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  1. +DataRequest: HIVEFLEET\NIHILUS\LEVIATHAN\JABBERWOCKY... ... ... +INQUISITORIAL SANCTION REQUIRED.... ...=][= +ACCESS GRANTED. WELCOME BACK INQUISITOR... ++HIVE FLEET JABBERWOCKY++ Welcome to my attempt to get into the Hive. I have a small Tyranid army from a long time ago that never really got off the ground when I discovered chaos, but I've always wanted to have one. Now, 8th 9th ed, and being out of uni and having a real job means all my wishes come true. After reading the WHCommunity article on nids, and feeling some of the buzz, I went and picked up a Start Collecting! set from a GW, and then managed to score the last Brood Progenitor in stock at my FLGS. Between these and all the Tyranids that come bundled with Blood Angels boxed sets, I have a decent force to start me off. ++The Current Disposition of Hive Fleet Jabberwocky++ Assembled/Undercoated/Painted Leader Beasts (HQ) 'The Consuming Wraith' - Hive Tyrant Warrior Prime (1) 'The Wail of Ballan'Tar' - Neurothrope Trygon Prime (1) Tervigon (1) Neurotyrant (1) Tyranid Prime with Wings (1) Ymgarl Strain (Genestealers) Brood Lord 'The Icharan Dread' (1) Genestealers (16) Brood Beasts (Troops) Warrior Brood (3) Termagant Brood with Fleshborers (20) Termagant Brood with Devourers (16) Hormagaunt Brood (25) Gargoyles (10) Ripper Swarm (3) Barbgaunts (5) Neurogaunts (11) Specialist Genus (Elites) Lictors (3) Zoanthrope Brood (6) Venomthrope on foot (1) Venomthrope Brood (3) Von Ryan's Leapers (3) Maleceptor (1) Harassment Species (Fast Attack) Spore Mines (24) Ravener Swarm (6) A Parasite of Mortrex (1) Destroyer Beasts (Heavy Support) Hive Guard (3) Screamer Killer (1) 'The Elder Talon' - Tyrannofex Hive Guard Alpha Pack - note dermal enhancements (3) Carnifex (1) Belial's Bane - Exocrine/Haruspex (1) Mawloc (1) Screamer Killer (1) Psychophage (1) Flyer/Transport Harpy (1) Tyrannocyte (1) The following Imperial forces have lost troops and materiels to the onslaught of the Hive Fleet Leviathan Tendril designated 'Jabberwocky': The Blood Angels; The Grey Lizards; Drukhari Raiding Force; Custodes; The Emperor's Children; Cadians; Orks Imperial Knights My big grey pile of Nids to paint ------------------- Original First Post My initial messing around with schemes, which are spoilered below if anyone wants to see I ended up settling on the blue skin, white carapace scheme, but with a little purple in the recesses. Currently to my name, I have a painted Hormagaunt, Warrior and Ripper Swarm. Thanks for looking!
  2. We Bear the Word Clothed in darkness, gilded in fervor By aethyr bound, an unbroken creed Through our faith we are known For we are the Ebon Word We Bear the Word of the Warmaster Chosen to serve under the broken Legion Long have we toiled without our Lord's eyes upon us Long have our brothers denounced us as traitors For we are the Ebon Word We Bear the Word of Lorgar Our pact is hidden, our blood runs true We are a twisting blade in the hands of the Despoiler We guard the Eightfold Path For we are the Ebon Word We Bear the Word of Chaos Bound to break the dreams of Man Our travels vast, our works unending The red hands of Chaos reach out For we are the Ebon Word
  3. Welcome to the start of a project I’ve been brewing for the past 3 years in the back of my mind. This project is an attempt to bring the Visage of the Visions of Heresy 1st Legion to the tabletop. Above is my first proof of concept images, a decade ago when I first joined the Bolter and Chainsword I was an avid Horus Heresy Fan and was always rushing any ideas I had without taking time to really indulge my creativity, this time after a massive Hiatus I decided to look back on my fondest memories of the hobby and bring something from my childhood into the community, my beloved First Legion and Sons of the Lion. I welcome you to join me on this adventure of recreating a beloved army and concept of the angels of Death and the emperors first. We will be diving into Abrahamic lore and naming conventions and going to be setting many rules for the project in order to expand my potential and force me to learn new skills. Till the next update…
  4. ...Upon a Troubled Brow Located within the carved head’s leering mouth, Arslan surveyed the night jungles below from the balcony of the Panther’s Lair. Enjoying the beauty of the night sky with Primordus looming large on the horizon, Arslan didn’t turn as he heard the sound of feet on the flagstones. Jagaa: Chieftain, I would speak with you. Jagaa approached in a plain woven tunic, his Rosarius jangling around his neck. He leaned against the balcony’s guardrail, facing the Chieftain on his right. Arslan didn’t respond. Jagaa was speaking in formality. This usually preceded some sort of chiding. He knew where this was going to go. Jagaa: My Lord, that did not go well. Arslan: You don’t say? Jagaa: Your sarcasm is noted, but I warn you, you must tread lightly with the Council. Arslan, turned to face Jagaa, frustration in his eyes. Arslan: They do not need to be coddled. We are half the size we once were, we must adapt. Besides, they are an advisory council, I...am the Chieftain. Jagaa: Many agree as you do, but with the losses we’ve faced, many are simply seeking anything stable to grasp a hold of. Further reorganizing the Chapter has raised some hackles. The Council simply wants to know their advice is being taken seriously. The Council members know, we must adapt, but you do yourself a disservice by being so dismissive of their concerns. Arslan sighed in resignation. Arslan: I know I have been short of temper lately. But by thrones, it is not unwarranted. They have been questioning my decisions since I took Command. I..not Baraata...not any of the others, am Chieftain. I...was chosen. They must accept this. Jagaa placed his hand on his friend’s shoulder. Jagaa: If they did not, I think we would be in a much more difficult situation. Still, this is nothing new to you, you are more on edge than normal. What is the matter? Arslan shrugged the hand off of his shoulder and turned back to stare out into the jungle, growing stiff. He said formally. Arslan: It is nothing of consequence, Jinong. Jagaa made the sign of the Aquila in frustration. Jagaa: By the Emperor! I am doing what I can to keep Baraata’s challenge from ever being issued. I think you are our Chapter’s best chance of rebuilding. But if you cannot tell me what is on your mind, then I have nothing left to do, but assume you are as impetuous and moody, as they say your are! Arslan sighed with resignation. Without turning, his voice lowered to almost a whisper. Arslan: The Sword has given me a vision. Jagaa:...and...? Arslan: It heralds dark portents. I saw what I can only interpret as the death of the Chapter...and I am ultimately responsible. Jagaa said nothing for a minute, processing the information. Then he spoke Jagaa: Are you sure? From my understanding the Sword’s visions aren’t always accurate. Arslan: You’re guess is as good as mine, old friend. But I can feel in my bones that there is truth to this. Emperor’s light, guide me away from this fate. Jagaa: Why not share this with the council. If you truly feel you’re going to be responsible for this catastrophe, why not abdicate? Arslan: Because I cannot guarantee that I won’t be responsible even if I am not Chieftain. I still wield the Sword, and as you know, that is not something that can be easily given up. No, I cannot second guess my decisions. Unfortunately my friend, the only conclusion I can come to, is that I must continue down this path, until I can identify a fork in the road. Jagaa: I understand, brother. The Emperor Protects. Your victories during the Rite of Conflict proved that.The Emperor put you here, you must trust the Emperor will guide you to the necessary decisions. In the mean time, I will go soothe the council. With that, Jagaa turned and left the Chieftain to his solitude, with the image of his friend attempting to stare his troubles into the jungle below, on his mind. “The Council has no idea the burden that Sword has put upon him. Heavy is the head that wears the crown,” Jagaa thought to himself, as he slipped back into the fortress. He would have many more conversations, before he could turn in for the night. Void Panthers Those who thrive in scarcity, overcome adversity. Scarcity begets Need. Need begets Necessity. Necessity begets Tenacity. Tenacity begets Strength. Strength begets Dominance. Founding: 23rd or 24th Founding, the Imperium records of this time detailing the founding date of the Void Panthers have been lost. However, through oral tradition, the Void Panthers can trace their founding to around this period of time. Geneseed: Since the records recording their exact founding have been lost, the Void Panthers have no knowledge of the origins of their geneseed, nor do they seem to much care. Background: . Founded sometime after the Age of Apostasy, the Void Panthers were originally sent to the Primordus System, to protect that region of space, from the numerous renegades, pirates, xenos incursions. Specializing in the complexities of void combat, they are adept at void assaults and ship (or space hulk) boarding actions. Due to events following the eruption of the Cicatrix Maledictum, a full two thirds of the Chapter and much of its fleet, has been lost. Now they must focus on rebuilding the Chapter, with limited numbers, limited resources, and a limited armory. Fortress Monastery: The Panther’s Lair Located on the Mitra, the moon of Primordus. Hewn deep into the black basalt bones of the Mt. Turaala, the Panther's Lair looks like its namesake, with giant stone paws jutting out of spur, hidden within a canopy of thick jungle forestry. It is unknown just how deep into the mountain the fortress monastery extends, however, dozens of blast doors can be counted, if one knows where to look. Mitra: Mitra is the jungle moon of Primordus. Mysteriously, much of the local flora and fauna that exist on Primordus are also found on Mitra, with one exception. The Atalan tree can only be found on Mitra, and is used extensively by the Void Panthers, in ritual weaponry and iconography. Disposition: What defines the Void Pather’s mentality is one of strength through struggle, and perseverance over adversity. A warrior’s willpower is his most powerful weapon. “If the will is strong,” they say, “then the body will follow.” Much of this mindset comes from the very culture that they are recruited from; where the struggle for survival is paramount. Thus they have an almost “Survival of the Fittest” mentality. The Void Panthers constantly test, and hone their mind, bodies, and wills, like a warrior sharpens a sword. Most of their rites and rituals involve some sort trial, be that physical or mental, that the participants must overcome. By always seeking to test themselves, they seek to emulate the great cats, from which they get their namesake -- the apex hunter; a predator of the highest order who can strike without warning, with the utmost ferocity and the cunning to ensure it’s victory. Like many Adeptus Astartes Chapters, the Void Panthers are fairly indifferent to plights of the average Imperium citizen. According to them, these citizens should be thankful for the opportunity the Emperor has given them to test their strength in his name. Individuals may vary, but many will not bat an eye at any collateral damage that occurs when fighting the foes of the Emperor; as those who endure are now better equipped for the future. Curiously, however, they do feel a greater sense of responsibility, maybe even attachment, to the people of Primordus. Their sole recruitment source, the Void Panthers feel responsible in the same way a man would feel about a beloved herd of Sheep. They must be carefully groomed and maintained. Should a wolf get one, that will only make the group better at avoiding, predators. However, should a wolf threaten them all, the Void Panthers will hunt it, with impunity. Humans who serve the Chapter as a squire or fleet staff, are treated like respected servants--they are treated with formality, but are very clearly of a lower status. “Our History has bent and shaped us, like the steel speaker’s hammer.” - Jinong Jagaa baratu Significant Events M38 Founding: The Void Panthers are founded as a Codex-compliant Chapter in the Ultima Segmentum. They establish their fortress monastery, the Panther's Lair, within the treacherous jungles of Mitra, the moon of Primodus. Early Campaigns: The Void Panthers earn a reputation for methodical and disciplined warfare in their early centuries, participating in several successful campaigns against Ork WAAAGHs!, Aeldari raiders, and rebellious human factions, in the east of the Ultima Segmentum. The Battle At Vaneer: The Void Panthers engage Astartes renegades known as the Hydra's Coil in void space, north of Forge World Vaneer. Boarding the renegade cruiser, the Panthers begin to methodically clear decks. Masters of deception, Coil, lure them deeper within the warped corridors, using feigned retreats and ambushes. The Panthers, suffering heavy losses against the Coil's tactics, are forced to rely on their melee training and numerical superiority, to batter through the Coil’s defenses, and are ultimately successful in destroying the voidcraft. This encounter, ignites a change within the Chapter. Recruited from a primitive society where melee prowess is paramount, they begin to favor close-quarters combat as a doctrinal preference. Their tenacity and ferocity in boarding actions becomes a hallmark of the Void Panthers. M39 The War for Zambula: Responding to a plea from the besieged Imperial world of Zambula, the Void Panthers Chapter arrived to find the planet overrun with Orks. A massive Ork WAAAGH!, calling themselves "DA MURDA-KILLAZ," had overwhelmed the planet's defenses, leaving the local forces on the brink of collapse. The Void Panthers understanding the need to “divide and conquer,” in order to be victorious, they abandoned their methodical approach and embraced a strategy of aggressive assault. Utilizing a drop pod assault, directly into the heart of the Ork horde, the Void Panthers tore through the enemy lines. Their close-quarters combat prowess proving devastatingly effective against the surprised Orks, they shattered the WAAAGH!'s momentum, turning the tide of the battle and securing a decisive victory for the Imperium. This triumph on Zambula marked a turning point for the Void Panthers, solidifying their shift towards a more aggressive combat doctrine, one that embraced close-quarters fighting and rapid deployment to overwhelm their foes. M40 The Untamed Maw Campaign: The Void Panthers become embroiled in a protracted conflict with the Drukhari of the Kabal of the Untamed Maw. The Drukhari, drawn to the Primodus system by its proximity to the Webway, launched a series of raids, seeking to enslave the populace and plunder its resources. The Void Panthers responded with aggressive counter-attacks, boarding the Drukhari flagship. Fighting in the close quarters of ship corridors, a strike team, famously known as the Midnight Claws, managed to sabotage the ship engines, destroying the main Drukhari vessel and scattering the fleet, back from whence they came. Hailing from the 1st Company, the Midnight Claws died in the performance of their duties. The 1st Company, adopts “The Midnight Claws” name for itself, to honor their sacrifice. The Scourging of Ondar: The Hive World of Ondar erupts in fervent rebellion, its populace enthralled by the insidious whispers of a "Six-Armed God." The planetary government, crumbling under the weight of insurrection, issues a desperate plea for aid before falling silent. Answering the distress call, the Void Panthers Chapter arrives in orbit to find Ondar consumed by anarchy. Captain of the Second, Tituus Kalaan, assessing the situation, orders his strike cruiser into a bombardment position, deeming the hive's claustrophobic confines unsuitable for the Astartes' armored might. However, the Sisters of the Valorous Heart, still clinging to a bastion within the hive, reach out to the Void Panthers, before the orbital strike commences. They reveal the existence of an ancient and powerful holy relic, now in the clutches of the cultists, and implore the Astartes to help them recover it. Its destruction, they warn, would be a catastrophic loss for the Imperium. The Sisters propose a daring strategy: the Astartes will utilize their heavy firepower to clear the wider avenues, while the nimble Sororitas navigate the cramped underhive, reclaiming the relic. Intrigued by the plan's audacity, Kalaan agrees to the alliance. A brutal and bloody campaign ensues, with the Sisters paying a heavy price in blood and lives. Through their unwavering faith and sacrifice, they succeed in retrieving the sacred relic. After witnessing their valor, the Void Panthers gain a newfound respect for their allies, acknowledging that even the mightiest warriors can benefit from the aid of others. The rebellion on Ondar is crushed, but the memory of the Sisters' sacrifice and the lessons learned resonate deeply within the Chapter. M41 The Wounding: The Great Rift's opening plunges the Primordus System into darkness. All psykers within the Chapter either die, or go insane, causing casualties in the wake of their madness. With the Imperium in disarray, and communications extremely limited, the Void Panthers faces a relentless onslaught of Chaos raiders and renegades, looking to expand their territory outside of the Warp. To survive, they mobilize their fleet in a desperate attempt to defend their home system. In the heat of void combat the Chapter lives up to it’s namesake, and strikes at the enemy fleets with a desperate ferocity. Over the course of the next seventy years, the Void Panthers manage to keep the system out of the hands of the various factions seeking control, but are losing the war of attrition. By the time the Indomitus Crusade had reaches them, they had lost over two thirds of their number, and much of their fleet and weaponry. M42 The Indomitus Crusade: With the arrival of one of the Indomitus Crusade Task Forces, marked a possible reprieve from the eventual death of the Chapter. Bringing with it were: several dozen Primaris Astartes outfitted with the latest in wargear the Imperium could muster; a Adeptus Mechanicus research team, named the Probability Cascade; void shielded, system defense platforms, to shore up the Primordus Systems defenses; and the latest equipment used to create new, and transition old, Astartes into Primaris. The Culling: The nature of the Void Panthers is one of resilience amidst adversity. However, their willingness to endure can sometimes lead them to make overconfident decisions. Desperate to improve the status of their Chapter as quickly as possible, nearly all of the traditional Adeptus Astartes in the Chapter, chose to cross the Rhubicon Primaris. This arduous trial, would do nothing but further strengthen their resolve, or so they thought. Unfortunately, this made matters worse. Nearly forty percent of those who tried, did not survive the process. Even with the addition of the new battle brothers brought by the task force, the Void Panthers were now numbered approximately three hundred. The Sword Awakens: With the ascension of a new Chieftain in possession of the Chapter’s greatest relic, many believe there is hope yet for the Void Panthers. He has instituted drastic changes in the organization in order to maintain the flexibility needed to defend their System. Through his leadership, he has managed to stabilize the Chapter’s numbers, and almost doubled their size. Still, they contend with semi-regular incursions from the Warp, xenos raids, the discovery of Necron tombs within the system itself. Despite their growing numbers, the Void Panthers are pressed on all sides. But as the people of Primordus say, “Those who thrive in scarcity, overcome adversity.” The Oscillus Bombardment: Through system scans conducted by the Probability Cascade, a Necron vault is discovered on Oscillus in the Primordus System. Magos Grelt of the Adeptus Mechanicus orders the accompanying research team to prioritize the retrieval of xenos technology, unbeknownst to the Void Panthers, who understand the objective to be simple surveillance. Upon arrival, the Void Panthers Chapter and the Probability Cascade contingent find the vault dormant. During the investigation, the research team tampers with the vault's technology, activating it. Necron forces awaken and engage the Imperium forces. Chieftain Arslan Bataar, knowing the Chapter must contain the threat at all costs, orders an orbital strike that destroys the vault and all personnel on the planet. This incident creates a significant rift between the Void Panthers and the Probability Cascade, with both sides blaming the other for the loss of life and potential technological gains. Diplomatic efforts, by Jagaa Baratu, prevent further conflict, but the relationship remains damaged. “Hit Hard, Hit Fast, Hit First, with Finality.” - Training Seneshcal Jayaatu Battle Doctrine The Void Panthers are masters of a audacious and deadly form of warfare, a doctrine forged in the crucible of their history and refined by necessity. Their approach is a blend of calculated aggression and relentless assault, prioritizing cunning and resilience above all else. The Void Panthers' tactical doctrine is deeply rooted in their origins as specialists in close-quarters combat. For much of their existence, they excelled in shipboard assaults and boarding actions, honed in the confined spaces of voidships and the dense jungles of their homeworld. This specialization was further cemented by The Wounding, forcing them to rely on their existing strengths. The core of their battle doctrine is a swift and decisive strike, echoing the predatory creatures of Primordus. They favor medium-range engagements that rapidly transition into brutal close-quarters assaults. Expert marksmen with bolters and skilled with sword, axe and spear, they prioritize eliminating high-value targets and disrupting enemy formations before launching a ferocious melee assault. This aggressive approach is designed to overwhelm and scatter the enemy, allowing the Chapter to isolate and eliminate them piecemeal. This emphasis on close combat necessitates a high degree of cunning and adaptability. The Panthers understand that even the best-laid plans rarely survive first contact with the enemy. They have thus developed a philosophy of relentless aggression. They, "hit and keeping hitting,” allowing them to seize the initiative and maintain pressure on a flagging opponent. This often manifests as daring flanking maneuvers, feints, and ambushes, always seeking to exploit an enemy's weakness and strike at their "throat" with overwhelming force. Recognizing the inherent risks of their aggressive doctrine, the Void Panthers place great emphasis on cultivating tactical acumen in every Astartes. Puzzles, riddles, and strategic games like Regicide are not mere pastimes, but essential tools for honing their minds. They are trained to think several steps ahead, anticipating enemy movements and adapting their tactics on the fly. This mental agility allows them to react effectively to unexpected situations and maintain the initiative even in the face of adversity. While they favor swift and decisive victories, the Panthers also recognize the grim reality of attrition warfare. Their limited numbers make prolonged conflicts particularly costly, but they have learned to endure, embodying the resilience of the predators they emulate. As their saying goes, "One does not hunt a mighty beast without risking its bite." “Primordus has been our home for centuries. Just because the warp has spewed itself within our eyesight, and its infested with xenos filth, does not mean we will let Hemperator’s enemies just have it.”- Jinong Jagaa Baratu Home System Upon the eruption of the Great Rift, the Primordus System was caught right in the middle of it. Located in the Ultima Segmentum, east of Cirillo Prime and south of Corinthe, the Primodus System has been home to The Void Panthers since their inception. Unknown until recently, the Primordus System of planets, houses some sort of unusual "Pilons", within the mantles of most of the System’s planetary bodies. It is theorized that these "Pilons" may have stabilized the space immediately around the system. Whether that has anything to do with, why the System is within conventional travel distance of the “temporary rift corridor” between Imperium Sanctus and Imperium Nihilus, is unknown, but speculated. This “temporary rift corridor” opens for approximately nine months out every decade, making it a promising opportunity for the Imperium, if a way can be found to permanently keep the corridor open. A sizable contingent of Adeptus Mechanicus, known as the “Probability Cascade,” arrived during the Indomitus Crusade ferrying Primaris technology and new orders from the Lord Regent. Any surviving Void Panthers are to maintain control of the system, and assist the Probability Cascade research teams to stabilize the corridor. Such a thing would be a great strategic boon to the Imperium and ease the pressure on Vigilus. Recruitment Planet: Primordus Environment: Containing one major continent (Tuganda) and several subcontinents, Primordus has a varied climate, ranging from humid jungles, near the equator, to ranges of ice covered mountains toward the poles. Wildlife: Home to numerous species of megafauna, Primordus was almost classified as a death world, during the survey taken during the Great Crusade. The Apex of the local food chain is a species of feline, known as the Tugandan Panther. Standing at roughly seven Imperial Standard Feet tall, from foot to shoulder, the Tugandan Panther is one of the largest feline species recorded in Imperial records. Revered by many of the locals as the epitome of strength and resilience, luckily they tend to stay away from human settlements, and can only be found it the deepest and wildest parts of Tugandan Jungle. Other Dangerous Wildlife of Note: Strangle Trees: Similar in appearance to the extinct Terran Willow tree, the Strangle Tree is a rare type of plant, that is both aggressive and carnivorous. It uses its quick flexible limbs to constrict its prey. The desiccated corpses of its victims litter the base of the trunk where it drinks up the nutrients spilled from those rotted forms onto the soil. Terrorbirds: A carnivorous terrestrial avian, they resemble their Terran Prehistoric namesake. Standing at roughly six feet tall, these birds hunt prey in the tall grass of the plains and brush of the tall deciduous forests. Known for hunting prey of all sizes, they hold a particular hazard to humans, as they are highly aggressive, and extremely cunning. Other Planetary Bodies in the System: Tartarus: The fourth planet in the Primordus System, the atmosphere consists primarily of methane. Its lifeless crust is covered with large rocky outcroppings and large lakes of Hydrargyrum, which gives the planet a soft ghostly caste in the Primordus night sky. Charon: The fifth planet in the Primordus system, Oscillus possesses and atmosphere similar to Primordus. Moreover, it is just close enough to Tartarus, to catch the heat reflecting off of the other planet’s methanic atmosphere. This leaves Charon with a complex series of zones, based on the rotation and orbits of the two planets, that can sustain life. Within these zones, is a harsh environment resembling a mild ice age of ancient terra. Ferns and large deciduous trees have taken root amidst the frost covered rocky soil. Thick pelted animals of all kinds dot the area. Outside of the “Tartarus Zone” the planet is covered in freezing temperatures and endless tracts of snow. Oscillus: Cold, barren and lifeless, it has been discovered that Oscillus is a Necron Tombworld. The void panthers to their knowledge have destroyed what was left of the Necron presence on Oscillus, but time will tell whether that is true or not. Chaaribdis: The farthest Planet from the Primordus Sun, it is desolate lacking an atmosphere. It completes an orbit around its star, every five Imperium Standard Years. Due to its position in the system, the Void Panthers have installed an early warning censor station, called The Tower. This has since become the main operation center for the the research conducted by the Probability Cascade. Containing the “Black Pylons” like the other planets in the system, Magos Grelt continues his research on these pylons and their affects on the Warp, from the convenience of The Tower. “Mail will give a man a survivor’s chance – Steel will make him dangerous – but cunning will make him a predator.” - Primordus Folk Saying Inhabitants and Common Cultural Practices The people of Primordus have been inhabiting their world for millennia. Liberated during the Great Crusade, they accepted Imperial rule readily. However, because Primordus had no particular strategic significance, the Imperium quickly moved on, and left the local rulers to their own devices. Dangerous even then, Primordus was initially fated to be classified as a death world, however due to a typographical error in the assessor’s initial notes, Imperial records keepers ultimately classified Primordus as a Feudal world. Possessing of a feudal system, Tuganda is littered with city-state regions controlled by kings and warlords. Due to the harshness of the terrain and aggressiveness of the local wildlife, the people of Primordus, grow up hardy and wise, if not a touch barbaric. All of the settlements appear to be built around the ruins of some other civilization. Built in ages long forgotten, each city’s walls are a patchwork of ancient cyclopean black stone ruins, with strange glyphs carved upon them, and the more roughshod work of the most recent inhabitants. The reason they build their settlements within these strange ruins is simple, the aggressive plant and animal life seem to be repulsed, providing some much needed respite from the hazards of the wild. Even behind the protective walls of the cities, however, life is hard. With very little ability to farm due to the hyper aggressive nature of the local plant life, the inhabitants sustain themselves through the small communal farms located within the city walls (often stunted by the same ruins that stunt the more wild growths), and hunting the great beasts. The cultures among the different settlements are varied, but they all share this singular commonality. Life outside, these handful of stone sanctuaries is fraught with dangers. The “barbarian tribes,” (according to those in the “civilized nations”) live short, brutal lives, where anything gained is done so through blood and steel. Making their homes often in cave systems, for the simple amount of protection they provide, the “barbaric peoples” are not so different from their urban counterparts. Much of their time is spent hunting, like their city counterparts, but also raiding, and mercenary work is very common. Many cities will pay tough warriors handsomely, to add even greater skill in bush-craft to their military ranks. The Riddle of Steel: Metallurgy is an important foundation for the people of Primordus. Regardless, of city or social status, arms and armor are prized over almost everything, and for good reason. Not only must these people brave the wilds for everything they have, but must also defend it against other such people. As such, men who know how to “speak the tongue of steel” are regarded in the highest of esteem. Known as “shapers” or “steel sculptors,” their positions have grown into one that is both religious and practical. The spiritual leaders of their given communities, they guide their people, down the Great Hunting Trail. With their wisdom, they help every person discover the answer to the “Riddle of Steel.” The Riddle is the question upon a warrior’s death, Hemperator, the god of light and sky, will ask the newly departed soul. Imperial Cult scholars believe this to be a local derivation of “The Emperor,” he is viewed as the source of order and wisdom, by the local inhabitants, something prized above everything in such a wild place. Should the wayward soul not know the correct answer, it is believed n eternity of doom awaits—an eternity of torment, conducted by the four great behemoths. Thus the “Shapers” help each person in their community find the answer to the Riddle. It is believed only through trials, such as hunting the great animals of Primordus will the truth reveal itself. The Great Hunt: Held every year the Great Hunt is a festival celebrated across all Tuganda. The festival has a wide variety of rituals depending on which community is celebrating. However, in all communities the Great Hunt culminates in one simple rite. Those young hunters who seek to become one of the “Chosen,” the “Warriors Supreme of Hemperator,” will travel to the highest mountain within their region. Shapers say these mountains became holy sites, when aeons ago, Hemperator's chosen signaled their significance with blinding pillars of light from the sky. Traveling alone, they must find along the way a trophy worthy of their skill as hunters. Once they reach the mountain, they must scale its heights to the offering site, with their trophies. A difficult climb without carrying the dead weight of an animal, once at the top they will present their trophies. If the Hemperator is pleased with their offering, it is said they will be whisked into the sky to become one of the “Chosen,” never to be heard from by their families, again. It is known by the people of Primordus that only offerings showing the youth's skill and valor have a chance of being accepted. Pelts of Tugandan Panthers are known to be prized most of all, as to hunt the hunter, requires the highest of skill, if one is to survive. Other offerings such as mail and weapons of steel won through battle, and Terrorbird feathers are thought to be of value to Hemperator as well. Even so, showing up with these trophies is no guarantee of acceptance. Most die in the endeavor, while a handful of others, return home with tales of a terrifying masked warrior who, insulted by the meagerness of their offering, rejected them, and “cast them off the mountain.” The Final Test Tars' breath came in deep gulps as he pitched himself over the side of the cliff face he had been climbing for the better part of three hours. As he lay there at the top gasping for air, he pulled on the rope that was dangling around his waist. At the end of the rope was a tied package, covered in waxed linen, that he dragged up hand over hand. Once he had the package in hand, he stood up and surveyed his surroundings. The bare rock of the ledge gently sloped upwards into a crested hill. With a quick breath, Tars loped up to the crest of the hill, and noticed that the peak of the mountain was actually a perfect half sphere depression. The rock was unnaturally smooth, like volcanic glass, and the depressions was approximately fifty meters in diameter. As he looked into the depression, he could see several alters arrayed in a circle surrounding a raised platform. On that platform sat a lone figure. Tars noticed several staircases carved into the rock leading down from the sides of the bowl to the center of the depression, which was, in turn, covered in pure white sand. Walking along the edge to the nearest staircase, Tars began to descend. As he was doing so, he noticed three other figures, all young men like himself, at three of the other alters. As Tars' foot touched the last of the steps, he loped towards the nearest alter, untied his package and placed a thick blue black pelt on the alter. As was tradition, Tars spoke, “I have hunted and won my trophy. I have braved the mountain, with my trophy intact. Great one, I dedicate this trophy to you, in the hopes of being one of Hemperator's Chosen. I await the final challenge.” As Tars finished the words of the ritual, he took a good hard look at the figure on the dais. He was seated crossed legged, on a large dark skin, very similar to the one Tars brought. The man was a giant, with corded muscle bulging as if it was about to tear out of his skin. He was bare to the waist with a thick leather girdle topping his hide breeches and his left hand was covered in steel gauntlet. Curious metal like discs were embedded in his flesh at regular intervals in his chest and arms and neck. The Warrior wore a pelt covering the top half of his face, head, and back of this neck. The pelt was of the face and head of one of the great panthers. Its eyes had been removed and their place Tars could just see the whites of the Warrior's eyes peaking through. The mask ended just beneath his nose, where the jagged teeth of the panther pointed down to the permanent scowl that was painted on his unreadable face. It was clear to Tars by the expression on the other youths' faces, that the warrior had sat motionless, as they completed their ritual, as he had with Tars. Now they were all just waiting for something to happen—and at last something did. The Warrior spoke. “You have traveled a great distance to come here. You have scaled the jagged crags of T'Chara, to bring me an offering of your bravery and skill. Very well, your offerings are accepted. But take heed, I am watching you. Every action you take, every word that you speak, will bring you credit or disgrace. I can see inside the hearts of men. Every emotion you feel, every pain in your bodies you endure...I know them. You have been warned. I have but one question to ask of each of you, and your answers will prove your worthiness. I will approach each of you, and you will whisper the answer to my riddle. As with all great mysteries, the one true answer should not be known to those who have not earned the wisdom to know it.” Tars' eyes widened as the hulking warrior, stood. He was even larger than expected, a true giant, standing close to double his height. Tars watched as the warrior approached the first alter on the right. The warrior paused as he looked at what was offered, it was a headdress of large greenish feathers. He picked up the headdress and examined it. The young hunter offering the headdress, gulped visibly, this close to the inhumanly large warrior. The young hunter was smaller than than the rest. Clearly, the Spring of Youth had not fully bloomed, even though he had reached the Age of Trial. The warrior, towering over the hunter, asked in a booming voice. “What is the Riddle of Steel? I would have your answer.” The warrior knelt on one knee, as an adult would, to hear a secret from a small child. The hunter leaned in close and whispered his answer, and the warrior nodded and stood. “When you awake, get off my mountain.” Faster than Tars could see, the warrior backhanded the young hunter into the sand. The hunter was unconscious. The Warrior then stalked to the next alter in dangerously powerful yet graceful strides, and gazed down at the next offering. It was five mailed hauberks. The hunter who offered these was covered in battle scars, clearly a young but very fine warrior. The giant moved the chain shirts around with the tip of his index finger, lifting them up, flipping them over; discovering the various holes in them. Clearly a sign of what happened to their last wearers. “Before you give me your answer, I demand another,” boomed the giant. With a small amount of awe in his voice the Pelted Warrior asked, “Did you single-handedly slay all the warriors who wore these?” Encouraged, the hunter nodded in the affirmative. The giant replied, “very well....liar!” and he punched the hunter so hard in the chest that he flew backwards thirty paces and collided with the interior edge of the bowl. The hunter crumpled over, with his chest caved in, clearly dead. The warrior turned towards the remaining aspirants. “To be a great hunter one must possess cunning, and deception is a part of that. However, in the hunt, as in battle, if a deception fails, the deceiver often pays with their life. I have no time for someone who is too stupid to understand when to rely on cunning, and when not to. I see inside your hearts, lies will avail you nothing!” He then approached the next offering. It was a Rhinodox hide and horn. Standing behind it was a youth sporting a black warrior's mohawk with a shock of red through the center. The Warrior spoke, “I would have your answer,” as he knelt. The youth answered, and the warrior stood. “OH SO!” bellowed the Warrior with mirth. “If you are right, tell it to my gauntlet.” The youth was doubled over and vomited, as the Warrior swatted at the youth's midsection with his gauntleted fist. The warrior looked as though he was doing nothing more than batting away cobwebs. “Begone. If flesh were stronger than steel, you wouldn't be in pain!” the Warrior exclaimed. Slowly the young man collected himself and started hobbling towards the nearest staircase. Tars tried to still the racing of his heart as the Warrior approached his alter. The giant didn't even seem to care about the Tugandan Panther pelt, that Tars had almost died to acquire. “I would have your answer.” The Warrior boomed as he knelt close to Tars. Tars, staring into the almost inhuman grey eyes of the Warrior, swallowed, and whispered. “I do not know.” Before, he could even inhale another breath, Tars felt a vice grip around his throat as he was lifted off his feet. He was caught in the clutch of the Warrior's massive fist. The Warrior stood holding Tars outstretched as if he was doing nothing more than examining a doll. The muscles in Tars' neck strained from the exertion, the fight to get any air a pure agony. “You do not know!?” exclaimed the Warrior. “You dare to come here without an answer! I can see the fear in you boy, coward!” Clawing at his throat, Tars fought down the panic rising in his chest, as he heard the Warrior dishonor him. Urgency was upon him, but the fear was being burned away, burned away by hot searing defiance. Tars let go of the Warrior's wrist with one hand and reached down for his knife. With all the force he could muster, he drove the knife point deep into the giant's forearm. The giant's brows narrowed. “Do you think such a paltry attack could release you from my grip?” Tars' vision began to blacken at the edges as he was running out of oxygen. He pulled the knife out and plunged it back in, over and over again, the wounds almost instantaneously clotting as he pulled out the knife. Tars was weakening, but he kept stabbing. He was moments from blacking out, when he felt himself drop to the hard packed earth, air flooding into his lungs. He wheezed in gasps of air through white hot lungs. Only a second or two had passed, by the time Tars' mind raced back to the threat at hand. As quickly as his weakened body could, he settled into a fighting crouch, knife pointed at the Warrior. “I tire of you, little thing. Go back to your people,” spat the Warrior, “or die here!” Tars remained where he was. Amidst gulps of air, Tars managed to croak out a response. “It is clear, I cannot best you, honored Chosen. However, I would sooner die here, than leave in disgrace!” Tars exclaimed. A resigned smile settled on Tars' face. One that spoke of a pure resignation of purpose and coming consequence. With his free hand, Tars beckoned the giant close, “Let us end this, you and I.” In a blur the Warrior had slapped the knife out of Tars hand and had knelt to meet the youth at eye level. He placed his massive hand on Tars' shoulder pinning him in place. The grip was firm but gentle. “You are truly seen, young warrior. Your struggle this day has ended, your answer is accepted. Say nothing, and wait for me over there,” the Warrior said pointing at the central dais, “There is still one more that may be in need of further testing.” A flood of emotions flooded Tars all at once in a massive adrenaline dump. Relief, elation, curiosity, trepidation, almost overwhelmed him. But he managed to control his demeanor and calmly staggered over to where he was told to wait. Tars watched as the Warrior, examined his wounds or the scabs that were already forming on his forearm. His struggle complete, Tars noticed The smallest youth was slowly regaining consciousness. As minutes drifted by the Warrior stood where he was, watching the slowly awakening young hunter. The young man, blinked and looked around to get his bearings. When he realized where he was, the look of disappointment covered his face, as he remembered what had happened to him and the giant's last words. He sunk his head in shame for but a moment, then he slowly climbed to his feet, widened his stance and stood, not like a defeated dog, but as a proud young man. The Warrior addressed the young man, “I told you to get off my mountain. You told me your answer, 'you cannot trust living beings, but steel you can trust.' A clearly false answer, as that steel you carry, will not stop me from killing you. Can you trust it when I take it from your broken hands, and ram it in your imbecilic face?” The hunter stared placidly back at the Warrior. “I don't know what happened to the others, but do what you must, I...am...not...leaving.” Tars watched as the warrior brutalized the young man, and time after time, the young man kept getting up. It was then, that Tars understood the game being played here. The Warrior had such overwhelming strength, he could have killed all of them with one blow at any time. He had proven that, and yet, he hit his latest victim with just enough force to keep him alive. Every time, the youth struggled, and stood back up, just to be knocked down again with the unstoppable force of the Warriors blows. “I've broken six of your ribs, and your left arm at this point, how much more can you endure?” The youth glance towards Tars, then back at the Warrior, and replied, “As much as I have to, to stand next to him.” “I can see in your heart, young one. I know the pain your body, and the conviction in your heart.” He stepped back to be able to address both aspirants. “You both, through hardship and pain have discovered the answer. Steel is not strong, it cannot be trusted, for what it does depends on the wielder. Neither is the hand that wields the steel. What is strong is the force of will. The will bends the metal into the shape the forger desires. The will, forces the hand to practice, through pain an agony, over and over to develop skill in weaponry. It is the force of will that changes this galaxy. You two have shown a will stronger than steel. You have proven yourselves worthy, and your struggling ends for today. But understand this, while this trial is over, the real tests have just begun.” “The regent wrote the codex astartes. Thus it should not be questioned. Necessity unfortunately, seems to disagree.” - Lord Arslan Bataar Organization Over the centuries the Void Panthers' organization has significantly diverged from the Codex Astartes. Change was incremental, until the heavy losses incurred by the The Culling, forcing the change from strict company based assignments, to lodge based assignments to each company. This was done to create more flexibility with less manpower, and maintain the functioning of the Chapter. Lodges: Due to their significant losses from their new situation, it was a necessity to be more flexible with their organizational structure. Having culturally adopted lodges centuries ago, they have recently adapted this system to allow more flexibility in responsibility of an individual marine. As a brother progresses through the ranks he will enter a new Lodge as his skills grow and his responsibility increases. If needed one brother can always serve in the lodge they left long ago. The Void: This is the first lodge a battle brother is inducted into after “walking” the Wheel of Pain and completing the transformation into a true Adeptus Astartes. This lodge is used to reinforce the lessons learned during their aspirancy, these Astartes typically serve the standard Infantry role. This allows them to gain experience in all manner of fighting situations, and perfect the skills of the predator. In other Chapters they would be part of an Intercessor squad, but Brothers of the Void form a much less strict grouping called a Host. A Host consists of five to twenty Brothers of the Void whose ranks are increased by future brothers still undergoing the Trial of Combat. Their numbers are selected based on the tactical needs of the given mission. Iconography: The Void, black backdrops with stars and other celestial bodies. Colors are typically red, yellow, and black. Depictions of chains often feature among the Void motif. Traditions: Commonly amongst the Brothers of the Void is the use of chains to secure their weapons. This is both a practical and spiritual necessity. These chains are a visual reminder that one must always be centered, and that force of will is a much more potent weapon in the warp than the weapons the chains are connected to. These chains metaphorically bind them to their service to the Emperor. When times become trying, they remind them of that commitment. The chains are made from the iron bark of the Atalan Tree. A type of tree that grows only on Mitra. The Moon: As the young Void Panther's skill as a “predator” grows, he masters the art of stalking prey and closing the distance for the quick and quiet kill. After the Astartes' has proven himself as a Brother of the Void, he will be inducted into the Lodge of the Moon. Brothers of the Moon typically serve as close assault support and scouting/infiltration units. The Lodge of the Moon, symbolizes the protection of night when a hunter can truly come to grips with his prey. Iconography: Moons of all phases. Colors are typically black, silver, white, sometimes dark blues and reds are also seen. Traditions: Brothers of the Moon often undertake ritualistic hunts. To strengthen their awareness as a predator, they will arm themselves with the traditional weapons of Primordus (sword, spear, and ax) and hone their stalking abilities, by hunting down one of the apex predators, the Tugandan panther. The Sun: The Sun signifies heat, strength, and overwhelming power. Moreover, during the day is the most difficult time to hunt prey, as the hunter doesn't have the benefits of the cloaking darkness of night. For this reason, only veteran brothers of the other two lodges get inducted into the Lodge of the Sun. They usually serve as fire support, heavy weapons teams, and vehicle operators. Only experienced hunters can be trusted to effectively use these highly valuable, and in the case of their isolation, often hard to come by weapons. Iconography: Suns, sunrays and beams, triangles are also common. Colors are often red, yellow, orange, and white. Traditions: Fire support is not something that comes instinctive to the Void Panthers. Despite their Ultramarine predecessor's preference to flexibility, they often prefer medium to close ranged engagements. Despite this, Brothers of the Sun know the necessity for these powerful weapons, and the tactics needed to employ them. They have grown to appreciate the patience required to strike from a distance, and strictly enforce this in their newer members. Seneschals of the Sun are often seen with swagger sticks, that they use to viciously strike new Sun Brothers should they show anything other that pure cold stoicism in the heat of battle. The Eclipse: The significance of the eclipse is that it encompasses all celestial bodies in the Primordus sky. Brothers of the Eclipse are the eldest most experienced members of the Void Panthers. Veterans of centuries of warfare, they have the honor of holding the leadership positions within the Chapter, as well as wearing the Chapter's few remaining suits of Tactical Dreadnought Armor. Many also serve as the Chapter's Seneschals, the veteran sergeants to other squads within the other lodges. Iconography: Suns and moons combined. Colors include, black, white, red, and yellow. Traditions: Eclipse Brothers are the elite of the Chapter. They are the apex predator; deadly in all cycles of the day, and with all weapons. Having mastered all types of the hunt, they no longer operate within a squad or Host structure. It is at this point they are given the future role within the Chapter. Often they are made Seneschals of a Host from a lodge their demeanor most readily favors. However, some truly zealous brothers are chosen for the Chaplain Corps. “I...bear the Horns of Power. That does not mean my decisions are infallible...but I challenge any of you to prove me wrong!” - Lord Arslan Bataar to the Twilight Council Ranking Structure Chieftain: The current Chieftain, or Chapter Master, is Lord Arslan Bataar. Notable Responsibilities: Master of the Wheel: As the Chapter Master, Arslan serves as the Master of the Wheel of Pain. His role is to devise the tests and trials used to ensure their Acolytes have the will to stand against the Emperor's foes. With the assistance of the Twilight Council, each trial is meticulously designed to test the aspirants where they are weakest to forge their wills into steel. Supreme Namer: Officiator of the Rite of Naming, as the bearer of the Sword of Portents, it is the current Chieftain’s responsibility. Jinong: Jagaa Baratu is the Jinong or Master of Sanctity of the Chaplaincy. He along with the other chaplains are responsible for the Void Panther's spiritual well-being. Notable Responsibilities: Witchfinder: Jagaa is responsible for rooting out any taint from the Warp within their Acolytes. The Void Panthers have a complex relationship with psychic ability. Due to the human stock they recruit from, they have an abnormally low to practically non-existent occurrence of latent psychic ability. Additionally, due to the proximity to of the black "Pilons", most latent psykers go insane very early in life. The Namer: Should the Sword of Portents not have a bearer or is unavailable, the Jinong becomes the officiator of the Rite of Naming. Twilight Council: An advisory council to the Chieftain, it consists of available Captain Orlacs, senior level Astartes from the Chaplain Corps and Apothecariate. While ultimate decision authority lies with the Chieftain, the individuals on the Council wield considerable “soft power” within the Chapter. Apothecariate: The corps of Apothecaries that administer to the medical needs of the Chapter. They are often attam, the Void Panthers, have a spiritual reverence for forged steel. It takes a special kind however, even among the Void Panther Chaplains to seek out the arcane knowledge of the Machine God. These individuals are marked by the Machine Gods color (red), and no longer typically perform the traditional duties of a Chaplain. They are still capable of doing so, which is becoming more and more common; however, they are no longer devoted to hardening the soul into steel, but to the steel itself. Notable Responsibilities: Machine Rites: The members of the Tetragrammaton perform the typical Techmarine duties of any other Chapter. After the schism with the Adeptus Mechanicus, they have become even more vital. Captain Orlac: Each Orlac leads a Ja'un, or Company. The Void Panthers currently have seven Ja'uns. Seneschal: The seneschal is one who has attained the knowledge of the “Apex Predator.” As such, they use their advanced wisdom to guide the younger, less experienced brothers. They serve as the Sergeants of any particular squad, or Host as they are sometimes called. Some also hold the honor of wearing the few precious remaining suits of terminator armor the Void Panthers still have in their depleted armory. Acolyte: Unique to the Void Panthers, the Acolytes are aspirants that have not yet completed the transformation to Adeptus Astartes. Like other Astartes, these Acolytes must go through a rigorous series of trials and screening. In the case of the Void Panthers, this is called “Walking the Wheel of Pain.” Usually these individuals in a compliant Chapter would be put on a squad devoted to scouting. Not so, in the Void Panthers.They simply no longer have the numbers to have that luxury. All acolytes are put in with the rank and file battle brothers, to understand what they are facing, for themselves. Imbedding acolytes into a Void Lodge squad, is one of the Spokes on The Wheel, known as the Trial of Combat. The acolytes are guided and cared for by the Seneschal, and they may only leave the squad, when they prove themselves or die. There is no time limit to how long this takes. However, since each member is named in the Book of Names alongside the Seneschal who approved their worthiness, each Seneschal is very exacting in ensuring Acolyte IS worthy. Acolytes imbedded in a Host is typically called “Acolyte,” or differentiated by the sequential number they are given when are introduced. They will be given their true names once they complete walking the Wheel of Pain. Ja'un: A Ja'un is a company, in the Codex's lexicon. The Void Panthers currently have five such Ja'uns. Each Ja'un is organized to be as flexible as possible, with an even distribution of assets across the Chapter. Due to the lack of specialization, they not only have fewer Ja'uns than a Codex Chapter would have companies, but the numbers within each Ja'un is typically more. Even so, even with maximized recruitment, they are still only half the size of a typical codex Chapter. The Librarius and other Psykers The Librarius of the Panthers Chapter has always been small, even by the standards of other Astartes Chapters. The people of Primordus seemed to possess an unusually low incidence of latent psychic ability. But the Great Rift's eruption and its proximity, proved catastrophic for the Chapter's Librarians. Most perished outright, their minds overwhelmed by the raw power of the Immaterium. The two Chapter Epistolaries survived initially but were driven to madness, turning their powers against their battle-brothers before they were finally killed. A few survived, because they happened to be protected by a Gellar Fields on one of the Chapter’s voidcraft. However, after the decades of intense battle following the eruption of the Cicatrix Maledictum, all remaining members of the Librarius are dead or presumed lost. This tragedy, known as The Wounding left a deep scar on the Chapter's psyche. The Void Panthers developed a profound aversion to psychic powers, viewing them as a dangerous curse. The Apothecariate instituted rigorous screening procedures to identify and eliminate any aspirants with even the slightest hint of psychic potential. These unfortunate individuals were quietly executed, deemed too great a risk to the Chapter's stability. Recently, the discovery of ancient xenos artifacts known as the “"Pilons"” has offered a possible explanation for the scarcity of psykers among the people of Primordus. The Chapter's Apothecariate theorize that the “"Pilons",” whose true purpose remains shrouded in mystery, somehow suppress the emergence of psychic abilities. The Chapter's aversion of psychic powers extends even to the Astropaths and Navigators they require for interstellar communication. These psykers are recruited from outside the Primordus system and treated with a mixture of respect and caution. When their services are not needed, they are confined to luxurious but isolated quarters within the Panthers' fortress-monastery, the Panther's Lair. These gilded cages are perpetually shrouded in a Gellar Field, effectively keeping the Astropaths quarantined and preventing any potential psychic contamination. The Chapter's stance on psychic powers is a complex one, born of tragedy and a deep-seated hostility of the Warp's corrupting influence. While they recognize the necessity of psykers for certain tasks, they remain wary of their power, preferring to rely on the strength of their arms and the purity of their faith in the Emperor. We have been wounded, but hardship breeds strength, we will endure. For Hemperator! - Jinong Jagaa baratu ARMORY The Void Panthers exemplify a resourceful spirit, born from enduring hardship and honed by the scarcity that has become their constant companion. The losses inflicted during "The Wounding" were profound, impacting not only their Librarius but also their armory and fleet. Forced to operate with limited resources, they have become masters of conservation, adaptation, and ingenious integration. Fleet: Originally quite sizable, the Void Panthers have lost much of their fleet in the wake of The Wounding. The Savage Wrath: The sole remaining Battle Barge in the Chapter’s possession, it is outfitted with dense plates of void armor. Still of gothic, cathedral-like design, the Savage Wrath has a more aggressive quality. Gone are much of the ornamentations, such as the golden eagles, and soaring spires. . Originally named “The Emperor’s Justice,” “The Savage Wrath” was renamed after The Wounding. Through decades of continuous conflict, the Savage Wrath has been retrofitted, over and over again, from parts savaged from the destroyed wreckages of the other two battle barges that no longer exist in the Void Panther fleet. Painted midnight black, the Savage Wrath is the hammer that the Void Panthers use to scatter their foes in void space, and bring wrathful vengeance to any that seek to threaten the Primordus System. Strike Cruiser Fleet: The Void Panthers currently possess four strike cruisers. “The Shadow of Primordus,” “The Stalker in Solitude,” “Prowl of Ondar,” and “The Starfang.” Tactical Dreadnought Armor: The Chapter does not possess many suits of Terminator Armor, having lost many during the void wars following The Wounding. What they do have, is lovingly cared for by the Tetragrammaton. By last record, the Chapter currently has no more than thirty of these prized relics. Transport and fire-support: While the arrival of reinforcements from the Indomitus Crusade brought a welcome influx of advanced wargear, necessity dictates frugality. They recognize the value of the new anti-gravitic technology embodied in the Gladiators, Repulsors, and Impulsors, particularly suited to the challenging terrain of their home system. However, they understand that relying solely on new technology is a luxury they cannot afford. The Techmarines of the Tetragrammaton, guided by their arcane knowledge of the Machine God, are adept at not only maintaining and repairing existing equipment but also at merging old and new technologies. When a new vehicle is damaged beyond conventional repair, they skillfully salvage its valuable components, integrating them into older chassis and weapon systems or visa versa. This practice ensures that no valuable technology is wasted, extending the lifespan of their arsenal and maximizing their combat effectiveness, even if making it makes their equipment look a bit “patchwork.” This resourceful approach extends beyond their vehicles and weaponry. Ammunition is meticulously accounted for, armor is maintained with painstaking care, and every piece of equipment is valued and utilized to its fullest potential. The Void Panthers have partially thrived because they have prioritized making the most of what they have, a testament to their ability to adapt and overcome any challenge, no matter how scarce their resources may be. “We come from a very superstitious people, from a certain perspective, they are also wise. Our ceremonies honor them, just as much as the God emperor.” - “Jinong Jagaa Baratu Significant Rites Right of Ascension: The ceremony conducted when a battle brother joins a new lodge. The rites differ from each lodge, based upon what they specialize in. Like most of the rituals in the Chapter, the rite takes the place of some sort of challenge, in which the participant must prove their worthiness, usually through triumphing through some sort of physical or mental hardship. Trials in the past have taken the form of, ritual duels, stare downs, bullrings, and games of strategy. Regardless of the form, it is the Lodge-Master, a position held by one of the Orlac Captains, who designs the rite. Should the participant fail the rite, they must stay in the lodge they are currently in, until they again prove themselves worthy for another attempt. Trial of Combat: The ritual starts fairly simply. The participant is given armor and weapons, and assigned to a Void Host. The participant will then be a part of that Host under the guidance of the Seneschal until they have proven to the Seneschals satisfaction, they are worthy to walk the final spokes of the Wheel. These aspiring Astartes, are considered to be “under” this right, until they have died, or proven themselves. Rite of Conflict: This ritual has a unique prize, the Horns of Power. A relic and symbol of the office of Chieftain, when the bearer of the Horns dies, this rite is held to determine the new one. Any and all challengers are welcome to participate, however, it is typically accepted that only those of the Eclipse Lodge are experienced enough to have a chance at triumphing; and even then its usually only the Orlacs, who are considered “next in line.” This ritual takes place in an underground arena, built within the Panther's Lair. It consists on several single elimination rounds, where participants are pitted against each other. However, each participant is forced to independently undergo a series of exhausting trials, to tire them to the point of mental and physical exhaustion. Then, and only then, do they engage their opponents. Depending on the number of participants, this ritual can last for weeks, given the constitution of an Adeptus Astartes. None of the participants are allowed to sleep until they are defeated, or are declared the winner. Each member of the Twilight Council is responsible for creating the parameters for each challenge of the ritual. Participants can face physical duels in traditional sense, to mental challenges such as, games of regicide, riddle competitions, to even stare-downs. Each challenger must be ready for anything, especially the cunning of their opponent. The rounds are designed to find the most well rounded, warrior within the competition and ultimately find a warrior that can truly think and perform under the most adverse of circumstances. That is the warrior that has earned the right to rule. Rite of challenge: Invoked when there is a serious disagreement amongst brothers, this rite is a ritualistic duel. The challenged chooses the type of duel. Then the two participants let the Emperor decide. Recently there have been hushed whispers, behind closed doors, on whether or not this tradition can be used to claim the title of Chieftain. A Lesson in Cunning Tulaak had had enough. The verbal taunts of Training Seneshcal Jayaatu, had gone too far for his liking. He may be the master of training, but that does not make him an expert in everything. Besides, it had been a half-century since Tulaak had fallen under Jayaatu’s tutelage. “By the glory of the Emperor, you have gone too far,. I demand a satisfaction!” Tulaak exclaimed. All swordplay in the practice hall immediately ceased. A half dozen eye-pairs, stared at the interaction in silence and anticipation. Jayaatu’s eyebrow raised in curiosity. Seeking to placate the proud warrior in front of him, Jayaatu offered, “I have simply been pointing out flaws in your form. Constructive criticism is essential for improvement, you should not take offense.” Unmoved Tulaak retorted,“I am not your student any longer.I have long earned my mail.” Tulaak shook his ax, “Famed swordsman or not, I’ll show you the ‘flaws’ in my axe swing!” Jayaatu smiled, “Of that I have no doubt. Clearly, I have another lesson to teach my former pupil, you were always so hard headed. Very well I accept.” Tulaak backed up a space in eager anticipation. He set his feet in ready stance. Tulaak taunted, “Whenever, you can draw your sword....” Jayaatu, slowly walked to the outside of the practice ring, toward the rack of weapons. He bypassed the weapons and walked out the door. Some of the onlookers stood perplexed, others smiled to themselves. The “Old Drillmaster” was up to something. Seconds later, Jayaatu returned with a small folding table. He nonchalantly set it in the sand of the practice ring. “The source of the problem, is that you telegraph where you will strike.” Jayaatu continued as he pulled out a small box from his belt and began setting up the small Regicide board. Tulaak’s eyes widened as he realized what was happening.“You may be powerful, but you still think simplistically. Brute force will not solve everything, especially if your opponent is clever. He finished setting up the board, “I choose Regicide,” he said firmly, “You may have the first move.” .“You trapped me. You know I cannot beat you in Regicide.” Tulaak croaked, trying to save face. “You trapped yourself, issuing a foolish challenge,” Jayaatu said in the tone of a stern schoolmaster. “I could have chosen to embarrass you, and chosen hand to hand combat. But, there is more to combat than strength, you should know this. So this will serve as a better example for you to learn from. Now play, or don’t, either way we both know you’ll admit I am right.” Rite of Naming: A ceremony held for every new full fledged Astartes, this is one of the few rites that is not a test, in the traditional sense. Traditionally, the bearer of the Sword of Portents, will use the sword to look into the new Astartes' future. The sword never shows a clear picture of the future, however, the bearer will usually see enough to be able to interpret the new Astartes' death. He will then relay this vision to the participant to allow them to reflect upon this. The idea behind this, is knowing your own death will further breed a willpower of steel. At this point, based on what the Bearer saw, he will give the new Astartes a new name, and record that name in the book of names. Should there be no Sword Bearer at that particular time, or he is unavailable, the duty of naming falls upon the Jinong. Since he monitors the execution of the training of all Acolytes, it is believed he can use his divine faith, and knowledge of the Acolyte, to bestow a name the Emperor would approve of. Rite of Willpower: The fifth spoke in the Wheel, the Rite of Willpower is a trial that takes place in the mind. After initial hypnotherapy, the participant is put through a series of mental tests, designed specifically for them to test where they are weakest. Whether its their pride, fear, or pathos, the Chaplains designing these trials, do their jobs well. Indeed, some do not make it through this test, as they are driven to insanity. The majority that do, become even stronger warriors. “Our relics remind us who we are....and who we once were.” - Relic Master Ni’all Significant Relics The Book of Names: The Book of Names is a massive tome, filled with lists and lists of names, and how they heroically die. This is recorded when they first get their name during the Rite of Naming. Their names and potential deaths are recorded, and once they die, their accomplishments and honors are transcribed for record. In the extremely rare occasion when a brother is dishonored, that is recorded as well. While the Void Panthers do possess electronic records of all of these, they maintain these paper records out of a sense of tradition. The Hammer of Hemperator: This relic is currently carried by Steel Speaker Gruune. The eldest in the Tetragrammaton. This relic appears to be a standard Forgehammer, and it functions as such. However when it is activated for war, the switch activates a miniature de-atomizer in the head, which deconstructs all matter at the atomic level when struck. It seems this was designed to take away the need for all momentum in a swing of the hammer. Chapter historians claim the device inside was recovered long ago in a mysterious cave deep under the surface of Oscillus, the eighth planet in the solar system. Given recent events, the Hammer has raised a few Mechanicus proboscises. The Horns of Power: The Horns of Power is not only a symbol of the Office of the Chieftain, it is also contains an extremely small force shield embedded inside the Horns. This allows the user to shrug off even the most powerful of wounds. Such is the rarity and status associated with this relic, in order to wear it, the bearer must be the champion of the Rite of Conflict, and thus the Chieftain. Typically the “best” warrior in the Chapter, the last Chieftain died in battle just months before the eruption of the Cicatrix Maledictum. The Sword of Portents: Much mystery surrounds the Sword of Portents. Even the secretive and knowledgeable Adeptus Mechanicus, have no knowledge of it’s origins. The Sword of Portents is both the Void Panther's most cherished of relics and their most potent weapon. It's blade is made from an unidentified alloy. The jewel centered in its hilt, named the Eye of Primordus, gleams with a dull red shine. What makes the Sword truly unique, is that it seems to choose its bearers. By itself it is an inert, almost dull blade. It is said, that it only awakens in times of dire need. In the hands of its chosen user, it becomes filled with energy, capable of cutting through almost anything, like the finest of relic power swords. Reportedly, it also grants the bearer visions of the future. Before its most recent bearer, Arslan, “conquered the Eye,” the sword had been inert in the Chapter reliquary for the last five hundred Imperium Standard Years. Conquering the Eye Arslan surveyed the armory. He was the Chieftain now, and needed to review the Chapter’s supply and logistics capabilities. “My Lord...” said Ni’aal, as he slowly knelt in greeting and subservience. Ni’aal was the fortress monastery's Relicmaster. Approaching the venerable age of one hundred and twenty three, Ni’aal, like many of the staff in the Lair was once an acolyte in training. For one reason or another, he could not complete the Wheel of Pain, but was lucky enough to come out of it roughly unscathed. So his potential life as one of the Emperor’s Chosen, ended, but his new life in the service, of those Chosen began. Arslan nodded in greeting and gestured for the servant to rise. Slowly rising to his feet, Ni’aal looked up at the towering Chieftain. “I beg your pardon, my lord. These old bones don’t move as quickly as they used to.” laughing, he continued, “I’ve been told you’ve come to see the reliquary?” “Yes, it is the last item remaining in my assessment, and, I hear...” Arslan emphasized, “that you are the one to speak to.” Turning away from the chieftain, Ni’aal began to walk down the hall toward the vault door. “Of course, my lord,” he said over his shoulder, with an air of nonchalance, “follow me.” Arslan couldn’t stop a smile from crossing his face, as he followed behind the old man. He always liked subtle impertinence of this old quartermaster. .... The vault door ground closed behind them, Arslan gazed upon a long corridor with display racks covered in force fields aligned along each wall. The corridor ended in a thirty by thirty imperial foot room. This was the vault that stored all of the fabled weapons and trophies since the beginning of the Chapter. A room only a select few, with permission from the Chieftain could enter. Now he was here, gazing upon banners once flown by long dead heroes, or taken from long defeated foes. Ni’aal pulled out a dataslate and started going through the catalog of each item. As they slowly made their way down the corridor, Arslan felt a subtle tug. Something was amiss. He felt himself being pulled toward the room at the end of the hallway. “Is there something wrong, my lord?” Ni’aal asked, as Arslan started to slowly walk down the hallway. Arslan continued down the corridor, until he stopped at the threshold of the small room. “Something is trying to draw me into this room.” Surveying the room, in the center, on a raised pillowed dais sat a sheathed long sword, with a prominent glowing red jewel inset in its curved handguard. Ni’aal arriving from behind, audibly gasped. “My lord Arslan, the Sword of Portents it has awakened. The last record of this,” he checked his dataslate, “was over five hundred years ago.” Arslan hesitantly released his gaze from the sword and looked down at the old servant, “so what does that mean?” Clacking away at his dataslate, Ni’aal replied, “Records are unclear, however, there are notes about the Sword becoming active during great times of need. Be cautious lord, there is much evidence that not all who touch the blade remain with the living!” .... Arslan found himself floating in a black void, immediately after gripping the Sword. But it wasn’t him as he is, but as he was. He appeared to be a normal human man. As he looked around, he noticed a deep dark abyss below him. The abyss was darker than dark, as if light never existed there. Then he heard a voice, “Are you worthy?” it asked. “What is this, who are you?” Arslan replied. Suddenly his wrists were wrapped in a vicelike, invisible grip. Slowly he was being pulled down into the black abyss. Again, he heard the voice, “are you worthy?” Arlsan began to fight against the grip, but to no avail. It felt as if all the strength in his body was being drained away. His thoughts racing, he could not allow himself to be pulled into, what he instinctively knew, would be his doom. He struggled and struggled, but it did no good, he was slowly sinking toward the abyss. “By throne,” he thought, “I will NOT die like this. You...WILL NOT...BREAK ME!” With that thought, he could feel the pull weakening. The fire of defiance rising up within him. He grit his teeth as hard as he could, and concentrated, and resisted. He would not be pulled into this abyss. The spirit of this sword will not succeed, he will win, he will conquer! And then he pulled... With every ounce of willpower he could muster, every fiber of muscle, he resisted the grip. Slowly he felt the pull ebbing, then he was held in place, as his efforts brought him to a stalemate, with the ghostly grip. He bellowed a mighty roar, and clamped his mouth closed so hard, he broke his teeth. With blood pouring down his chin, he redoubled his efforts. He pulled, and pulled, and pulled. He could feel the his elbows dislocating from the strain, and yet he still pulled. Suddenly the grip released. Arslan’s breath came in huge gasps, as his body collapsed from the exertion, floating where he was. “You are worthy,” the voice said, “see and understand.” He saw himself off in the distance of an unknown battlefield. Heavily armored, he was fighting with the Sword against a huge monstrosity. The monstrosity was sleek and powerful, and its skin seemed to be made of pure molten metal. He watched the duel play out for a few minutes, before he saw the foe impale him on a massive spear. He crumpled as his life was oozing out of him. He saw himself being lifted off the ground so the enemy could inspect its handywork. With a last gasp, and a great heave, Arslan saw himself pull himself along the spear shaft to close the distance and strike the monstrosity in the neck with the Sword. The monstrosity’s head came clean off of its shoulders, and they both flopped to the mud. With three feet of spear protruding from in between his shoulder blades, Arslan saw the light go out of his eye, dead. Arslan bowed his head in solemnity, as the vision ended. Then he collapsed backwards within the darkness of the void he was floating in. His back arched involuntarily in pain, as he instinctively put a hand over his right eye, it felt like a blazing inferno. As the “fire burned,” he saw images of battles, wars, victories, defeats, friends, enemies, glories and tragedies. The images came in unclear and jumbled together, then the pain subsided and his vision cleared. .... He awakened standing right in front of the dais. As he looked down he noticed he was holding the Sword, its jewel glowing with power. A small blood drop, streaked down his face to drip on the floor. He pulled the blade of the sword toward his face, to see himself within the reflection of the blade. His right eye had been burned out of his head, that was the pain that he had felt. As he looked at the glowing jewel, he could almost hear, “The price has been paid. You may bear me." ++VERMILLION++ My Lord, Having spent the better part of a year, researching the relic in question, I have found nil definitive evidence of its origins. However, given the accounts recorded and the similarities to other relics in the galaxy, I humbly submit these three possible theories. I . The Sword is a weapon made during the Golden Age of Technology. Either it was found or given to the Void Panthers by someone of high rank within the Imperium. Records suggest it may have been ++REDACTED BY ORDER OF INQUISITOR GENERAL++ It should be noted, Lord Ferrus Mannus and his Xth, originally liberated Primordus during the Great Crusade in M31. It is documented that he spent several months upon the surface, records of his purpose cannot, as of yet, be found. II. The Sword originates from the Warp, and is possibly some sort of possessed weapon of unknown origin. The possibility that it may be influencing this Chapter, bears some serious consideration. The suspicion of this alone, is enough for the Ordo Malleus to call for their extermination, should this information be released to the greater Inquisition. The Void Panthers have yet however, to show any signs of taint that can be detected. This should be watched very carefully. III. There is some evidence to suggest the Eye of Primordus is an ancient piece of xenos technology known as a “Soul Stone.” Based on Chapter legend, the entity may have some sort of interest in helping the bearers, should they prove worthy. Rumors of such an artifact match accounts that this may be one of the accursed “Crone Blades,” of the Aeldari. Currently awaiting information from my Ordo Xenos agent: ++REDACTED++ Trivor Gent, Inq Inquisitor Trivor Gent, Ordo Astartes ++THE INFORMATION IN THIS DOCUMENT HAS BEEN SWORN TO THE MOST HONORABLE INQUISITOR GENERAL, AS TRUE, IN THE SIGHT OF THE SUPREME GOD EMPEROR OF MANKIND.++ ++USE OF THIS INFORMATION IS Restricted to EYES ONLY FOR AGENTS OF THE ORDOS, WITH A NEED TO KNOW++ ++ORDOS PERSONNEL MUST REQUEST ACCESS THROUGH THE OFFICE OF THE INQUISITOR GENERAL, IN WRITING.++ ++HAIL THE GOD EMPEROR OF MANKIND++ ++VERMILLION++
  5. Not long finished the new Lemartes, and while I am motivated I got a start on Astorath
  6. Not long finished the new Lemarres and while I am motivated, made a start on Astorath
  7. Not been around here for a long time! Back with my progress on the new Lemartes sculpt.
  8. Having been barely keeping up with the hobby for several years, Indomitus reignited my passion for 40k last year, so I decided to try to actually build a force. This time it will be Primaris space marines, but still my beloved 3rd Company of the Ultramarines. The plan is to build the complete company, including officers and attached specialists and a dreadnought, plus a ten-man Deathwatch kill team, and such a project needs a fresh thread, so here I am. In terms of bulding the company, I will be dividing it into combat squads, to avoid becoming overwhelmed or bored, and alternate those with Deathwatchers and officers, so that it will go Combat Squad > Deathwatch > Combat Squad > Officer > Combat Squad > Deathwatch... and so on. This should offer a decent balance between progress and sameness of models. I started an Intercessor veteran sergeant (the 30th anniversary model) as a one-off before I decided to make a full army, so I decided to finish him before doing the rest of the combat squad. If you visit the Ultramarines subforum, you may have seen him, but here he is again with one of the Necrons the 3rd is fighting: The Necron is really just a color scheme test model, not the start of an army, any time soon at least. The rest of Combat Squad Ardias is in progress, with their bodies only needing cleanup: The bolt rifle arms are coming along too, I just need to highlight the black and tidy up everything before gluing them on. Then it's just the other arms, backpacks and heads and then finishing touches. Of course, an Intercessor squad isn't the end of it. I have plenty of plans for all the squads and in particular the command cadre. I don't feel like typing out all the minute details of my plan that I've spent the last nine months overthinking, so for now I will just finish off with something black for now:
  9. “Last of a ragged house long bereft of lordship.....” Unknown author, Terra, M2 “Brothers, fellow warriors, We have sat in the shadows and have watched our legion descend into madness. We have endured the uncontrolled rage of our so called father. We have been shunned for our enduring loyalty to the emperor, banished to the corners of the galaxy to seek and destroy terrors that stalk the night. But our loyalty runs deeper, we lay down our lives for a vision vast in its ambition and millennia in its creation. A vision that is threatened by the actions of one who we once recognised as warmaster. It is clear to us now, that Horus has rebelled against the imperium. His reasoning is unclear but our gene father stands by his side, the loyal remnants of our legion lie slaughtered on the sands of Istvaan III. But we will not succumb to this heresy, and we will bring honour back to the name of our legion! We are shunned because we are feared and rightly so, for our fury comes from a deeper well, natural, innate, not manufactured by a fools design. We will endure and we will exact vengeance for those loyal to the XIIth, those murdered on Istvaan. For the emperor!” Endryd Haar. Extracts taken from a speech to loyal members of the XIIth legion under his command. M32. ——————————————— Greetings fellow warriors! Welcome to my new WIP log, I was intending to finish my iron hands and alpha legion projects before embarking on this, but my desire to start a new project has overcome my ability to focus. I’ve always found following what you enjoy in the hobby, rather than forcing yourself to do something you “should” do is more productive in the end! Ever since we saw the first images of betrayal and the models that accompanied the release, I have always wanted to start a world eaters force. The Typhon in glorious blue and white was such an awesome sight to behold! Even before that, I remember reading various index astartes articles about the traitor legions before their fall to chaos. Alas, I was distracted by bringing my 40k iron hands into the 30k universe and more recently by the beautiful metallic alpha legion airbrushed paint schemes. But now I return to what first drew me into the heresy, the XIIth legion. I’m a loyalist at heart (I know, I know), and reading about Endryd Haars background really got me inspired to produce a loyalist world eater force. He has so much character and the mystery of his background is intriguing. He is also a force to be reckoned with on the tabletop..... So this is the start of my loyalist world eater blog, with a twist. I will be using the blackshield rules to represent the force on the table. The Chymeriae rules (option 3: Fleet, fear and rage) really represent them well, still ferocious but subtlety different to their world eater kin and distrusted by everyone around them (no allies). I also couldn’t resist the modelling opportunity of having marines wielding chain axes and shotguns! I aim to slowly build a 2000 point list, which you can peruse here: http://www.bolterandchainsword.com/topic/361713-blackshields-endryd-haar/?do=findComment&comment=5472970 The force will be modelled and painted in the time just after Nuceria and the legions reorganisation after the discovery of Angron. So they will be painted in the blue and white of the XIIth legion. I hope you enjoy it as much as I am! Cadmus.
  10. Hi there people of the BnC! I've been lurking for quite a few years and have mostly enjoyed the WIP section of the Forge. I subscribed to Conquest as it launched in France last year and have started painting after finally coming up with a color scheme and name for my diy Chapter the Void Cuirassiers. Time permitting I may write a little backstory for the chapter, but first a little backstory on me ! I started Warhammer 40k in 3rd edition and remember the transition to 4th and the introduction of the new plastic terminators and plastic space marine multipart captain, which were the last miniatures I bought. I sort of dropped out of the hobby and moved on with my life but my collection was waiting for me at my parents house and I thought I'd return to the hobby when my kids would be older. Unfortunately, my parents house burned down in 2013, and as the fire started in my old room... almost all my collection was lost. My father and uncle somehow managed to salvage a few minis though (I may post pictures of those later). Now my eldest is 10yo and Conquest was a great opportunity to get back to the hobby. The idea is to stick with what is included in the conquest series, so miniatures may take some time to get finished as I don't have all the paints necessary. Aaaaaanyway, (sorry for the long read), here's my first test model, a sergeant based on the easy to build intercessor sergeant from Conquest, with weapon and head swap (salvaged from my old burned down minis) a focus on the chapter emblem, representing a cuirass (may need some highlights but as I already said, I don't have all necessary paints yet and the terrain from conquest at this point (I never had this much terrain when I was young!) those were sprayed with a cheap silver paint followed by a black spray and a wash of nuln oil a few experiments with barrels from left to right : silver spray and nuln oil followed by agrax earthshad, red spray + nuln oil and agrax with details in retributor gold + agrax, same as the first three, abaddon black + leadbelcher drybrush ammo boxes following the conquest painting guide Feel free to comment and point me in the right directions if you see room for improvement (and there is plenty!)
  11. This has been updated to an overall collection/WIP Log, and not just dedicated to my custom chapter of Space Marines. The main focus here will still be my chapter, but I don't have enough of anything else to justify (in my mind, at least) giving any of those projects their own WIP thread, except maybe the diorama. Sanguine Gargoyles: Primaris units Lemartes; needs assembly and painting Death Company w/Jump Packs; need assembly and painting; add Sanguinary Guard wings Stormraven - 'Charon,' Death Company; mostly assembled, needs painting Firstborn Units (All models need to be primed and painted, but some need to be stripped first) Apothecary/Sanguinary Priest; fully assembled (High Priest Armand) Astorath, counts-as (old metal Asmodai model); fully assembled (Castellan Philippe) Captain w/ JP&TH/SS; fully assembled (not WYSIWYG) (Champion Ishtah, 1st Flight) Chaplain (on foot); fully assembled (Chaplain Astehn) Chaplain in Terminator Armor: needs storm shield (Venerable Chaplain Kanata) Chaplain w/ Jump Pack; fully assembled (Chaplain Astorius) Librarian/Librarian in Phobos Armor/Mephiston, counts-as (old metal Tigurius model); needs pistol arm (Chief Librarian Pellegrino) Commander Dante (old metal model); needs jump pack (Chapter Master Lucian) Lemartes (old metal model): needs jump pack (Angelo, Living Martyr) 5-man Death Company squad w/ Jump Packs; fully assembled 5-man Death Company squad w/ Jump Packs; needs jump packs 10-man Death Company squad on foot (assault-y, not bolter boys); fully assembled 5-man Terminator Assault Squad w/ TH/SS, counts-as (Grey Knights Terminator models; they're modeled with the ranged weapon options, so I may also run them as a shooty Terminator Squad occasionally as well): needs all arms (Vanguard Squad Lamonte, 1st Flight) 6-man or 2x 3-man Sanguinary Guard; needs jump packs (Baelin, Damascus, Eshmel, Karleo, Mikael, Thalastaen) 5-man Scout squad; fully assembled (Squad Argastian, 2nd Flight) 10-man Sternguard Veterans squad; fully assembled (Squad Lorenzo, 1st Flight) 10-man or 2x 5-man Vanguard Veterans squad; needs jump packs (Squad Gasparo, 1st Flight) Death Company Dreadnought; fully assembled and primed (Draugr) Miscellaneous Projects: McFarlane figures Assault Intercessor; Captain Raphen - Needs Death Company and/or Blood Angels-style decorations, plasma pistol, and power/relic sword; Repaint in Sanguine Gargoyles' Death Company colors Hellblaster; Sergeant Olivius - Needs Blood Angels-style decorations and plasma pistol; Paint in Sanguine Gargoyles chapter colors Intercessor; Brother Makoa - Needs chainaxe and eviscerator, and studded helm and left pauldron (shark/islander-style decorations also, if they can be found); Paint in Carcharodons chapter colors Battle Sister; Sister Heterina - Paint in Order of the Shrouded Martyr colors Necron Warrior; Unnamed Necron Warrior #42 - Paint in [Custom Dynasty] colors "Honor of the Old Ones" Diorama 1 Necron Lord (old metal model) 3 Lokhust Destroyers 11 Necron Warriors w/ Gauss Flayers 3-ish bases' worth of Scarabs Seraphon Saurus Oldblood Chaos Space Marines 1 Terminator Chaos Lord 1 Sorcerer Lord 10 Legionnaires 5 Noise Marines 5 Warp Talons WIP Pictures Index Astartes: Sanguine Gargoyles
  12. Greetings! Long time lurker of this part of the forum. I have my lair in the Dark Angel-section, but I've been working on various projects unrelated to them. Since I'm not interested to keep making new threads for every new faction I delve into, I'll concentrate them all in this place. Expect projects on Dark Angels, Consecrators, Goliaths (Necromunda), Guardsmen (KT) and some Imperial Knights (for fun). More projects depend on how bad my self control is. Since it's the start of a new thread, some pictures of the current collection are in order. I'll post them up when I get the chance to make some pictures. I'm a mediocore painter and a terrible photographer, so please don't be too harsh First up, the lads who started it all. I haven't painted Dark Angels for years. My side project of the Consecrators grew out to become my main project, dwarfing my current force of the Green Lads. They're still in my collection as extra's, but they're more or less finished, since I have no intention to paint more Dark Angels. My very first model! All of the Greenwing. And my Deathwing More to come!
  13. January 2024: Thanks for visiting! 2024 updates start on page 20. What you'll find before you is my one and only thread collecting my works in progress in chronicling the travails and travels of my Adeptus Astartes Chapter, the Sentinels. Unfortunately some of my older photos have been lost to the ravages of time and Photobucket, so if you're a new visitor to my pile of shame... Welcome! Feel free to skip to the last page for my most recent stuff, and then backtrack as far as you care to from there! Trust me, it's easier...
  14. So I've been posting in the Guard forum for the better part of two years now (or something close to that) so I figured it's about high time I showed off my own homebrew guard force, the 53rd Army Group. The fluff is still TBD so I won't put any here, just some photos of a few models. Also I haven't a clue how to set up a spoiler so forgive the post length. To start with here's some bullgryns (I realised after glueing one shield on I should magnetise them so that's why the other two are lacking their's) Here's the CCS of the Cadian 1st Regiment's Alpha Company, the Officer Commanding, Major Fel is the one missing a hand (the power maul fell off (yes I see the irony)). The powerfist is his No 2 an as of yet unamed captain. Here are two images of Colonel Jakob Stern, OC Cadian 12th Armoured Regiment (I play him as Pask) and his command vanquisher the "Thesius" And finally the CCS plasma gunner from what remains of the Armageddon 119th Steel Legion (so it's not just Cadians) Anyway thanks for looking, I'll try and throw up another update tomorrow.
  15. A while back I experimented with some new Space Marine paint schemes and found one I liked. I just was happy with the one I had originally chosen. I finally let loose the arrow to land where it may. Now at this point I have a conundrum. Is the red bolter housing too busy; should I go with a more neutral off-black? The squad and chapter markings are going to be red, if that makes a difference.
  16. I sold off a ton of old models on ebay recently (with more to sell soon). Like any rational adult, I decided to use some of that money to buy a titan. Ended up getting a Revenant because I wasn't sure if the Phantom was too much for me. I've barely started working on it but it's already been a lot of work so I want to keep track of it. To start with, I wanted it standing victoriously over something. I have some vehicles I printed for marines, which is an army I've given up on. Since I don't want to sell models I printed using someone else's designs, I decided to chop up one for the Revenant to be standing on. I wanted to cut this along the red line. Cutting this ended up being harder than I expected. I wanted to clamp it and use a power saw, but I couldn't do that safely so I tried a handsaw which took forever so I gave up. I ended up just pressing it into an orbital sander at an angle. That worked much better (though I ruined 2 sheets of sandpaper, which I'm 100% fine with). The front rail thing broke off when I was sawing it but I can either reattach it or have it in the dirt nearby, whatever I think works better. I built this foot on the top of the wreck (though it isnt glued on yet) so that the heel and toe would fit better on the uneven surface, but I honestly don't think that mattered at all. I only used super glue (not epoxy) due to the small size of the connector bits so I hope that holds. But to be honest this whole model doesn't weigh that much so I think it should be fine. This is where I left off last night. I pinned the shin to the foot with 1/8" brass rod which is probably overkill but that seems fine. Very glad I got a nice pen drill last year, I hate drilling resin by hand! I'm hoping to build the other leg (to stand flat on the ground beside the wreck) tonight, if I have time.
  17. Hi All! I have not ventured into this forum much despite owning a few Inquisitors, I usually keep them more aligned with my IG collection and WIP as they generally don't have their own retinue. I had been holding out for a dedicated Custodes subforum and now with the release of the new FW Beta rules for ALL the units I've decided now is the time to start this thread. I do have a fairly reasonable collection so far, albeit mostly unpainted. I blame that on deciding to go with the Solar Watch colour scheme... The guys have sooo much detail... I do think it is worth it in the end. My hobby goals for this year are to finish some random guard projects I haven't completed and then focus on getting a painted and playable Custodes army. Some pic's of my collection so far My initial purchase I actually have Trajann at a semi decent TT quality, but apparently not uploaded any pics of him yet I've built most my bikes! Although I do have 1-2? boxes left to build since I did these... My first bike and scheme testing, Vallejo colours helped me achieve the ivory and gold I wanted The Terminators are possibly some of my most favourite models in 40k atm And this is essentially my only fully painted model in a year or so of collecting... My xmaspresent from last year Which is now doubly so thanks for FW's release today! He's already washed, ready to assemble and magnetise Over the long weekend last week I managed to build 10 Custodians to finish of my battalion requirement I already had assembled and magentised 1 box, these guys I didn't bother with Local store had a 40-50% clearance sale on GW the other week picked up some more models that I probably didn't need... Hopefully will order some of the new Venatari soon too Having finally kicked off this thread, I hope it spurs me more to finish this army sooner! And for those wondering
  18. So, this is my first thread here on the B&C and for it I'll be documenting progress on my latest army, the Alpha Legion (30k) So here goes nothing: First up my Praetor Now the autocannons: Thanks for taking the time to look, C&C welcome Apologies for poor quality, only camera I have is my phone
  19. This is where I'll post stuff for my Aeldari of all persuasions. I've been working on the Anger & Arrogance event, so let's start this thread with my latest vow (#5 for those keeping track). Vow 5 I'm also considering how to paint future craft world models. I've extended my galaxy pattern to wave serpents so think new craft world faction is in the works. I'm leaning towards gray with teal accents. I tried purple and daemonette hide, but didn't get the look I wanted. I've got a bunch of stuff including: the new combat patrol a guardians box a rangers box 2 boxes of banshees an autarch box On the drukhari side, I've got one and a half combat patrols to paint. I am not pleased with my prior custodes color scheme, so am looking to use a complement to the craftworld colors - possibly teal with orange or light blue highlights.
  20. Got these models primed this morning. My favorite is the web jumper model so I'll probably paint him last. I'm wrapping up some guardians. These will be next in line. Thanks for looking.
  21. Threw this together via bitz I had: archon, void weaver, and death jester kits. I'll run this model as a character in my corsairs army. Sort of a death jester homage. I hope to get it primed this week but have no idea when I'll get started on the paint phase. Thanks for looking.
  22. So i've recently taken the plunge and decided to get involved with the Sisters. All my other armies are Imperial factions, and given the lockdown situation here in the UK, I thought it was the perfect time to start a new army. I'm also going to try and convince my other half to have a game, and what better way then her having a far future version of herself on the tabletop. I recently got the Codex and a Canoness, as my first/test model. Again, I let my girlfriend pick the paint scheme and we ended up with this... So i've just placed my second order, got a box of sisters and repentia on the way. I've drawn up a few lists at points values, so I'm working towards my first 500 points now. After next pay day I plan to pick up another box of sisters and Celestine so i have a enough models for a battalion and expand from there. I've gone for a homebrew Order so I can run them as any Order in game. I'm also cooking up some fluff for them, just background, so I'll post that at a later date. Any advice for a new start is more than welcome of course. Thanks
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