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  1. Hey all. I'm just starting up a Leagues of Votann army and thought I'd start up a blog here. In that blog I'll probably post not only my lore and background for the units, but also some battle reports (I'll be taking the Kin into battle next month in a small local league). Here, in this thread, I'll probably just put up pictures of my finished units and maybe some WIPs if I have any unique ideas come to mind. Just as a quick heads-up, my army will be themed around Ironkin, so I may only have a couple of non-bubbleheaded guys in the entire force. Anyway, here's my first completed model, an Einhyr Champion.
  2. Hi there people of the BnC! I've been lurking for quite a few years and have mostly enjoyed the WIP section of the Forge. I subscribed to Conquest as it launched in France last year and have started painting after finally coming up with a color scheme and name for my diy Chapter the Void Cuirassiers. Time permitting I may write a little backstory for the chapter, but first a little backstory on me ! I started Warhammer 40k in 3rd edition and remember the transition to 4th and the introduction of the new plastic terminators and plastic space marine multipart captain, which were the last miniatures I bought. I sort of dropped out of the hobby and moved on with my life but my collection was waiting for me at my parents house and I thought I'd return to the hobby when my kids would be older. Unfortunately, my parents house burned down in 2013, and as the fire started in my old room... almost all my collection was lost. My father and uncle somehow managed to salvage a few minis though (I may post pictures of those later). Now my eldest is 10yo and Conquest was a great opportunity to get back to the hobby. The idea is to stick with what is included in the conquest series, so miniatures may take some time to get finished as I don't have all the paints necessary. Aaaaaanyway, (sorry for the long read), here's my first test model, a sergeant based on the easy to build intercessor sergeant from Conquest, with weapon and head swap (salvaged from my old burned down minis) a focus on the chapter emblem, representing a cuirass (may need some highlights but as I already said, I don't have all necessary paints yet and the terrain from conquest at this point (I never had this much terrain when I was young!) those were sprayed with a cheap silver paint followed by a black spray and a wash of nuln oil a few experiments with barrels from left to right : silver spray and nuln oil followed by agrax earthshad, red spray + nuln oil and agrax with details in retributor gold + agrax, same as the first three, abaddon black + leadbelcher drybrush ammo boxes following the conquest painting guide Feel free to comment and point me in the right directions if you see room for improvement (and there is plenty!)
  3. So every edition I kind of remix and make sure my IG is legal. With this I also add to it new units and models depending on what I’ve gotten over the years and ideas I’ve had to finally work on with time. The current expansion is introducing felinids into the mix as I found a nice set of heads/tails for the army and access to a 3d printer. So a large portion of new infantry to this point will be felinid in some respect. Lore wise it gets a little heretical. One of the Tech Magos that runs my admech/Knights force decided to try and copy the DKoK Vitae Womb process, but with her own abhuman genes. Rumor has it she is working to create enough for a functioning colony, but those are only rumors. Well kind of, basically the new abhuman population wants (or needs) to be proven useful to the sector lords and nothing is better than a disposable army you can send Ministorium as a tithe instead of your own populace. So basically I’m going to slowly ‘phase out’ the human guard for the felinids as they take up the mantle of tithe troops. Models/parts are from an alternate regiment I found called the Winterguard. After getting a few dozen prints via etsy, the original artist started selling the STLs so here we are. In this blog I’m going to do my best to document games and new recruitments into my guard force. Important Persona (Named characters) Major Vladilena Ezdeath (Lord Solar) Human commander and veteran of several conflicts, she was tasked with watching over and commanding the newly formed Felinid force and help with their integration into the Confederation of Teradox’s armed forces. (WIP version) Captain Turmoil (primary HQ) Felinid commander, one of the most veteran of those serving in Teradox’s forces. She is currently leading the front line company for the 386th. I plan to make another PF weidling felinid commander from the Kreig command kit once I get my hands on it to use when I play at GW, otherwise I use the model shown below. Hardu-11 (Turmoil bodyguard unit, Orgyn BG) (Writer’s note: I’m note too sure what I want to do with this guy just yet. I’m still deciding if the Ambot based Orgyn BG are AI controlled robots or heavy armour clad catboys.) Genetor Ilmurinen Role: Tech Preist - Biomechanical - Primary overseer of the Vitae Womb project, code name Project Behneko For reports that I’m hopefully going to add here I figured a renaming of the units would give a little flavor Amur units - DKoK Náshdóíłbái - catachan (not sure if I’ll ever do these honestly) Caitian - Cadian Current projects: Enclosed Basilisk: So pieced this together, used a heavy bolt rifle as the heavy bolter analog. I don’t have the crew done yet as I want something special and have to piece together and print a few STL files to get my crew models. Heavy Artillery: I forgot to spray the gun/mount/base when I did my last primer run. I’m replacing the Krieg models with cadians. For this one I have the loader, trigger girl and a guard for the base. Next one I’m thinking of doing a loader, spotter, and mechanic trio. I did build the heavy siege gun, quad launcher and missile battery so I can swap them IF i wanted to, but the heavy siege gun is my goto. Hydra Flak Tank: This one is nearly done, just have to fix the gun (popped off during test assembly) paint the gunner and finish the oil coat. Some battlefield and unit pictures
  4. A bit of lore, as I start on a new project. Got a few bits ordered on the way now to choose a scheme. Keeping in the theme, I might go for a darker red, with black as a secondary colour and golden highlights.
  5. Weekly Update #3 Ok, so going to swap the updates from Thursday to Monday cause CP league is on Sunday and it gives me the weekend to get more stuff done. Right now nothing much. Guardians are done, will get picture after CP is done fully since it was just some minor fixes from last week’s picture. It might be a while since in double checking I can’t find the riders for two of the bikes. I don’t want to take from the new sprues, so will continue looking for a while longer. As a taste I am working on a squad of Death Riders that I’m using as proxy for Rough Riders in my games. Later they’ll allow me to field the DKoK CP. Also did build the Turox to standard for the Strike Platoon CP. I’m hoping to get a game in or two this Sunday. Last Sunday the store was closed due to snow. At least I’ll try and get pictures of the other four finished CPs. Thanks for reading.
  6. Para__Digm

    Stormrider

    My Stormrider for Logan Grimnar - Work In Progress
  7. A while back I experimented with some new Space Marine paint schemes and found one I liked. I just was happy with the one I had originally chosen. I finally let loose the arrow to land where it may. Now at this point I have a conundrum. Is the red bolter housing too busy; should I go with a more neutral off-black? The squad and chapter markings are going to be red, if that makes a difference.
  8. Having been barely keeping up with the hobby for several years, Indomitus reignited my passion for 40k last year, so I decided to try to actually build a force. This time it will be Primaris space marines, but still my beloved 3rd Company of the Ultramarines. The plan is to build the complete company, including officers and attached specialists and a dreadnought, plus a ten-man Deathwatch kill team, and such a project needs a fresh thread, so here I am. In terms of bulding the company, I will be dividing it into combat squads, to avoid becoming overwhelmed or bored, and alternate those with Deathwatchers and officers, so that it will go Combat Squad > Deathwatch > Combat Squad > Officer > Combat Squad > Deathwatch... and so on. This should offer a decent balance between progress and sameness of models. I started an Intercessor veteran sergeant (the 30th anniversary model) as a one-off before I decided to make a full army, so I decided to finish him before doing the rest of the combat squad. If you visit the Ultramarines subforum, you may have seen him, but here he is again with one of the Necrons the 3rd is fighting: The Necron is really just a color scheme test model, not the start of an army, any time soon at least. The rest of Combat Squad Ardias is in progress, with their bodies only needing cleanup: The bolt rifle arms are coming along too, I just need to highlight the black and tidy up everything before gluing them on. Then it's just the other arms, backpacks and heads and then finishing touches. Of course, an Intercessor squad isn't the end of it. I have plenty of plans for all the squads and in particular the command cadre. I don't feel like typing out all the minute details of my plan that I've spent the last nine months overthinking, so for now I will just finish off with something black for now:
  9. Hello and thank you for looking. I wanted to start a thread to document the building of my Death Guard Legion set during the Horus Heresy. I have been a huge fan of the setting since reading about it in the 40k 2nd edition Chaos Codex. The harrowing tale of the once noble & stalwart Death Guard marines succumbing to the sick & twisted pestilence of Nurgle just captivated me and I have been a fan of them ever since. Some of these first images are from my heresy30k invisionzone thread which I will recreate here. I welcome any comments or crits you might have.
  10. +DataRequest: HIVEFLEET\NIHILUS\LEVIATHAN\JABBERWOCKY... ... ... +INQUISITORIAL SANCTION REQUIRED.... ...=][= +ACCESS GRANTED. WELCOME BACK INQUISITOR... ++HIVE FLEET JABBERWOCKY++ Welcome to my attempt to get into the Hive. I have a small Tyranid army from a long time ago that never really got off the ground when I discovered chaos, but I've always wanted to have one. Now, 8th 9th ed, and being out of uni and having a real job means all my wishes come true. After reading the WHCommunity article on nids, and feeling some of the buzz, I went and picked up a Start Collecting! set from a GW, and then managed to score the last Brood Progenitor in stock at my FLGS. Between these and all the Tyranids that come bundled with Blood Angels boxed sets, I have a decent force to start me off. ++The Current Disposition of Hive Fleet Jabberwocky++ Assembled/Undercoated/Painted Leader Beasts (HQ) 'The Consuming Wraith' - Hive Tyrant Warrior Prime (1) 'The Wail of Ballan'Tar' - Neurothrope Trygon Prime (1) Tervigon (1) Neurotyrant (1) Tyranid Prime with Wings (1) Ymgarl Strain (Genestealers) Brood Lord 'The Icharan Dread' (1) Genestealers (16) Brood Beasts (Troops) Warrior Brood (3) Termagant Brood with Fleshborers (20) Termagant Brood with Devourers (16) Hormagaunt Brood (25) Gargoyles (10) Ripper Swarm (3) Barbgaunts (5) Neurogaunts (11) Specialist Genus (Elites) Lictors (3) Zoanthrope Brood (6) Venomthrope on foot (1) Venomthrope Brood (3) Von Ryan's Leapers (3) Maleceptor (1) Harassment Species (Fast Attack) Spore Mines (24) Ravener Swarm (6) A Parasite of Mortrex (1) Destroyer Beasts (Heavy Support) Hive Guard (3) Screamer Killer (1) 'The Elder Talon' - Tyrannofex Hive Guard Alpha Pack - note dermal enhancements (3) Carnifex (1) Belial's Bane - Exocrine/Haruspex (1) Mawloc (1) Screamer Killer (1) Psychophage (1) Flyer/Transport Harpy (1) Tyrannocyte (1) The following Imperial forces have lost troops and materiels to the onslaught of the Hive Fleet Leviathan Tendril designated 'Jabberwocky': The Blood Angels; The Grey Lizards; Drukhari Raiding Force; Custodes; The Emperor's Children; Cadians; Orks Imperial Knights My big grey pile of Nids to paint ------------------- Original First Post My initial messing around with schemes, which are spoilered below if anyone wants to see I ended up settling on the blue skin, white carapace scheme, but with a little purple in the recesses. Currently to my name, I have a painted Hormagaunt, Warrior and Ripper Swarm. Thanks for looking!
  11. "With my own hands I tore my way from hell itself to sate my rage upon you" Hey everyone, have lurked on this site since I was a small lad and I finally believe its time to share with you all an army project of mine, my black legion warband, The Unbroken Vow. I have a sizeable force already but this is definitely ongoing and not just a show case. but for the sake of trying to show you guys the journey so far I'm gonna try and post in the order I built and painted the minis first up the first Chaos space marine squad This was the first squad I painted after first getting back into Warhammer after a long time away. this black Legion army really means alot to me as it helped me get over alot of really hard times a few years ago when I was struggling through some irl trials and tribulations, I always loved the Word Bearers and they will always be my favorite Legion, but I read ADBs black legion books and the themes of renewal and escaping the past really resonated with me personally and I did something I had never thought I'd do, paint an army that is actually on the box! as these models were my first time back their paint is a little wonky but I still love them! The Champion more pics to come soon, once I figure out the best way to go about not making my photos destroy the file size
  12. The Shrikeborn Warband of the Night Lords Legion Commander: Stained Lord Tovach Carrow Doctrine: Precision terror strikes, aerial decapitation raids, psychological warfare “We are not monsters. We are the memory of justice, sharpened into a talon.” — Stained Lord Tovach Carrow, before the Fall of Virex Spire The Shrikeborn are a feared Night Lords warband known for their surgical terror strikes and Raptor-led aerial assaults, but unlike many of their kin, they are not wholly consumed by madness or daemonic corruption. They are led by Tovach Carrow, the Stained Lord, a warrior who bears the weight of Nostramo’s fall like a chain around his soul. Carrow is a paradox among the Night Lords: a killer who mourns, a terrorist who remembers justice. Once a noble enforcer on Nostramo before its collapse into anarchy, he has never forgiven himself for the role he played in the Legion’s descent. His warband, the Shrikeborn, reflects this duality- ruthless in execution, yet measured in purpose. They strike only military targets, avoid civilian massacres, and leave behind symbols of judgment, not chaos. The Shrikeborn descend from the skies like shadows given form; Raptors and Warp Talons screaming through the air, sowing panic and confusion. But where others revel in slaughter, Carrow’s warriors operate with cold precision, often targeting enemy commanders, psykers, or morale units to break the will of the foe before vanishing into the night. The lightning-shrouded forms of most Night Lords is absent among the Shrikeborn, their dark blue armor only adorned with the trophies of those judged and found wanting. Carrow’s title, Stained Lord, is not a boast, but a burden- a reminder of the blood on his hands, and the honor he strives to reclaim in a galaxy that has long since forgotten it. Origins and Philosophy The Shrikeborn are a splinter warband of the VIII Legion, the Night Lords, forged in the aftermath of the Horus Heresy by survivors of Nostramo’s destruction and the Legion’s fragmentation. Led by Stained Lord Tovach Carrow, a former enforcer and assault sergeant, the Shrikeborn are unique among their kin for their measured use of terror and their rejection of wanton slaughter. Where many Night Lords have descended into madness, daemonic worship, or nihilism, the Shrikeborn cling to a fractured code of honor: a belief that fear is a weapon to be wielded with precision, not indulgence. They strike from the skies with Raptors and Warp Talons, but their targets are chosen with care: command structures, psykers, oathbreakers, and those who spread false justice. Notable Engagements The Fall of Hive Virex A textbook Shrikeborn operation. Raptors under Claw Leader Narvok severed the hive’s command structure in under seven minutes. The Dirgebound followed to execute the remaining leadership. No civilian casualties were recorded—only silence and fear. The Burning of Kharon’s Reach A rogue Inquisitor had begun experimenting on captured Night Lords gene-seed. The Shrikeborn launched a retaliatory strike, eliminating the Inquisitor and his retinue. Carrow personally executed the Inquisitor in a public square, broadcasting the act across the system. The Siege of Varnak Spire A prolonged engagement against a Black Templars crusade. The Shrikeborn fought a defensive war of shadows and attrition, ultimately retreating with minimal losses after assassinating the Templar Castellan. Current Disposition: Mercenaries of the Ebon Word In the current era, the Shrikeborn operate as mercenary allies of the Ebon Word, a Word Bearers warband known for their dark sermons and loyalty to the Despoiler. Though ideologically opposed, the alliance is one of mutual utility: The Ebon Word provides access to forbidden knowledge, relics, and warp routes. The Shrikeborn offer elite strike forces capable of surgical terror raids and precision decapitation strikes. Carrow tolerates the Word Bearers’ zealotry only so far. He forbids daemonic possession within his ranks and has executed several Ebon Word cultists for attempting to “bless” his warriors. The alliance is tense, but effective, a pact of necessity, not belief. The Shrikeborn are currently deployed in the Terraic Marches, a region of blessed Imperial cathedral-worlds and hive-planets, where they serve as shock troops and assassins for the Ebon Word’s crusade against the Imperium’s domineering Ecclesiarchy. Structure and Key Figures Stained Lord Tovach Carrow – Commander and moral anchor of the warband. A figure of mournful dignity who seeks to preserve a shadow of the Legion’s original purpose. Headsman Kordesh – Master of Executions, ritual killer and enforcer of internal discipline. Flaymaster Amathys – Warp Talon leader, a warp-touched predator who retains a flicker of loyalty and lucidity. Claw Leader Navir Xikas – Chosen leader, tactician and executor of Carrow’s will. Claw Leader Sarran Narvok – Raptor commander, master of aerial terror tactics and psychological warfare. The Dirgebound – Contekar Terminator cadre, silent and relentless, deployed for final judgment. Legacy The Shrikeborn are feared not for their brutality, but for their restraint. In a galaxy of excess and madness, they are a reminder that terror can be a scalpel, not just a hammer. They are the last echo of Nostramo’s justice, twisted, bloodstained, but not yet broken.
  13. “Last of a ragged house long bereft of lordship.....” Unknown author, Terra, M2 “Brothers, fellow warriors, We have sat in the shadows and have watched our legion descend into madness. We have endured the uncontrolled rage of our so called father. We have been shunned for our enduring loyalty to the emperor, banished to the corners of the galaxy to seek and destroy terrors that stalk the night. But our loyalty runs deeper, we lay down our lives for a vision vast in its ambition and millennia in its creation. A vision that is threatened by the actions of one who we once recognised as warmaster. It is clear to us now, that Horus has rebelled against the imperium. His reasoning is unclear but our gene father stands by his side, the loyal remnants of our legion lie slaughtered on the sands of Istvaan III. But we will not succumb to this heresy, and we will bring honour back to the name of our legion! We are shunned because we are feared and rightly so, for our fury comes from a deeper well, natural, innate, not manufactured by a fools design. We will endure and we will exact vengeance for those loyal to the XIIth, those murdered on Istvaan. For the emperor!” Endryd Haar. Extracts taken from a speech to loyal members of the XIIth legion under his command. M32. ——————————————— Greetings fellow warriors! Welcome to my new WIP log, I was intending to finish my iron hands and alpha legion projects before embarking on this, but my desire to start a new project has overcome my ability to focus. I’ve always found following what you enjoy in the hobby, rather than forcing yourself to do something you “should” do is more productive in the end! Ever since we saw the first images of betrayal and the models that accompanied the release, I have always wanted to start a world eaters force. The Typhon in glorious blue and white was such an awesome sight to behold! Even before that, I remember reading various index astartes articles about the traitor legions before their fall to chaos. Alas, I was distracted by bringing my 40k iron hands into the 30k universe and more recently by the beautiful metallic alpha legion airbrushed paint schemes. But now I return to what first drew me into the heresy, the XIIth legion. I’m a loyalist at heart (I know, I know), and reading about Endryd Haars background really got me inspired to produce a loyalist world eater force. He has so much character and the mystery of his background is intriguing. He is also a force to be reckoned with on the tabletop..... So this is the start of my loyalist world eater blog, with a twist. I will be using the blackshield rules to represent the force on the table. The Chymeriae rules (option 3: Fleet, fear and rage) really represent them well, still ferocious but subtlety different to their world eater kin and distrusted by everyone around them (no allies). I also couldn’t resist the modelling opportunity of having marines wielding chain axes and shotguns! I aim to slowly build a 2000 point list, which you can peruse here: http://www.bolterandchainsword.com/topic/361713-blackshields-endryd-haar/?do=findComment&comment=5472970 The force will be modelled and painted in the time just after Nuceria and the legions reorganisation after the discovery of Angron. So they will be painted in the blue and white of the XIIth legion. I hope you enjoy it as much as I am! Cadmus.
  14. Arikel

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    From the album: Arikel WIP pics

    © None

  15. CHAPTER CULTURE: The Forge Sentinels claim to be a Salamanders successor, founded during the 25th founding. though all records of their founding are lost. the chapter is fleet based, never having had a homeworld. they recruit from any world they come across. The chapter worships archeotech, viewing it as the purest form of the Omnissiah’s will. Dreadnoughts, in particular, are revered as divine vessels, a sacred fusion of warrior and machine, granting ascension through mechanical eternity and power. They claim Their mission to reclaim lost tech and knowledge was mandated by the High Lords themselves, to bypass the bureaucracy and greed of the Mechanicum. but there is no proof of this claim. APPEARANCE: The standard sentinel armour colours are: dark gray legs and chestplate. lavender shoulders, arms, helm, and powerpack. a golden trim. and dark green lenses is their helmets. the Veterans are marked by the same colours as the standard battle-brother but trade the lavender for a dark red. they wear their company number on their right shoulder, and chapter symbol on their left shoulder. with no denotion of squad type or squad number. sergeants and lieutenants are denoted by a dark red galea placed on their helmet upon receiving their promotion. PREFERRED TACTICS: the chapter exclusively makes use of old heresy-era armour, and dreadnought chassis. the chapter has an exceptionally large amount of breacher shields and dreadnoughts Their melee arsenal includes almost exclusively power weapons. the sentinels viewing themselves to high for standard chain-weapons. this causes the chapter to have a smaller amount of melee troops. Exept for Chaplains, who exclusively use chainweapons to show the brutality of their role. They specialize in swift, overwhelming assaults and boarding actions. using vox interference and elite sniper units for support, scouting and destabilization. CHAPTER HISTORY: CHAPTER HISTORY: 378.M41. The chapter is founded during the 25th Founding. The first Forge Master is appointed, and The Apokálypsis Omnissiah is written by the first Forge Master. 397.M41. The 1st archeotech Pilgrimage is declared. The first Pilgrimage’s objective was to scavenge the Beta-Garmon cluster, also known as ‘’titan death’’ for its ancient ship parts, helping repair and enhance the Casket Forge. as well as gaining the Sentinels a large amount of Breacher shields, influencing their doctrine to this day. 404.M41. The Casket Forge is discovered, and restoration begins. 406.M41. Varnak passes the Aspirant trials. 457.M41. The 1st Pilgrimage ends. 532.M41. The 2nd Pilgrimage is declared. The second Pilgrimages objective was to reach and plunder the Mythical Istvaan system. a mission made difficult by a Iron Warriors warband that was occupying the system. But the chapter remained steadfast, retrieving a high amount of heresy-era weapons and armour. 638.M41. The 2nd Pilgrimage ends, the first Forge Master resigns, and the second Forge Master is appointed. 644.M41. The former, first Forge Master, following years of descent into isolation and madness, takes his own life. 645.M41. The Libraricus heresy. The Libraricus heresy took place shortly after the death of Kryllos Cadmus. where most of the Chapter’s Librarians went crazy, and started killing any living thing in their proximity. the heretics were exterminated, taking their cost in blood. following this, the Libraricus was abolished. 651.M41. The Casket Forge’s restoration finishes. 657.M41. The 3rd Pilgrimage is declared. Most of the third Pilgrimage has been mostly redacted. but it is known that its objective was to reach the T’au Empire, to collect and archive their technology. making a stop to scavenge the hallowed halls of Calth on the way. 976.M41. The 3rd Pilgrimage ends. 996.M41. The Chapter Schism. Varnak is appointed the third Forge Master, and starts the Reforging. The Chapter Schism took place shortly after the 3rd pilgrimage. where, after a ‘disappointing’ end to the 3rd pilgrimage, a large portion of the chapter started losing faith in the Apokálypsis Omnissiah and wanted to go traitor. this resulted in a bloody civil war within the chapter. although the traitors outnumbered the loyalists, after Varnak slew the traitor Forge Master, the traitor movement was crippled and were swiftly exterminated. this left the chapter almost entirely destroyed. with barely a company of marines remaining. 061.M42. The reforging ends, and the chapter is at decent strength again. and a joint operation begins with the [TBT] against a small force of hive fleet Jormungadr. The reforging took place directly after the Chapter Schism. where the remaining members underwent the Rubicon Primaris. And now Forge Master Varnak rebuilt the chapter. the instatement of the Ordo Novitaé was one of his biggest changes. 065.M42. Evander Valerius is discovered, and earns the title of Chapter Champion. TITLES, RANKS AND UNITS: Forge Master The Forge Sentinels Chapter Master equivalent. they are chosen not only on tactical acumen and martial prowess but also on forging skill. Helms Master The Helms Master is the admiral and helmsman of the Casket Forge, they oversee the day to day operations aboard the void-ship, and commands all fleet engagements. this position has historically only been held by mortals. Arch-Reliquary The Arch-Reliquary serves as the chapters Quartermaster. If a battle-brother or even Captain wants a piece of wargear or tech, they have to put in a request, which the Arch-Reliquary is free to deny. He also manages, catalogues and upkeeps all of the chapter's many relics and vaults. Illuminatus Novitaé the Illuminatus Novitaé chooses the chapter aspirants and teaches them the chapter’s history and ideology. He also chooses new Praeceptors, and manages the distribution of Neophytes among the companies. Praeceptor Novitaé the Praeceptors Novitaé take on a more personal hand in the training of Neophytes. When a battle-brother is trained by one of the five Praeceptors, they take on the last name of the Praeceptor. These names include: Char, Sevradon, Vorn, Soltren, and Galatos. Forge Keeper the Forge Sentinels Techmarine equivalent. They are not trained by the fools of Mars, but by another Forge Keeper, or even the Forge Master himself. They can requisition technology from the Arch-Reliquary. If approved, they are free to modify, upgrade, and customize the tech as much as they desire. This results in them having very unique gear and weapons. Iron Praetor the Iron Praetor is a prestigious Honour Guard position, their combat prowess only rivaled by the Company or Chapter Champions. They serve as elite bodyguards for the most high ranked astertes in the chapter. Vox Venators Vox Venators are an elite, covert-ops and recon unit. They are regularly sent beyond enemy lines to assassinate warlords or scout positions. They operate in squads of three and can sometimes requisition Grav-Bikes. Once a Marine becomes a Vox Venator, he forgoes his name, and take on a callsign. Forge Auxilia, and Auxiliarchs The Forge Auxilia, are (officially) a mortal police force under command of the Forge Sentinels. Most of their forces are deployed to keep order in the lower decks of the Casket Forge, but a part of their forces are dedicated to Crew and Support Astartes vehicles. NOTABLE CONNECTIONS AND RELATIONS: Adeptus Mechanicus: Open disdain. The Sentinels view them as corrupt, egotistical bureaucrats unworthy of the archeotech they hoard. Astra Militarum: Cooperative, especially with siege-focused regiments like the Death Korps of Krieg, Tallarn Desert Raiders, and Athonian Tunnel Rats. Leagues of Votann: Viewed as human enough to avoid classification as xenos. They maintain an active trade relationship, materials and tech in exchange for intel on Mechanicus fleet movements, and planetary records. Astra Telepathica: They are respected, and are very well accommodated. but becouse of distrust they face due to their psychic nature, they are not allowed outside of their own sealed sanctum, and no crew are allowed inside this sanctum. CHARACTERS: FORGE MASTER: Varnak. Varnak is mysterious, he always wears his relic Cataphractii Terminator Armour. his face and exact age are unknown, though it is rumoured he was present at the Beta-Garmon Massacre. when not leading the chapter, he spends most of his time crafting relics or training new Forge Keepers. 1ST CAPTAIN: Magnis Fox. Entombed within a contemptor dreadnought chassis, The Captain of the first company is one of the most decorated heroes of the chapter schism. he refuses interment slumber, relentlessly stalking the halls of the Casket Forge, in search of possible traitors. at this point his position is more ceremonial than practical. 4TH CAPTAIN: ‘’Vagabond’’. a former Vox Venator, and a deathwatch veteran of 24 years. he returned to the chapter shortly after the scism, and quickly attained the rank of captain due to his extensive expertise with xenos threats. he doesnt talk much, the already secretive demeanour of the Vox-vneators being enhanced by his time serving the watch. he wields an odd blade carved from a Licors talon, which he refuses to name, as its of xenos origin and thus not deserving of a name. 5TH CAPTAIN: Malrik Soltren. A former Forge Keeper, he is one of the best Creators the chapter has seen. though his mind might seem disjointed, or random. this is his blessing from the omnissiah, to see or notice things no other sees. his choice of weaponry mirrors the raging storm of his mind, weilding dual sonic pistols. CHAPTER CHAMPION: Evander Valerius. clad in mkii and wielding the sword '’The Song of Radiance'’ he is the finest warrior of the Forge Sentinel. A pre-heresy Luna Wolf discovered in stasis, on a great crusade era wreck, near the ghoul stars. he pledged himself to the Sentinels in an attempt to seek penance for his gene-sire’s actions. he regularly spars with new recruits, and tells them stories from the great crusade. CHIEF APOTHICARY: Drex Hetane. A slightly crazed, eccentric battle-brother, he is loved by Malrik Soltren for his entertaining tirades. He is in charge of interring fallen battle-brothers into dreadnoughts, though he is sometimes a little too eager to grant people the holy gift of being entombed, as he feels great pity for the fragile beings of flesh they were before. CHAPTER RELICS: The Hammer of Origin: the Hammer of Origin is a massive Thunderhammer, and the first relic forged by the first Forge Master. it has internal arc-coils, causing its surface to crackle with bolts of electricity. this relic is currently not in use. The Song of Radiance: The Song of Radiance is a hybrid between a transonic blade and power sword, resulting in unparalleled armor penetration. it has an elegant golden hilt, and an obsidian-black blade that sings with a low hum. the last and most beautiful work cast by the first Forge Master, on the final eve of the 2nd Pilgrimage the blade is only granted to the Chapter Champion. this relic is currently wielded by Evander Valerius. Reforged Glory: Reforged Glory is a Chainglaive with an intigrated melta rifle at its tip. reminiscent of a custodian powerspear in design. this weapon was created by Varnak at the begin of the Reforging, to solidify his rise to Forge Master, while honouring his roots as a chaplain. This relic is currently wielded by: Varnak. The Helm of Hollow Thought: The Helm of Hollow Thought, is a mkVI helmet, formerly worn by the chief librarian, pre-libraricus heresy. this helmet gives the wearer a greatly slowed perception of time, this gives an almost addicting effect. the helm whispers to the wearer, slowly driving them insane after prolonged use. this relic is currently not in use. The Apokálypsis Omnissiah: The Apokálypsis Omnissiah is the Sentinels holy text, a massive, ornate tome. it is a combination of stories, prophecies and instructions, written by the 1st Forge Master Kryllos Cadmus. this relic is currently stored in the Eternal Library The Lignum Veteranus: The lignum veteranus is a collection of books that house the name, a visual depiction, and a short memento, of every Battle-Brother that has served the chapter. this relic is currently stored in the Eternal Library The Casket Forge: The Casket Forge is a heavily modified, Apocalypse class battleship, serving as the sole fortress, foundry, and home of the Forge Sentinels. Once discovered as a drifting wreck in the Segmentum Obscurus, its hull bore the scars of millennia of battle. Restored over more than a century, it now bristles with Lance battery broadsides, missile tubes, and boarding pod lauchers. while its rear flanks house two immense half circular, star fortress style rings. at its heart is a massive, central, forge temple. it also contains a collossal library. several huge hangar bays, with extensive mechanized thunderhawk gantries. the ship also holds a grand feast hall, with the Forge Masters throne at the head. all of its various levels and compartments connected by sprawling railways and transit tunnels. Though smaller than the grand star fortresses of legend, the Casket Forge is entirely self sufficient, capable of producing its own arms and armor. and serves as the Fortress Monastery of the Forge Sentinel. Thank you for taking the time to read my work.
  16. Greetings all! I'm Jhadzaan, and welcome to the start of my journey back into 40k! For a bit of context, I haven't played or touched a GW model in over 10 years. While I still have my old army books and novels, my entire model range was either tithed to friends or in some extreme cases cast into the Warp. However I have kept an eye on the hobby, admiring from afar. With the start of a new year I've decided to stretch those old creative muscles.......even if my wallet gets stretched in the process. This thread is here to help give me a bit more motivation as well as share and get feedback and ideas from all you wonderful folks! Now I will say that for now I'm more interested in the modeling and painting side. That means collecting/modelling what I want and less collecting with any intention of winning a game. Thus I'm starting with the Sisters of Battle. I've always wanted a force of the faithful and while I do like almost all the factions to some degree, Sisters are by far my favorite. So having ordered the combat patrol plus few extra boxes I have the following to assemble and paint to keep me busy for a bit: Celestine 1x Canoness w/ Jump Pack 1x Palatine 10x Battle Sisters 10x Dominions 5x Zephyrim 3x Arco-flagellants 3x Paragon Warsuits 1x Immolator Yes I know I left out the Flagellants from the combat patrol, but I don't find them as interesting. I won't get any transports or tanks till I have some units completed. Plus I used to find them boring to paint. Below are a few of the models I've started practicing with: - Battle Sisters - So far are standard. Might add some more purity seals and chains. - Novitiate - I'm not fully keen on the coif and veils so I'm going to try for bare heads. - Repentia - I like the new plastic models but liked the loin cloths and rags of the old metal models. I'm thinking some more purity seals and maybe some hoods. - Sacresants - I liked the spear and shield look for the Superior, but thought greatswords would look cool for the rest instead of halberds. Maces aren't really my thing either. Never going to a tournament so WYSIWYG doesn't matter. I should finish sculpting and assembling these by the end of this week. That'll leave the weekend to start painting. Looking forward to sharing more soon!
  17. "You are the will of the Emperor. You are the bitter hate of the Lord Commander. You are the fire that the Primogenitors keep close, unleashed upon the enemy. You are the quick blade, the sniper's shot, the hidden hunters. You are the Riven- and worlds will tremble beneath your feet." - Commander Morrigar (later Chapter Master Morrigar), at the battle of Novus Neptu <<<Astropathic duct ready.... Receiving.... ....WARNING...Inquisition Eyes Only...>>> Adeptus Astartes Chapter: The Riven Founding: Ultima Geneseed: [ERROR- Data corrupted] Chapter homeworld: Fleet-based, currently thought to be in Imperium Nihilus Chapter colors: Dark green, bronze trim Chapter emblem: A broken shield Chapter tactics: Urban combat specialty, infiltration/elimination of command elements Summary of Chapter- The Riven are an Ultima Founding chapter, comprised entirely of Primaris Space Marines. Presumed to be descended from the Ultramarines (records are inconclusive/corrupted), the Riven have fought alongside the Ultramarines throughout the Indomitus Crusade. The chapter specializes in urban combat, sending out first wave attacks comprised of infiltrators and saboteurs to destabilize and destroy enemy command posts and defensive emplacements. After the first wave has accomplished its goals, the second wave descends on the target. Infantry-heavy attacks are lead by melee specialist and backed by marine-portable heavy weaponry. The Riven have shown some variance in codex structure, though not enough to be considered fully divergent. Their companies utilize Vanguard specialists in an equal ratio to traditional infantry squads like Intercessors. The Riven's heavy armour is limited (note- possible issues with Mechanicus?), so their heavier weaponry is generally regulated to squads such as Eradicators, Aggressors, and light vehicles such as the Invader ATV. In keeping with their long associations with the Ultramarines, many members of the Riven have received Ultramarine honour badges and commendations. The Riven also contribute to the legendary Victrix Guard of the Ultramarines, sending off the finest members of their veteran honour guard to serve with their brother chapter.
  18. Alright so I have been sort of collecting the little scraps of Lore I have for the 14th I kinda opened a can of worms by talking about em and some folks were asking for my life behind em. So I figured id try and compile all the stuff here as well as use this as my WiP thread where I will put pictures of the army and what now now that I am finally stable again ( or so I hope) Before you go ANY FURTHER , please read this disclaimer DISCLAIMER The Lore you are about to sift through is of my own design. I try to stay within the realm of possibility and draw from things that have been done in official sources I have taken liberties in some areas. While I do not expect you to agree with all of my choices I certainly expect you to respect my creative freedom in designing my own lore to give my great company it's own feel. If you honestly take issue or find some of my work offensive and would like to speak to me about it , please message me and we will have words. Or dont read it , no one is twisting your arm. The Liberty Taken with the 14th Great Company is that it has existed as a place for Outcasts. Lonewolves who fulfill their oaths but cannot integrate back into their Great Companies at all , Dreadoughts that are just difficult in every war shape or form , Sometimes whole packs who are disgruntled with their great companies. It is largely a company of Veterans and very rarely have new recruits that aren't ones Poached from other great companies. The unwanted but yet too valuable to be thrown away. The company is made up mostly of Wolf Guard who may not have been wolf guard before they joined but quickly achieve that rank when they join. ( COF Detachments Everywhere !) The 14th Great Company or the Company of the Deathmarked is led by two Wolf Lords Bjorn Swiftsword and Stybjorn Swiftsword Both are brothers and thier off the ice origins are Below Bjorn Stybjorn Bjorn was once a member of Krakedoom's Great company as he showed a proficiency for hunting monsters even as a bloodclaw. His Pack much preferred to spill the blood of Xenos than anything else. Behind his back they call him Kinslayer. They call him Wyrd Cursed and Deathmarked. When his packmates and the wolf guard who led them were killed by tyranids he accepted a summons to the deathwatch dissapearing from Fenris for a number of years it was either that or join a new pack and he was still fairly messed up about losing his packmates. Stybjorn spends most of this time as a member of Blackmane's great company he is a very mild and average space wolf who simply dose well but never stands out he is actually often avoided by most because they think he is cursed for being the last of his tribe ( spoiler his brother killed em all) something that Blackmane has sympathy for. He eventually reaches Wolf Guard simply due to prowess alone. Bjorn returns to Fenris After a number of years and is joined to a new pack. His experience with the deathwatch is used very well and he rises fast , becoming a pack leader quickly then being elevated to Wolf Guard because of a systematic routing of the dark eldar. Despite his long time away none of the rumors or distrust of Bjorn has stopped They still call him Cursed and Deathmarked , they call him Kinslayer. As time passes it seems that he would be better off as a lone wolf because he never truly has the trust of his packmates even in Krakendoom's Wolfguard. He feels , alone , he feels like an outcast wolf despite being one of the greater monster hunters in a great company of monster hunters the only solace he has is his Thunderwolf who was a runt before he left for deathwatch and is absolutely massive when he returns. This is when his life changes. In the fluff it says there have been times when several great companies have needed to be re raised because others have been completely wiped out. Which must mean if needed there are means to raise another great company. The Great Wolf after some prodding from Krakendoom approaches Bjorn to offer him the ability to Raise a 14th Company. Bjorn thinks he is being tricked until it is explained to him that Outcast companies are occasionally Raised though they rarely last very long due to the nature of the tasks they are given and the complete stripping of them from the sagas. Bjorn being the psychopath that he is decides this is a great idea and becomes Jarl of the 14th The Deathmarked which he calls them because he remembers being deathmarked as a child by the Gothi of his tribe when he first truly felt like an outcast. This is also around the time when he figures out his brother is not only still alive but also a sky warrior. Now the Fluff for the 14th is ongoing just like my Army List constantly is growing. And I thought it would be pretty cool if I sort of laid out for you what exactly makes up the 14th great company by going through the 5000 point 14th Great Company List I run ( I have about 9022 points but some of it is just...like stuff I never like to use). The assumption is that Bjorn has a fairly large ship like bigger than a regular battle barge where all his forces are housed , sorta like crusading fleet based chapters , the 14th only returns to Fenris when only the Greatwolves Great Company is there to poach people who have been returned to the fang on disciplinary charges or to rest when there are not other great companies around. Highly secretive are the 14th. Im not going to be listing wargear or anything just the names of stuff. If you want to know more about a particular thing just reply below and I will get back to you on the individual fluff for whatever it is. Cool little lore game aint it!? Also feel free to raise any other questions about the great company and what they do and I will try to get to them as soon as I can. 14th Great Company Index
  19. Surprise is an insubstantial blade, a sword worthless in war. It breaks when troops rally. It snaps when commanders hold the line. But fear never fades. Fear is a blade that sharpens with use. So let the enemy know we come. Let their fears defeat them as everything falls dark. As the world's sun sets...As the city is wreathed in its final night... Let ten-thousand howls promise ten-thousand claws. The Night Lords are coming, and no soul that stands against us shall see another dawn. The War Sage Malcharion Hi everybody! I thought it's only appropriate to kick this thread off with a quote from Malcharion, since the Night Lords trilogy is one of the reasons why I came back to 40k. I've spent the last couple years building a modest force (I'm a terribly slow painter) and lurking around on this board, but now I've decided that I might as well join in on the fun. To give you an idea of what my Night Lords look like, here's some stuff I've finished recently. My MkIII squad, led by a still unnamed champion: And two Obliterators, the Eisenfresser: I managed to get my hands on some Gorgons a while back and I have to say, they are lovely miniatures. Naturally I just had to convert/corrupt one of them, which led to this fella: Warpsmith Hadur Cobannus Mars Ultor of the Ghoul Stars I hope you like them. There's more to come. INVENTARIUM Raptor Squad "Sol Invictus" - July 13th, 2016 Ceratus Knight Acheron - August 5th, 2016 Lord on Juggernaut - November 15th, 2016 Maulerfiend - January 17th, 2017 Headsman of Malal - April 26th, 2017 Terror Squad "Profugum" - September 2017 Warpsmith Hadur - January 2019 Terminator Lord Varkaus - July 2019 Hellforged Contemptor - August 2019 Sicaran Battle Tank - February 2020 Emissary Ostisoi - March 2020
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