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"The Gorgon has been beheaded!" -planetside communication from the Urgall Depression, voxcast across all Xth Legion frequencies during the height of the Dropsite Massacre. The warband that became known as the "Harbingers of Taelus" were one of the scattered remnant fleets of Iron Hands in the aftermath of the Dropsite Massacre. Comprised of veterans of primarily Clan Clotho and a handful of other forces, these legionnaires had been isolated from much of the greater legion prior to the conflict. From Istvaan V they retreated in shock and anger to one of the last locations they had been order to liberate by their now lost gene-sire: the isolated Taelus system. For the next decade they wreaked havoc on the traitor forces, particular in fighting the forces of the Mechanicum embroiled in their own civil war. Hidden within their newly reconquered asteroid bases in the Taelus system, the Harbingers planned and carried out harrowing attacks against traitor supply convoys and isolated strongholds in the region of space. Their rage reached its zenith upon learning of the outcome of the Siege of Terra and fall of the Emperor himself. Throwing themselves into the scouring, they nearly went extinct due to mounting battlefield losses and would certainly have disbanded as a fighting force were it not for the legion, now chapter council, ordering their return to their homeworld of Medusa to be re-integrated into the new chapter’s ranks. ****** Greetings fellow hobbyists, I haven't fully shelved my Deathwatch force, as there are a few projects I am still working on over there (Watch Fortress Sentinel IX), but in the meantime I have caught a bout of Heresy bug and wanted to create a character mini from my favorite legion, the Iron Hands. I hope this eventually translates into a full Iron Hands/Sons of Medusa army project. Credit for this idea goes to @Ascanius and his Harbingers of Taelus: 30k Iron Hands project. Not sure if you are still out there, but I really liked your idea and decided to run with it, I hope you don't mind! Green is also my favorite color, so combining that with the Iron Hands has long been my plan. I came across @Ascanius blog and immediately knew this is what I wanted to for my own tiptoe into the Horus Heresy. I like the idea of Iron Hands wearing a proto-Sons of Medusa color scheme, which the later actual Sons of Medusa chapter adopted when they splintered off from the chapter during the Moirae schism. Speaking of Moirae, this was the name of the Fates in Greek mythology. There were three: Clotho (the spinner/the maiden), Lachesis (the allotter/the mother), and Atropos (the inevitable/the crone), who also happen to be a life metaphor (birth, life, death), and who controlled the fates/destinies of mere mortals. Clotho is not one of the names of the three clans of the Sons of Medusa of 40K (their third clan begin Megara, one of the Furies), so I figure my force can mostly be made up of marines of the (now long lost) Clan Clotho. So far, instead of doing a test mini or buying any actual HH marines, I went ahead and made an Iron Father conversion I have been thinking about ever since I saw @Ascanius's blog a few months ago. I present Selok Sataar, Iron Father of Clan Clotho and one of the chief leaders of the Harbingers of Taelus: “It is our role to ensure every being on this rock lives out their destiny as assigned to them according to the will of the Emperor. For all of you, that will is for you to die for your treachery, here and now by our Hands.” – Iron Father Selok Sataar on the rad-world of Hallam The exploits of the mysterious figure known as Selok Sataar are all but unknown prior to the outbreak of the Horus Heresy. He was speculated to have been Medusan in origin, having joined the ranks of the Iron Hands shortly after the discovery of Ferrus Manus and the Primarch’s restructuring of the Tenth Legion. His actions first begin to enter the Imperial record shortly after the Istvaan Massacre, where it is believed he emerged as a leader of one of the many scattered warbands of Iron Hands that went into hiding deep within the Traitor Lines. Selok Sataar is known to have led the clan through much of the Great Scouring, though it is unclear if he survived through to see the remnants of the clan reintegrated into the reforged Iron Hands chapter upon the Scouring’s completion and the reorganization of the legions during the Second Founding. Very happy with how his shoulderpad turned out. That was sculpted with some miliput in a rough amalgamation meant to look like a Medusa head. Should be pretty obvious where all the parts came from, as the mini was a pretty simple kitbash of the Black Templars Castellan and the primaris Iron Father Feirros. It was painful to have to cut off those beautiful skull shoulderpads though! The two tendrils on his left side are guitar wire and some tiny doohickeys from some Necron kit's weapon. Iron Hands symbol is also from the Feirros kit. Painting recipe was pretty simple for this guy. Again I was inspired by @Ascanius here. Black primer, then drybrushed on some boltgun metal to give him a silverish sheen. A coat of Poxwalker contrast and Biel-Ten Green was enough for the armor to turn a nice green-metallic color that I was looking for. The rest of him was coated in vallejo black wash to dirty up the mini. White was just some apple barrel grays worked up a layer or two from the metallics. I really enjoyed painting this guy! Very happy with how he turned out. I want to do the base in a yellow-desert color, maybe after I get some pigment powders. I am open to dirtying this guy up a bit more with some rust/pigments if I get brave enough. Doing a force in this scheme I think would be a lot of fun, he was a quick and simple paint job, lot easier than my deathwatch. I hope you guys like him, and I hope to return with some more Iron Hands/Sons of Medusa in the future.
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Siege of Mezoa campaign launch
Shard of Magnus posted a blog entry in The Tip of the Spear: A journey with the XVI
My local group tends to run 1-2 loosely themed campaigns a year. The first one of 3.0 is themed around the Siege of Mezoa. The campaign centers around control of 3 rings of loyalist fortifications (Mezoa Primus, Outlying Defenses, Orbital Defense Grid). Each fortification gives a different bonus to the loyalists. The traitor's objective is to gain control of all three. The loyalists can end the siege if they are able to maintain control of all three defensive rings and complete a special apex mission after sufficiently depleting the traitor forces. There is a 7-stage logistics tracker that measures how the siege is progressing. As the traitors win, they gain tactical superiority and get special benefits. When they gain a certain level of superiority, they can launch a special apex mission to gain control of a fortification. Conversely, as the loyalists win it swings the other way. The traitors get penalties reflecting the cost of attrition and supply depletion as the loyalists gain momentum. The campaign does have a time limit (months) as there is a chance the victory conditions won't be triggered, and people will want to move on. If we end up playing a lot of games in short order it could be over very quickly instead! If the time limit is reached without a decisive victor, then the 'winning' side will be determined based on total games won. In reality we'll all win since the point is to have fun and play games. But someone has to have bragging rights! Note: None of the ideas or custom rules are mine. There are a few people in the group who put these together year after year. I just play games and make sarcastic statements. If there is interest, I will detail out the custom rules. However, they may be changed as things get tweaked for balance. Campaign Kick Off The Traitor fleets have arrived above the Forge World of Mezoa, and bring death with them. Falling back to classic maneuvers, the Traitor forces employ a lightning assault against both the Orbital Defense Grid and the planet’s surface, hoping to overwhelm Loyalist defenders and establish a beachhead. Such a move is risky, for while the Loyalists still control the space around the planet, ground forces will not be safe from the massive guns bristling the orbital platforms. The opening event occured this weekend and consisted of two linked apex missions. Two of the ten players couldn't make it, so we ended up with going with 1v1 and 3v3 for the match ups. The Night Lords and Militia/Imperial Fists players were the two absent. The first was a Zone Mortalis mission representing the attack on a defense grid control station. This was a 5-turn mission intended to accommodate 1v1, 1v2, or 2v2 (1250 points a side if 1v1, 2000 points a side if 2v2). The loyalists start with control of three control station rooms which are being used to launch bombardments on the beachhead assault board. As long as the loyalists control the majority of control rooms, their side can use orbital bombardments during the other game. If the traitors gain complete control of grid they can turn the bombardment on the loyalist defenders instead. World Eaters and Salamanders deployment We ended up with World Eaters versus Salamanders for the Zone Mortalis game. The Salamanders managed to keep the World Eaters from taking control of the defense grid. The World Eaters were so lost to the nails that they struggled to open the blast doors quickly, which left not enough time to capture all the control rooms. World Eaters arguing on whether to pull or push the door to open it. The second mission represented the traitor's attempt to establish the beachhead. This was a 4-turn mission intended as a 2v2 or 3v3 match with 2500 points per player. There were several special rules: (1) No super heavies allowed. (2) All traitor forces start in reserve. Deep strikes are allowed starting on the first turn and each traitor can attempt two deep strikes per turn. (3) During each loyalist shooting phase, while the loyalists hold the majority of defense control rooms, they can fire orbital bombardments on the traitors. If the traitors can gain control, they may fire bombardments on the loyalists during their next shooting phase. After which the defense grid is offline. (4) The loyalists place a random number of graviton mine markers during deployment. Half are mines, half are decoys. Ending a move within 9" of a mine triggers it, pulling the triggering unit 2d6" towards the mine. If the unit makes contact with the mine token it explodes and hits all models within 6". (5) Scoring if modified. Traitors get 5VP if they have more units than the loyalists in the loyalist deployment zone at the end of the game (Line units count as two units), 1VP every time a vanguard unit removes the last model in a loyalist unit during melee or shooting (unless expendable), and 2VP for slay the warlord. Loyalists get 5VP for keeping more than 50% of their units alive, 1VP for every traitor walker and vehicle (with 7+ HP) destroyed (unless expendable), and 2VP for slay the warlord. No other conditions award VP. The planetary assault was Sons of Horus (Luna Wolves) + questoris knight, Dark Mechanicum, and Thousand Sons facing off against Solar Auxilia, Raven Guard, and Shattered Legions (mostly Iron Hands). None of the traitors used deep strike although in hindsight I wish I had built my list around it. Midway through the first traitor turn. Notice is given of the Luna Wolves rhino and tactical squad charging forth to clear mines. While the rhino is commended for surviving the entire battle and making it to the loyalist deployment zone, the tactical marines will not be mourned for failing to reach the loyalist lines. There were a few memorable events that stick out for the planetary assault. In no particular order: I had an Arcus and tactical squad fail reserve rolls for the first two turns, managing to roll four 1s. They almost didn't come in on turn 3 either! For reasons, my spartan (with laser destroyers) was nominated to force the middle of the board which meant it was drawing fire from a sicaran venator, laser rapier squads, and a few other high strength guns. It gave a good accounting for itself but was rapidly turned into a wreck on the first loyalist shooting phase. I did decide to gamble on a return fire reaction rather than smoke screen the phase it died. It let me take out the venator, but 2 saves would have kept it alive another turn. Conversely, my Land Raider, which also took a large volume of fire, came through the game unscratched until a dreadnought tickled it on the last turn. That's the luck of the dice. When the spartan was lost it dumped a large unit of cataphractii in the middle of the board. The soaked a crazy amount of fire for two turns but were finally wiped out by dark furies who themselves were wiped out by the Arcus on the last turn. The traitor terminators did great...WHEN they weren't under a status effect. I think there were 4 units that spent at least half the game either suppressed or pinned. This contributed to one flank being held up until the very end and likely kept the traitors from earning at least 1 more VP. The MVP by far was the knight. One side of the board was effectively cleared of loyalists between it and the Mechanicum shooting and it accounted for the majority of the traitor VP. I guess this means I need to put him in queue to finally be painted after many years of sitting in a box! Thousand Sons rumbling with Solar Auxilia and Raven Guard. Just off screen are the Justaerin moving in to assist the Saturnine to get them past the combat with the Veletaris. Unfortunately, both would end up getting delayed by multiple failed status checks afterwards. Final score of the game was a tie with both sides having earned 8 VP. It came down to the very last loyalist thunder hammer attack on a dreadnought. If that had failed the traitors would have pulled off the win. The traitors won all their VP from vanguard kills. The loyalists achieved their 5VP objective of conserving forces and earned 3 more from destroying a spartan, land raider, and dreadnought. It was a fun launch of the campaign. I do wish I was farther along in painting, and that I didn't need to spend as much time looking up rules as I ended up doing. But both of those are fixable for the rest of the campaign. -
Traitor's Descent kick off mission
Shard of Magnus posted a gallery image in Battle Reports, Games in Progress, Dioramas
From the album: Siege of Mezoa
Turn 1 of custom apex mission with 3v3. -
Traitor's Descent kick off mission
Shard of Magnus posted a gallery image in Battle Reports, Games in Progress, Dioramas
From the album: Siege of Mezoa
Midway through turn 1 of custom apex mission with 3v3. -
Traitors Descent kick off mission
Shard of Magnus posted a gallery image in Battle Reports, Games in Progress, Dioramas
From the album: Siege of Mezoa
Turn 2 of custom apex mission, 3v3. -
Control Room Assault kick off mission
Shard of Magnus posted a gallery image in Battle Reports, Games in Progress, Dioramas
From the album: Siege of Mezoa
Zone Mortalis, World Eaters v Salamanders -
Control Room Assault kick off mission
Shard of Magnus posted a gallery image in Battle Reports, Games in Progress, Dioramas
From the album: Siege of Mezoa
Zone Mortalis, World Eaters v Salamanders -
Control Room Assault kick off mission
Shard of Magnus posted a gallery image in Battle Reports, Games in Progress, Dioramas
From the album: Siege of Mezoa
Zone Mortalis, World Eaters v Salamanders -
I'm going to put links to any of my tutorials at the start of this thread for easy navigation. Below this will be the original first post. Greenstuff Smoothing Video Greenstuff Smoothing Video 2 Making capes from tissue Changing model colors in Photoshop A better paint stripper than Simple Green. Let's get this going again. Starting off with the 4 Iron Warriors Chaos Lords I'll be trying to complete for Grotsmasha's Captain Conversion Challenge, one for each chaos god. First up, Maesteros, follower of Slaanesh and the path of martial perfection. http://i.imgur.com/v8JToIv.jpg Parts list so far is finecast legs from the beaky Sternguard, Khorne Berzerker torso with the lower beltbuckle area cut away and replaced with a length of plastic tubing to elongate the abdomen, Mark IV Maximus helm from Red Scorpions veteran upgrade pack, and a chaos marine left arm. The crest has been removed from the helm and armor studs added to differentiate it somewhat from the loyalist version. Unlike what the fluff tells us about Chaos Marines, I think they would all be scavenging any loyalists they killed, and there will be parts from all over the various marine kits that I own used in these conversions to reflect that. http://i.imgur.com/dbUXWpA.jpg More GS work on the legs and foot, and I removed the studs from the leg because they looked like crap and replaced them with the same .05 rivets I used on the helm. I like the bigger armor studs anyway. I tried to modify the face plate of the helmet to bulk it up a bit make the eye area look more sinister, but after a few days of looking at it now, I'm not sure if I like it. http://i.imgur.com/WDEpdpQ.jpg Finally getting around to decorating the chest. Small cuts from a strip of plastic half-round for the anchor points of the tubes, which will be covered up later with GS. Hooray for the tube making tool! Also, tip of the hat to Darth Potato for showing me the picture that inspired the chest decorations: http://i.imgur.com/hsDcdWU.jpg Evolution of the polearm he's using: http://i.imgur.com/IMyQpjP.jpg http://i.imgur.com/oBU0K0k.jpg It was originally way too long, so I shortened it up and changed the angle that it sits at, but it might still be a bit too long. Still have no idea what to do for the right arm. Next up is Borgestus, follower of Nurgle, and a few shots of trial poses for him: http://i.imgur.com/kuwvKnw.jpghttp://i.imgur.com/nIJcvRa.jpg I really wanted a two-handed pose, but it's proving to be a lot more difficult than I thought it would be, thanks to the bulkiness of the terminator armor, so it will probably be the second pose or maybe another variation. I've also done a lot of work on building a new torso for this guy, and I'll try to have progress pictures of that posted later today. Parts list as shown is loyalist termie legs (because the chaos termie legs all look HORRIBLE), chaos termie toso, and GK head and arms. As of now, the torso front is from a GK and has been chopped up and modified quite a lot. Last, is Varko, follower of the Blood God. I originally thought of giving him a very still and static pose to contrast the raging fury most Khorne marines are modeled with, but most of the Four are already going to be posed like that, and what can I say? I love action poses. So, going way back to the hallowed antiquity of 40k for the inspiration: http://i.imgur.com/ppc34uB.jpg I've always liked that art for the sense of frenetic motion it imparts, and I think GW tried to capture that feel with their plastic berzerkers and failed miserably. Instead of this, we got marines with ork hands that looked like they're ice skating. My rough sketch of Varko: http://i.imgur.com/E1eNPL9.jpg The right arm has no hand on it because I'm going to have to do a lot of work on it to get the pose I'm wanting, but I stuck it on there to check the overall balance of the figure. My first idea was to give him twin lightning claws, but, I gotta be honest, it's a real pain in the butt trying to get a pose with those things that doesn't look goofy, aside from the Wolverine pose with the hands out to the side, of which there have already been several figures from GW with that pose and I didn't want to replicate it. Instead, he'll be hefting two power axes and my bits order for the second one should be here in a few days. Parts list is loyalist assault legs (because the khorne berzerker ones suck and they've never made a good replacement for chaos), chaos torso that may or may not change, right arm from BA Death Company, left arm from FW Red Scorpion veteran upgrade pack, and head from FW Khorne Berzerker upgrade pack with the Ears of Khorne™ removed, and the axe is from a one of the Chosen in the Dark Vengeance box set. As always, thanks for looking. -BCK
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WIP tactical marines
Shard of Magnus posted a gallery image in Luna Wolves/Sons of Horus/Black Legion
From the album: Luna Wolves - 73rd Company
Continued work in progress on two tactical squads. Bonding studs base coated, beginning blocking of black/metals, beginning work on eye lens.-
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Hey folks, Hopefully not jumping the gun here on the official release of the new game but I know a fair few people are busy on the printers, getting proxies or even classic minis for a new Legions Imperialis force. So, like the thread in the Age of Darkness forum, this is a thread for any WIP work or just hobby chat around the game and miniatures - or anything related really! For starters a bit of an off-piste project that is just in embryonic stages as I test various miniature ranges; a Great Crusade-era Craftworld Eldar force, and this is the first Guardian detachment. I've been reading up on some background and may try and go for a Craftworld that is ultimately lost at some point in the millennia leading up to 40k. But for now they have jumped out of the frying pan (escaping the birth of Slaanesh and destruction of their civilisation) and into the fire (directly into the path of the Great Crusade!) Looking forward to seeing what everyone else has in the pipeline!
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Hello and thank you for looking. I wanted to start a thread to document the building of my Death Guard Legion set during the Horus Heresy. I have been a huge fan of the setting since reading about it in the 40k 2nd edition Chaos Codex. The harrowing tale of the once noble & stalwart Death Guard marines succumbing to the sick & twisted pestilence of Nurgle just captivated me and I have been a fan of them ever since. Some of these first images are from my heresy30k invisionzone thread which I will recreate here. I welcome any comments or crits you might have.
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This is a blog thread for my new favourite hobby thing, which is Sons of Horus. Why 'The Scouring' as a setting? Many years ago, a poster on the sadly departed Great Crusade forum (Wolf Lord Mjolnir, also known as Dave) and I were chatting about it as a hobby project. We agreed it would be quite a cool narrative for the Traitors especially; Horus was dead and the survivors were suddenly left without their cause and progenitor, the war was lost. What made them fight on, rather than just lay down their guns or make one last charge (as I am sure some did)? We discussed that possibly it was a sense of brotherhood - those same tunnel-rat gangers who had fought as kids on Cthonia, had followed their commander (much as with history's wars and those of today, most of the combatants would have simply done this without understanding the larger geo-political picture) fighting through seven years of civil war against their former kin. Even though they were now very much the 'bad guys', and had done very bad things, that common human element of a bond with the men who had fought alongside them for so long, through all of that bloodshed, was all that was left. Finally and most importantly, it would hopefully be a fun modelling project. The warriors as they appeared after Horus's death would be very much different from those who had fought in the Great Crusade or even those who had been there when the Traitor's die was cast on the surface of Istvaan. So, its the opportunity to kitbash, convert and try something a bit different. For reference material, there isn't that much out there. We have Chaos Marines, but they have existed in the Eye of Terror for millennia, their armour slowly warping, and the survivors (certainly of the Sons of Horus Legion, who were less 'warp-tainted' than many of the others) would not have that appearance yet. So instead I have gone from descriptions in Aaron Dembski-Bowden's quite excellent Horus books, as well as the Night Lords Trilogy, which did a wonderful job of imagining the marines as warriors with all too human frailties, and not simply snarling two-dimensional villains. Also, some of the wonderful artwork in the Heresy Collected Visions books; The Sons of Horus are very much illustrated as almost feral-looking, brutal murderers. With lots of spikes and determination, even if the colour schemes have been ratified since. So, a bit of that artwork below for starters, and then the next posts will be first attempts at the minis themselves.
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Horus Heresy Zone Mortalis Rules
Lord Marshal posted a topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
Bit cramped in here. PDF link. -
Hi guys, After lurking for Emperor knows how long, I decided to start posting my work here. Since I have been playing and collecting Ultramarines for 20+ years this is what you will mostly see here. So without further delay: WIP venerable dreadnought Need to finish the base and highlight the blues all around. Arms are magnetised of course. Bonus pics of my librarian, counts as Tigurius as the current model is not so awesome... Front Side Critic and discussion is welcomed Mitsman
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Hey everyone, recently I decided to retire from wargaming forever (some folks would state that I am too young of a man to seriously consider retirement from anything, but I digress). I did some soul searching, and have decided to move on with my life into a different direction. .... .... .... .... .... .... .... That being said, I decided it's time to go out with a bang I am returning to the Minotaurs chapter of Space Marines, an army left for too long unfinished. Although primarily having focused my wargaming efforts on 30k for the last several years, I have decided that this will be the last army I ever paint or collect. Once I finish I finish with this project, I'll be done for good. This army represents a point in the past when I was younger than I am now, and as such, the painting quality of my existing units is... not great. But that's all good! I'm here to have fun (though expect the new things to look particularly jazzy ). I don't have my existing models with me as I write this post, so here is a sneak peak of the first members of my new Tactical Squad (my 4th Minotaurs Tactical Squad). These Battle Brothers still have some work to do tidying up before they are ready to be painted. Both are kitbashed from the regular Tactical Squad and the Mark III Tactical Squad. The Space Marine on the left carries the Melta Gun that comes with the regular box yet wears Mark III Power Armour, while the one on the right wears the more common (as of M41) Mark VII Armour, yet carries the Heavy Bolter found in the Mark III box. I know it's not much so far, but I will have more on this Tactical Squad as well as overall Minotaurs progress very soon, so stay tuned. .... .... .... .... .... .... Surprise, I'm still here! Although the Minotaurs are the last army I am ever doing for any wargame ever, and I will be proactively moving closer and closer to that end destination (and yes, I do have a set plan of exactly how many Space Marines that is), who is to say that I can't work on side projects here and there? It's a loophole Here is a (currently unpainted) Eldar Farseer: Here's some quick lore about where this Eldar comes from (it's the homebrew kind of lore, so strap yourselves in for a particularly bumpy ride): -The Farseer comes from the very minor Craftworld of Jhul'yllant. It's genuinely one of the smallest, and practically no one even lives there! (Even by Eldar standards). In ages long past, the Craftworld was hidden from the rest of the galaxy by the mystical powers of the Eldar, in a super secret location that NOBODY could ever find it. But the Eldar of Jhul'yllant have decided it is time that it left it's hiding place. Where is it hidden? In the core of a massive ocean planet in a system now controlled by the Imperium. It's a backwater system, only one of the planets is inhabited (though two of it's planets are also occupied by the Imperium), and that's an Imperial staging world where forces being sent to fight in more important places are gathered together, but is currently manned by a solely by a light infantry regiment of Imperial Guard, an Imperial Guard Independent Tank Company, and a wing of Imperial Navy Valkyries. Will the Ordo Xenos Inquisitor that goes to investigate the rumoured Eldar sightings in the system be enough to stop the Eldar of Jhyl'yllant before it's too late? We'll have to find out. Also, some quick notes: -Jhul'yllant doesn't really have many forces. Instead, it's more just Farseers going on adventures around the galaxy, and bringing usually only a few dozen warriors at most as their personal bodyguard, and even then, forces THAT big are only in the rarest of circumstances. Also, multiple Farseers often work together to combine their efforts to achieve a common goal. Releasing the Craftworld from it's hiding place will require all the Eldar of Jhul'yllant to work together! How will they achieve this? Guess we'll find out eventually too!" .... .... .... .... Next, I'll leave you some pictures of some of my Horus Heresy stuff (if you haven't guessed from my name and profile picture by now, they're Dark Angels Legion). These pictures were on my old thread, but everything I do now will be collected here so I will repost: I might return to them, or maybe not, we'll just have to see. I also have some Forge World Badab War characters (not Minotaurs surprisingly) that I aim to get painted up super soon, at which point I'll share here: Carab Culln, Lufgt Huron, and Armenneus Valthex. Thankyou for reading guys, and I promise that this thread, although not got much RN, will only get more exciting from here on!
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Tactical status: Pinned and Suppressed
Shard of Magnus posted a blog entry in The Tip of the Spear: A journey with the XVI
‘Incoming fire has the right of way.’ Well. Oof. I had grand plans of updating this every week or two rather than letting more than a month pass by. Work had other ideas! My local group is starting up our first campaign for 3.0 in November which means I have ~ 2-3 weeks before games begin. The reality is that I won’t have 3000 points painted by the kickoff and am far behind on progress compared to what I had intended to have accomplished. This will miss a personal goal to have everything to a table top ready state. Hopefully I will be able to keep some momentum going and not fall into my historical pattern of letting the painting aspect completely derail due to assembly/conversions and playing. So where am I at with the Luna Wolves? The following is in progress; with nothing being what I consider table top ready. I would be farther along if had focused on finishing one unit at a time rather than how I’ve been approaching it. However, this has let me work out a few concepts and refine techniques that will perhaps help me be more productive doing forward. Painting - Status markers (also one of my take a step back from painting white activities) - Forge lord - 2 Tactical squads - 2 Sicaran - Rhino In queue to be at least finished building before the campaign: - Legion champion - Warmonger - Thallax squad - 2 Rhino - Sicaran Arcus - Tactical squad - Veteran squad - Cataphractii squad - Laser rapier battery - (500 points TBD)- 1 comment
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Hey folks, some photos of a recently completed Scouring-era Sons of Horus Rhino. They have taken a whooping (whooped bad!) and are now retreating from Terra. It's a homage to the old Rogue Trader-era Rhino riders (if you are younger than Grandpa Simpson, photo of that below). I got the idea as the Heresy Demios Rhino looks so similar to the original RT miniature, and liked the idea of this racing along, the marines desperately trying to escape the closing net of loyalists, with the music from the 'APC escape' scene from Aliens playing in the background! The background is from the John Hodgson sci-fi backgrounds book. Close-up of the top of the tank. The stowage is from a mix of the bits box and WW2 plastic kits for Bolt Action. I got the idea from seeing some black and white photos of retreating German tanks in WW2; they had lots of stowage, helmets, equipment all tied to the top of their vehicle as they retreated from the front lines. I can imagine the Sons of Horus doing something similar, as this vehicle became their method of escape and their (very cramped) home. The Tank Rider marines are a mix of running Chaos and Berserker marines, with iconography removed and some greenstuff work to get the poses right. This is probably the most difficult modelling project I have done in some time, but hope the effort was worth it for the overall effect. Thanks for looking!
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So I found out I have 20 Sisters of Silence and the BL Character model.....Not bad. Gonna do a squad of 15 with execution blades and the Character as my Abysmal HQ. On the Ravenguard army front I have be list building and setting up the lists as different Companies, such as 901st Reconnaissance Company or the 509th Armored Company (TANKS!!!!!!!!!!!!). But lately I have been working on my 132nd Heavy Assault Company. The 132nd Consists of Land Raiders Proteus (3 planned- own 1), Spartans (2), Cataphractii Terminators (2 5 man and 1 10 man), 15 man Deliverer Squad, Warmonger, Primus Medicae, and of course their Praetor, I just ordered from FW (Son Of Horus Praetor ) I figure once the SoH icons are removed and runes covered he will fit as a Former Deliverer now Praetor. The Troop Terminator Bases are all magnetized and legs have been glued on. Now to add Spacer to increase height.
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My place for all things Space Marine! I have started to built a small force for the Horus Heresy, after having abandoned Space Marines for almost a decade now. The Nuncio Vox in the new MK6 kit looks too 40k in my eyes , so I have built my own version, for my two tactical squads.
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WIP Tactical Marines
Shard of Magnus posted a gallery image in Luna Wolves/Sons of Horus/Black Legion
From the album: Luna Wolves - 73rd Company
WIP of tactical squad marines.-
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So it begins… This blog is intended to help motivate and chronicle my journey with the XVIth as I work towards finally getting a fully painted 30k army. And perhaps this tale will provide some entertainment for others as well…. Why Luna Wolves? If I could, I’d be working on a 30k force for every legion and it feels like I’ve started at least one project for every legion since HH 1.0 released. But one has to be first. The Luna Wolves / Sons of Horus topped the list for a fresh start for several reasons: 1 ) White can be visually stunning and is a color I have struggled with, so there is an appeal to use this to push my painting ability. 2 ) The character of the army is very different thematically from my more recent 30k attempts (iron warrriors and iron hands). I don’t play as often as I would like and realize any legion can be made to fit different styles. However, I like to start with a concept that shapes the composition. The decapitation strike style of the SoH fit the bill of different and interesting. 3) No one else in the local group is planning to run SoH (for now). Diversity of armies is a consideration for however long it lasts. I have a tendency to start and stop projects a lot due to shifting interest. This will be my fourth try at a white color army. The only one that resulted in a filly painted force was White Scars for Epic Space Marine. There are a number of reasons for those failed efforts. My hope is that this blog and improvement in my painting techniques will help me keep my focus. I also have plans for structured breaks to work on units for allies so that I don’t feel get burnt out painting mostly white. First up has been figuring out a white that I’m happy with and that won’t drive me crazy as the legion is built out. I’ll be starting from ablack primer and work up to a white using a stippling/drybrush technique because why would I make things easy. Here’s a WIP of a Rhino to give an idea of what the scheme will look like. I think the approach results in an acceptable white; I need to experiment a bit more before calling it good. Unfortunately, avoiding the driving me crazy part is still a question. I think there are too many steps to do this easily with a large volume of miniatures. Maybe it will get better with practice.
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From the album: Luna Wolves - 73rd Company