactive bolts screaming up at his assailants while he pulled with his left. The Astartes above him reached the top of the wall and leaped over the battlements into the brawl just out of sight. Arahak growled in his helm as a solid shot pinged off his backpack, a warning sigil flickering into life across his dirty visor. He blinked it out of the way and brought up his gun-camera feed. Then he was over, someone heaving against him from below. He landed hard onto the rockrete battlement and tucked his shoulder underneath him, with a barrel roll he came up firing. Two bolts soared through the air and pitched the enemy off their feet; the once gold armour of his foe, cracked and spurting blood. It took but a second to survey and analyse the battle swarming around him. Arahak surged to his feet, firing from his hip. His camera feed jerked as he blasted golden armoured warriors from their feet. More of his brethren were taking the wall top now, he could hear their grunts of exertion and the heavy stomp of their foot falls. He could hear the flickering of their chain mail banner. The wall top was theirs; Arahak's lips split in a silent snarl as he flicked his bolter to burst fire. Streams of shells sped out and soon enough the number of enemy resisting the push of his allies had whittled to nothing. A golden warrior pushed himself up onto his elbows, blood drooling through the grille of his helmet. Arahak raised his bolter and put a round through the warriors visor. He sniffed and ejected his spent magazine. A single warrior stood facing the tide of gun metal grey Astartes that now dominated the wall top. Missing an arm and his breath coming in haggard rasps, the Imperial Fist opposed the approaching figures with his power sword held by his side. Like starving wolves surrounding a wounded bear in the dead of winter the enemy formed a ring around him. The sounds of battle raged on around them, but it was clear the fortress wall had all but fallen and the resistance was confined to the keep. Striding from the breach at the wall top came a tall warrior clad in blood splattered battle plate, the red crest splayed across his helm misted dust and soot around his broad shoulders. The rustle of his pteruges across his iron clad thighs signaled the warriors crowding the Imperial Fist to part. Sergeant Khanat of the 126th Grand Company strode into the circle to face the survivor. "I am Captain Veru-" The Imperial Fists skull exploded in a shower of gore, splattering the face plates of the Iron Warriors behind him. Khanat turned to the nearest warrior and his voice hissed over the unit-vox. "Legionary Arahak, inform the warsmith we have taken the wall. We are proceeding below. Meet Kharnasus as he comes up with the support weapons and help him secure the wall top for the arrival of command." Khanat didn't even wait for an acknowledgement. He prowled his way down the inner stair case of the bastion wall, heading for the keep. Barban Falk would have his victory. After a long reflection process I have thrown off my shackles and embraced the traitorous side of the Heresy. I present the start of my IVth Legion Blog. This army is in its infancy and located in both California and England. I'm hoping by the end of this year I have it fully formed and ready to attend some meet ups and regular gaming as I'll be moving to California in the near future. Thank you for reading and seeing where I've decided to lay my loyalty. Iron Within.
  12. The Xian Guardians A legion of highly disciplined warriors proficient in the hand to hand combat and diplomacy. They dedicate their lives to protect any innocent living beings, using their diplomatic talents they have been able to save millions of lives from the suffering of war. Their home world is covered in mountains each one home to different temples dedicated to the "Xian", a belief that through the respect of all things, you leave behind a legacy of peace and prosperity. Here's my first rough idea for the 2nd missing legion. A legion based on Shaolin monks and Chinese Mythology. The legions kind and overly optimistic attitude towards others has allowed them to be very successful diplomats. This is defiantly going to extend towards peaceful xenos and results in them denouncing the imperium for their genocide against any thing not human or those who don't aline with the imperial truth. (New Colour Scheme) (Old Scheme) The colour scheme for these guys is based around Shaolin temples rather than the monks. I felt the orange and black of the robes would be to obvious. Though I may integrate these colours into legion units. The original colour scheme had to much green on it and it clashed with red to much, by simply adding some gold to it to replace some of the jade it's really improved it. Rather than use the standard roman numerals I decided to use Chinese symbols. The 2 lines meaning 2.
  13. So now that I have actually finished a few models, I wanted to share them with you. C&C are always welcome! Rubric Marines As you can see I took the whole "Legion of Dust" theme quite literally. However, the inspiration for my dusty legionaries doesn't come from the "All is Dust" warcry etc but from a scene in one of the Ahriman books. In the book they destroy a planet by killing off all flora, thus leaving only dust and a starving population. After smashing aside the resistance, Ahriman leaves some Rubric Marines on the planet, which are getting covered by the sand and eventually buried under it. Years later Ahriman and his retinue return to the (rebuild) world and fight there once more. They awake the slumbering Rubrics and the enemy is shaking in their boots as sand bursts apart and green glowing eyes pierce through the shifting dust. That scene was so epic that I decided to replicate it for my army. Thus most of my minis will be covered with brown pigment as if they just rose from the sand. Notice however, that the Sorcerers aren't covered in sand (apart from their boots), since they weren't dormant under the ground, thus they aren't covered in sand. Scarab Occult Terminators Legion Contemptor Dreadnought I regularly fight Orks and I got some old models from a buddy of mine. Seems like this Greenskin wasn't fast enough to evade the Contemptors grasp... Maulerfiend The tank is from the Hero Bases kit. Love my big Daemonsaurus! Rhino Sorry for the blur, my smartphone can't make sharp photos when the object is so close to it. :/ Blue Horrors A selection of my Blue Horrors. Quick and dirty! Just basecoated them white and made everything else just with washes. I still have a TON to paint. My pile of shame consists of: 30K Ahriman (painted, Disc of Tzeentch unpainted) 3x Exalted Sorcerers 1x Warpsmith 1x Maulerfiend 1x Heldrake 1x Forgeworld Predator 1x Rhino (mostly painted) 3x Chaos Spawn (converted from AoS Ghost Swarms) 1x Daemon Prince some Cultists 1x Converted Sorcerer in Scarab Termi Armour w/ Power Fist
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