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	Defending or storming the stronghold is one of the most fun narrative missions you can play on the tabletop. This bundle is probably the best opportunity to get a complete, great looking and themed tabletop terrain set on a budget. This Bundle will give you eight PDF files to create a Strongold themed tabletop. It includes Tank Traps, a modular Defense Line, Barracks, a Landing Plattform, a Control Tower, a Communication Tower, a Bastion and a modular Fortification Wall. All Terrain Pieces are fitting for 28mm tabletop games with a Modern or Future-Fantasy setting. Get the bundle here: Stronhold Bundle Just print build and play! Please leave C&C below!
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- Space Marines
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	Whether as a forward outpost, as part of a defense network or of a larger fortification, this Bastion gives your boots on the ground much needed overview of the area and provides massive protection even for large units when bullets and shells start flying. One or two of this Bastions will be a great center of your narrative campaign and i believe these will fit perfectly to Asymmetric War Missions from the upcoming Chapter Approved Mission Deck. Be sure to check out all availabe and fully compatible terrain pieces starting here. This PDF will give you a Bastion Tower and four Barrels. The Bastion Tower fits all 28mm tabletop games with a Modern or Future-Fantasy setting. Make sure to check out the fitting models of the fortification series available and coming soon. Get the set here: https://www.wargamevault.com/product/523268/Tabletop-Battlefield-Scenics-Bastion-Tower Please feel free to leave C&C in the comments
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- Papercraft Terrain
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	Hey everyone, recently I decided to retire from wargaming forever (some folks would state that I am too young of a man to seriously consider retirement from anything, but I digress). I did some soul searching, and have decided to move on with my life into a different direction. .... .... .... .... .... .... .... That being said, I decided it's time to go out with a bang I am returning to the Minotaurs chapter of Space Marines, an army left for too long unfinished. Although primarily having focused my wargaming efforts on 30k for the last several years, I have decided that this will be the last army I ever paint or collect. Once I finish I finish with this project, I'll be done for good. This army represents a point in the past when I was younger than I am now, and as such, the painting quality of my existing units is... not great. But that's all good! I'm here to have fun (though expect the new things to look particularly jazzy ). I don't have my existing models with me as I write this post, so here is a sneak peak of the first members of my new Tactical Squad (my 4th Minotaurs Tactical Squad). These Battle Brothers still have some work to do tidying up before they are ready to be painted. Both are kitbashed from the regular Tactical Squad and the Mark III Tactical Squad. The Space Marine on the left carries the Melta Gun that comes with the regular box yet wears Mark III Power Armour, while the one on the right wears the more common (as of M41) Mark VII Armour, yet carries the Heavy Bolter found in the Mark III box. I know it's not much so far, but I will have more on this Tactical Squad as well as overall Minotaurs progress very soon, so stay tuned. .... .... .... .... .... .... Surprise, I'm still here! Although the Minotaurs are the last army I am ever doing for any wargame ever, and I will be proactively moving closer and closer to that end destination (and yes, I do have a set plan of exactly how many Space Marines that is), who is to say that I can't work on side projects here and there? It's a loophole Here is a (currently unpainted) Eldar Farseer: Here's some quick lore about where this Eldar comes from (it's the homebrew kind of lore, so strap yourselves in for a particularly bumpy ride): -The Farseer comes from the very minor Craftworld of Jhul'yllant. It's genuinely one of the smallest, and practically no one even lives there! (Even by Eldar standards). In ages long past, the Craftworld was hidden from the rest of the galaxy by the mystical powers of the Eldar, in a super secret location that NOBODY could ever find it. But the Eldar of Jhul'yllant have decided it is time that it left it's hiding place. Where is it hidden? In the core of a massive ocean planet in a system now controlled by the Imperium. It's a backwater system, only one of the planets is inhabited (though two of it's planets are also occupied by the Imperium), and that's an Imperial staging world where forces being sent to fight in more important places are gathered together, but is currently manned by a solely by a light infantry regiment of Imperial Guard, an Imperial Guard Independent Tank Company, and a wing of Imperial Navy Valkyries. Will the Ordo Xenos Inquisitor that goes to investigate the rumoured Eldar sightings in the system be enough to stop the Eldar of Jhyl'yllant before it's too late? We'll have to find out. Also, some quick notes: -Jhul'yllant doesn't really have many forces. Instead, it's more just Farseers going on adventures around the galaxy, and bringing usually only a few dozen warriors at most as their personal bodyguard, and even then, forces THAT big are only in the rarest of circumstances. Also, multiple Farseers often work together to combine their efforts to achieve a common goal. Releasing the Craftworld from it's hiding place will require all the Eldar of Jhul'yllant to work together! How will they achieve this? Guess we'll find out eventually too!" .... .... .... .... Next, I'll leave you some pictures of some of my Horus Heresy stuff (if you haven't guessed from my name and profile picture by now, they're Dark Angels Legion). These pictures were on my old thread, but everything I do now will be collected here so I will repost: I might return to them, or maybe not, we'll just have to see. I also have some Forge World Badab War characters (not Minotaurs surprisingly) that I aim to get painted up super soon, at which point I'll share here: Carab Culln, Lufgt Huron, and Armenneus Valthex. Thankyou for reading guys, and I promise that this thread, although not got much RN, will only get more exciting from here on!
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From the album: Brother Christopher's WIP
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- Primaris
 - Space Marines
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	Hello fellow Blood Angel brethren. I finally decided to step out of the shadow and share my stuff with you. It took me quite a while (years) to even create an account for B&C, but here I am. I hope to get some painting motivation by sharing my stuff with you and please feel free to critizise my work and help me improve. So, who am I? I live in Germany and mostly play friendly games with my friends. We have some competative thoughts behind our lists, but mainly it's for the fun and not the victory. As a teenager my first encounter with GW was Space Quest, or for the non european people Space Crusade. Since then I was driven to the guys in red and after I got the 2nd edition starter box, I decided to clad those space warriors in red. Here I am, over two decades later and sharing my stuff with you. BA are not my only army, but my most beloved and by far most played. I still have some minis from back then and don't mind using them in games. As this thread grows, I'm sure you'll see some sins from the past and many models that are still WIP for more then ten years or even longer. Also my painting skills have improved over the years, but as I am a slow painter I never bothered to touch a finished mini again, bare the most severe cases. Since the realease of contrast paint I switched to them, as I think they really speed up my painting and used right can give you a wonderful result. So here I present you some of my finished HQ choices:
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	With the planetary defence forces neutralised at the landing zone, the betrayal was complete. Jackal Company did not waste a second in turning the crisis to its advantage. Ignoring the scattered pockets of the starved populace still clinging to the exterior habitats, Warsmith Kord ordered the captured Guardsmen to the firing lines, forcing them to turn their guns on their former comrades who didn't know surrender, while the Iron Warriors consolidated the most vital fuel depots. Kord did not fight to exterminate; he fought to possess. Over the next thirty hours, his Astartes executed a flawless, brutal campaign of structural seizures, using Vindicators and Siege Breaker squads to methodically punch through fortifications and secure infrastructure intact. The rebellion, already exhausted by starvation and a lack of leadership, crumbled into disorganised pockets of angry, hungry defiance. Once the logistical grid was secure, Kord focused his cold attention on the Governor’s Citadel, a spire of black ceramite towering above the main hive, officially named Apex-Gantry but colloquially known as The Grind. He took it not by siege, but by infiltration. Using captured schematics from the executed Commissar, Kord led a small, specialised unit through the maintenance levels and into the Command Tower. The final moments were short and inevitable. The Planetary Governor, trembling and clad in expensive, pointless finery, offered terms, pleas, and titles. Kord silenced it all with a burst from his Volkite Pistol, staining the gilded floor with the blood of the Governor and his handful of corrupt aides. The Warsmith then activated the command protocols, officially taking control of the entire planetary administration in the name of the Warmaster, and thus completing the Vosa V Betrayal. With the Citadel secured and his rule established, Kord began the methodical sweep of the sprawling complex, personally overseeing the capture of sensitive data-vaults and cypher protocols. It was then, deep within the private residential wing, that he heard it. It was music. Not the harsh, rhythmic chants of industry he was accustomed to, nor the mournful clang of a thousand defeated sieges, but a complex, ordered melody that was structured, yet alive with emotion. The sound was so jarringly wrong in the blood-soaked and smoke-filled tower that Kord halted his Astartes retinue with a gesture. He traced the music to a small, ornate chamber, its door hanging half-open, having been torn from its hinges in the hasty, final evacuation. Kord stepped through the ruined threshold, his heavy armour quieted by the thick, dust-covered rug. There, seated beside a metallic, gothic lyre, was Lady Lyra. Clad in a simple, soiled gown, she was utterly oblivious to the bloodbath outside her door, her head bowed as her fingers danced across the strings. The music, intricate, perfect, and utterly without peer in the grim utility of the Imperium, hit Kord with the force of an undeflected artillery round. He saw not a civilian, but a form of creation he had never been able to achieve. He saw a talent that perfectly rendered order and beauty from chaos, the ultimate expression of the artistry his Primarch, Perturabo, had yearned for but never received. This was not a resource to be managed; it was a god-like gift of pure, unblemished Art. Kord stood, transfixed, until the melody concluded. The silence that followed was broken only by the rasp of his own power harness. Lyra finally looked up, her gaze meeting the cold, silver optics of the towering Warsmith. Fear should have been paramount in her eyes, but Kord saw only a deep, weary focus. He strode forward, dismissing the dead Governor and his useless life from his thoughts. He towered over the girl, the grim bulk of his IV Legion armour filling the room. For the first time in days, he removed his helm and let her look upon his face. 'You,' he commanded, his voice a low rumble that brooked no argument. 'You will accompany me. You will be safe, you will be guarded, and you will play that music only for me.' He paused, a flicker of something close to obsession crossing his hard features. 'You are no longer a mere Governor's daughter. You are now mine. You are the Muse of Olympia.'
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- iron warriors
 - Iron Warriors Legion
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	The toxic haze clinging to the landing zone of Vosa V began to fracture, yielding to the roar of a descending void craft. It was the Frigate Pillar of Olympia, a hulking mass of grey ceramite scored with the unmistakable yellow and black chevrons of the IV Legion. The vessel settled with an almost seismic impact. Its exhausted plasma conduits vented violently into the polluted air. For a silent, strained moment, the ship loomed, its bulk an oppressive presence, pressing the small assembly of Planetary Defence Force Guardsmen and their jittery Commissar into nervous stillness. A discordant klaxon blared, and blinding amber strobes flared as the main siege ramp ground open. Out strode the Astartes of Jackal Company, clad in the dull, unadorned silver-grey of the Iron Warriors Legion. Their Mark III 'Iron' armour, with its plates reinforced with makeshift hazard-stripes, gave them the appearance of living, walking siege weaponry. They moved with the cold, mechanical precision of automata, forming four compact blocks of eight Marines, their bolters held at a parade rest. Finally, the shadow of Warsmith Barrak Kord fell over the scene. He emerged, a mountain of iron clad in veteran markings and a custom-wrought power harness, his shoulders draped with a heavy mantle of black and gold synth-silk. Two veteran Astartes Lieutenants, equally grim in tactical plate, took positions at his flanks. Kord strode forward, his pace unwavering and powerful, until he towered over the waiting Commissar. “My Lord Warsmith,” the Commissar stammered, offering a stunted bow that bordered on an apology. “By the grace of the Master of Mankind, you are here. The situation is dire, gravely dire.” He gestured wildly towards the smog-choked horizon. “The populace is in full revolt; they have seized control of almost every key Manufactorum and Promethium depot. We dare not engage with heavy weapons, lest we incur damage that compromises the Imperial Tithe.” Kord remained motionless, though his face was concealed by his helm, the Commissar could feel his eyes fixed upon him from beneath it. His silence hung heavy in the air. “My Lord, Diplomacy has failed,” the Commissar finished, the confidence draining from his voice like air from a punctured lung. The silence returned, absolute and terrifying. Then, with a sudden, economic movement, Kord drew the heavy Volkite Pistol holstered at his hip and fired a silent, focused beam of energy that punched through the Commissar’s forehead. “Diplomacy has failed,” Kord growled. Before the body could crumple, the assembled Marines of Jackal Company raised their bolters with a single, synchronised clack and unleashed a storm of high-explosive rounds that pulverised the stunned Guardsmen. Within seconds, the landing pad was silent, the air thick with the smell of ozone and spilt Imperial blood. The conquest of Vosa V had begun.
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- iron warriors
 - Iron Warriors Legion
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	Hey all, After a few months using BnC, and a few threads that I started but never really had the motivation to update regularly (normally because they involved armies with difficult or time-consuming paint schemes) I've decided to cut down my posting to just two threads: This one, for my Iron Warriors, and a soon-to-be-made WIP General thread. I'm keeping this IW thread separate because they're bloody easy to paint, and it'll help motivate me to actually create a usable and fully painted army. Hopefully I can give these guys some fluff too. Models here will hopefully be kitbashed/slightly converted to make unique and interesting models. I plan to make Iron Warriors for both 30k and 40k, hopefully making newer versions of characters as various fates befall them and time passes. Some of these men will turn out loyalist, others renegade and others again full blown chaos worshipping traitors. As the models come so will the fluff. Kicking off this thread with Narik Dreygur, a model I got as a one off and enjoyed painting so much that it inspired me to start painting and building more of the IVth legion. And a Veteran Sergeant who I've named Morticus Ghaul And a picture of both together: Let me know what you think with a comment, thanks for reading
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- Iron Warriors
 - Perturabo
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	Hey all! Welcome to my shiny new thread. Some of you will know me from my 30k Iron Warriors and Dornian Heresy White Scars threads that I’ve had up here over the years, among other things. In the last year I’ve moved across the country and, unfortunately, there wasn’t a lot of room to bring those projects with me! A crying shame, I know. However, that has left me with a clean slate to start a new force! No more half-finished projects staring at me, begging to be completed. At least not for a while. So, I’ve decided to go ahead with an army I’ve wanted to put together for years - the better part of a decade, actually. Black Legion! Some of you may faintly recall my Fifteen Fangs warband, which I built way back in 2018, when Kill Team first came out. That was my first foray into CSM, but, after finishing the conversions, the project never went anywhere. Until now! When visiting home a couple months back the models caught my eye and I got inspired to take them and expand them into a full Black Legion force. But more on that later. Today my offering is the one and only, the unmistakeable, Warmaster of Chaos: Abaddon, the Despoiler. Abaddon has been my favourite character in the setting for a long while now - ever since I first got my teenage mitts on ADB’s Talon of Horus, an experience I’m sure a lot of you can agree with. Needless to say - other characters from the book will be cropping up here and there in this thread. Over the last few weeks I’ve chipped away at the big guy, and finally finished him up today! He was an absolute blast to paint, and a really excellent model all around. A few notes about creative decisions: • I decided I wanted that infamous red underglow, and it was the first part of the model I’d say was in anyway completed. Looking at it reminded me of the iconic Horus V the Emperor painting, so I decided to paint that fallen marine on the base as a Blood Angels Sanguinary Guard - with an mind towards making the broken wing statue on the base appear as though it was the wing from said Sanguinary Guard’s jump-pack. I wanted Abaddon, clad in black and gold terminator armour, wielding his father’s talon, and stood over a winged, golden-armoured warrior to look the spitting image of his own father - a sort of meta life-imitates-art take, with an ironic twist in that Abaddon probably would hate to know how similar he appears to Horus in this moment I have captured him in. • Left the cape off - I wanted that classic Abaddon silhouette that alluded to his old mini. Cool as the cape looks, it doesn’t feel like Abaddon to me. Plus it obscures some cool details to be found on the back! • Trophy rack - I had so much fun painting up some of my friend’s armies as trophies mounted on Abaddon’s spike rack. We have an Ultramarines lieutenant as played by my friend James, and my friend Raj’s green-and-black Tyranids. I’ve purposefully left the left-most skull (which has Space Marine Bionics attached to it) partially unpainted, so I can add another space marine faction if desired. Coming up - I’ve got plans for a terminator retinue for Abaddon, with a member representing each of the chaos gods. I also have a squad of possessed, and the aforementioned Fifteen fangs kill team, which I will re-photograph to be added to this thread later on. And that’s all for today folks! Cheers for reading, stick around if you wanna see more! If you want more frequent updates, my Instagram, @jallens40k, gets WIP photos as often as I work on my minis. Laters!
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- Chaos Space Marines
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				Falcon's Claws Ebon Keshig
Algrim Whitefang posted a gallery image in Adeptus Astartes / Legiones Astartes
From the album: White Scars Homebrew Chapters
Pictured Above: Falcon's Claws Ebon Keshig Vu-Jaikhar, 'Steadfast Champion of the Stormwrath Bastion', of the elite 1st Zuun ('Brotherhood of the Untamed Stallion'), arrayed in relic Cataphractii pattern Tactical Dreadnought Armour.© Algrim Whitefang
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- Cataphractii
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				Falcon's Claws Primaris Incursor
Algrim Whitefang posted a gallery image in Adeptus Astartes / Legiones Astartes
From the album: White Scars Homebrew Chapters
Pictured Above: Falcon's Claws Primaris Incursor Sabajun Sull, 'Noble Falconer of the Stormbolt Rift', 6th Zuun ('Brotherhood of the Ebon Knives'), 9th Arban (Close Support Squad).© Algrim Whitefang
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- Custom Art
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	A while back I experimented with some new Space Marine paint schemes and found one I liked. I just was happy with the one I had originally chosen. I finally let loose the arrow to land where it may. Now at this point I have a conundrum. Is the red bolter housing too busy; should I go with a more neutral off-black? The squad and chapter markings are going to be red, if that makes a difference.
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				Tabletop Battlefield Basics Defense Line
m-p-constructions posted a blog entry in m-p-constructions Tabletop Terrain
As an advanced defensive position or as encampment security perimeter, this very quick to build basic terrain set will find lots of uses on your tabletop. Add security to your Communication Tower, Landing Platform or Tower Control. Or use them as forward defensife perimeter for your Fortification Wall or Silo Formation. There are lots of uses for this set and i think, like the Containers, it is basic accessory that should be available to choose from when creating an immersive battlefield. This PDF will give you a range of moduls for a Defense Line that can be set up very flexible. The Defense Line fits all 28mm tabletop games with a Modern or Future-Fantasy setting. Make sure to check out the fitting models of the fortification series available and coming soon. Get the set here: https://www.wargamevault.com/product/511363/Tabletop-Battlefield-Basics-Defense-Line C&C is highly appreciated, so feel free to coment or leave your wishes for future terrain sets.- 
	
		
- Warhmmer40K
 - Space Marines
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	Hello model makers! Any of us collect a lot of models over the years - especially the first ones, unpresentable and unfinished. They are stored in boxes and crates, sometimes forgotten, sometimes causing nostalgia to take them out, be horrified and put them back. I have been into Warhammer for 17 years, during this time I have many various models, and each of them keeps its own history. But the time has come to give them a second life: remove the old paint, get rid of dust, fix the shortcomings and prepare them for new battles! They are waiting for reforging...... In this project, I will demonstrate how the models looked before and after restoration, and show the process itself. I hope this will inspire you to update your old works, and not leave them in oblivion! 1) The first tank to open the list is the "Predator".
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	PART I: THREE WERE ONE Three Bodies, One soul - Varneth The ash stuck to everything. It clung to our boots, softened our steps, turned every movement into a whisper. But even then, we were loud in how we moved. Not in sound, but in intention. We weren’t perfect. Not by technique. But we flowed. Vasik advanced like a storm surge, blunt and brutal. Every blow he made was one I didn’t have to. Maerik danced, not elegant, but deliberate. He never wasted a step. Never struck first. But the moment you lost your guard, he was already there. I cut between them. Fast. Playful. Sometimes reckless. I was the flicker, the one who filled the gaps, confident they'd hold the line. We didn’t talk about it. We didn’t analyze it. We just moved. I don’t know who we were fighting. It doesn’t matter. They moved like individuals. We moved like muscle memory. One formation. One will. Three bodies. One soul. The fight ended as fast as it began. Vasik knocked the last one down hard... too hard, maybe. The poor neophyte bounced off the sparring field’s edge with a grunt and rolled onto his side. Before anyone else could react, I clapped my hands once, loud, and shouted, "We’ll stitch his pride back up, too!" Maerik snorted. Vasik shook his head and muttered something about me needing a muzzle. I just grinned, arms wide, ash clinging to my armor like paint. The sun was high and hot. The world was still gray with smoke and dust. But we laughed. We laughed together, not for long, not loudly. But enough. Just enough to remind ourselves we were still alive, still together. That kind of laughter... it stays in the bones. It’s the sound you remember long after the voices are gone. But not every day was like that. Not every day let us fight side by side. They split us once. Just for a day. Said it was to test our individual strengths. I remember Maerik raised an eyebrow, and Vasik just shrugged. I didn’t say anything. We all obeyed, of course, we were still too young to question orders, and too proud to admit we hated the thought of it. I trained with a different squad that day. Good fighters. Focused. Efficient. But none of them moved like Maerik. None of them held the line like Vasik. No one shouted my name when I got ahead of myself, and no one laughed when I tripped into a barrier because I wasn’t watching the field. Everything worked, technically. My strikes landed. I hit my marks. But something was off, like training inside someone else’s armor. Like wearing your brother’s boots and pretending they fit. The silence after drills felt louder. The meal tasted flat. And for the first time, I realized something I didn’t know how to say: Without them, I was still breathing... but half the rhythm was gone. The next day, they put us back together. Nothing was said, no reason given. Just a nod, a lineup, and the three of us were back in formation. But I never forgot that day apart. Afterward, we sat on the edge of the sparring field. Helmets off, sweat drying, ash still in our hair. We didn’t speak. We didn’t need to. Maerik passed me his canteen. Vasik leaned back on one arm, watching the horizon like it might try something. I closed my eyes and listened to the silence, the good kind, the kind that only existed between us. I don’t remember what that day’s training exercise was meant to teach. I don’t remember who landed the final strike, or how many points we earned, or what the instructor yelled at us afterward. But I remember how we moved. How the three of us circled and crashed and shifted without a word, like limbs of the same body. I remember the weight of Vasik’s shoulder brushing mine as we turned. The soft hiss of Maerik’s blade just inches from my arm, always precise, always trusted. That rhythm. That rightness. We were three. But we weren’t. Not really. We were one. And those first steps... they still echo in me, louder than any war cry since. I Never Had to Look - Vasik I don’t remember the name of the world. Might’ve been something with "Primaris" in it, or maybe a number. Doesn’t matter. It was dust. Rocks. Heat. A canyon with sharp drop-offs and wind that howled like it was in pain. The enemy wasn’t impressive, fast, loud, overconfident. Thought they’d flank us from three ridgelines and cut our force off from the drop point. They never got close. We were sent as a forward element, a standard sweep operation. Three of us. No need for command vox or squad-wide coordination. Just the three who had trained together since they could walk upright in Astartes plate. We moved without a word. Varneth was already sliding up the side slope before the vox even hissed. Maerik adjusted our formation without speaking, tightening the wedge, shifting our advance angle to trap the lead pack in a cross-pattern before they even realized they were spotted. I kept the center. Shield up. Axe forward. That was always my place. We didn’t call it strategy. We just knew what to do. That’s the thing I remember most. Not the fight. Not the noise. Just the way we moved. I knew where they were before I looked. I knew their rhythm better than my own heartbeat. And when the strike came, when the second wave burst from the ridge behind me, I didn’t turn. I didn’t see the blade. I heard it, maybe, somewhere behind my right flank. But I didn’t shift my footing. I didn’t check. I just kept swinging forward, one strike at a time. Because I knew Maerik was there. And he was. His blade caught the attacker low, swept them off-balance. I felt the brush of movement behind my shoulder as he passed. I didn’t flinch. Varneth came next, laughter in his voice as he drove the kill in deep. I didn’t have to speak. Didn’t have to thank them. Didn’t even turn around. We just kept moving. That was the rhythm. That was the bond. Not because we trained it. Not because someone taught it. Just... because it was true. I always struck second. I always knew I could. When it ended, we didn’t talk. Maerik sat against a half-shattered rock, hands resting on the pommel of his blade, eyes closed, not sleeping, not praying. Just... still. Varneth was wiping gore from his gauntlet using the edge of his own cloak. He said something. A joke, probably. His mouth moved like it was. But I didn’t catch it. Didn’t need to. I just stood there for a while, axe resting against my boot, the weight of it settling deep into my arm. The wind had picked up again. The canyon below us was quiet. Still. The three of us didn’t move for a long time. That was how it was, sometimes. Not silence because we were tired. Not silence because we were angry. Just... the kind that came from knowing nothing needed to be said. That was a good day. A quiet one. A day we’d forget in every way but one. We were whole. We were exactly where we were supposed to be. And I didn’t have to look to know that. That day? It didn’t mean much. Just another patrol. Another fight. No medals. No names. But I still think about it. Because that was the day I knew, no matter where I stood, no matter how the lines shifted or how loud the war got... I was never alone. Not then. Not with them. Words I Needed to Say - Maerik He was staring at the names again. The roll of the fallen, etched into cold stone across the Apothecarion wall. Varneth stood there longer than he needed to, his hand resting on the hilt of his scalpel like it was a relic instead of a tool. He wasn’t praying. He wasn’t reflecting. He was... listening. That’s when I knew. Not fully. Not with words. Just that feeling in the marrow of my bones that something had shifted. Like someone had stepped back from a fire, but left their shadow behind. We weren’t neophytes anymore. Varneth had taken the white, the scalpel, the rites, the silence. He bore the lives of others in his hands now, and he carried that burden with grace I never envied, only respected. And I... I had been named Arbiter. Not a mere pathfinder of souls, but their guardian. The voice in the silence, the flame in the dark. The duty that watches even those you love most and holds them to truth. I never told him I was proud. I thought he already knew. Maybe he did. Maybe that’s why he looked away when he noticed I was watching. It didn’t happen all at once. Little things. He stopped laughing first. Not entirely, but the kind that echoed, the kind that used to make even Vasik smirk, that was gone. Replaced with half-smiles, short exhales through his nose. He stayed longer in the Apothecarion after drills. Said he had to restock or sanitize or finish reports. But when I passed the doorway, I saw him just sitting there sometimes. Not working. Not moving. Just... still. He missed cues in our rhythm, minor things. A delayed nod. A strike that didn’t land with us. Not enough to draw comment. Enough to feel. Once, Vasik threw an elbow at him during a lockup, half-playful, half correction. Varneth didn’t dodge. He didn’t react at all until it hit. He blinked. Smiled like nothing happened. I should have said something then. But I told myself it was fatigue. Or duty. Or... just life. But it wasn’t. The space between us was growing. And I knew it. And still, I said nothing. The Chapel was quiet. It always was. I knelt before the Scales, not to ask for strength, but for clarity. The Scales are not ornamental. Not to us. They are judgment. Balance. Truth. We don’t pray to them, we weigh ourselves against them. And that day, I felt myself tilt. “If you must take him,” I said, barely above a whisper, “let me not be blind when you do.” The candles flickered. The censer’s smoke drifted across the tiles like fog. I stayed there longer than I should’ve. Long enough for the ache in my knees to settle into the stone. Long enough for me to hope I was wrong. But I wasn’t. Because when I left the Chapel, I passed the infirmary again. And Varneth was still there. Sitting in the same place. Staring at the same wall. And I didn’t go in. There was a day, months before the signs, maybe years, when we sat and watched a storm break over the hills. No drills. No patrols. Just stillness. A day between deployments. We remained in full armor, disciplined even in rest, but no one spoke of tactics. No one moved to break the silence. The sky above was too clear at first, almost hollow. Then the clouds rolled in, thick, dark, alive. Lightning arced across the horizon, and thunder pressed itself into the stone beneath us like a slow heartbeat. Varneth made a quiet joke. Said the storm looked like my temper and Vasik’s breath. Vasik replied with a low grunt that might’ve been amusement. I didn’t speak. I didn’t need to. We weren’t analyzing. We weren’t training. We were just... together. And it was enough. That moment clings harder than any sermon I’ve ever given. It was the last time I can remember when none of us were being anything but brothers. No command. No watch. Just the sky, and the sound of breathing that didn’t feel heavy. And now I wonder if Varneth already felt it then, the pull, the quiet whisper of the Vault. And if he did… Why didn’t I? Moments when we were alone. When I could’ve asked what he was thinking. When I could’ve told him I was afraid. That I saw him changing. That I didn’t want to lose the shape we had always moved in. But I held back. I told myself it wasn’t the right time. That he would speak when he was ready. That whatever was pulling him inward would pass. I was the Arbiter. I was supposed to guard their spirits. I was supposed to feel the weight shift before it cracked the stone. And still, I let the silence settle. I loved him, not with the love of duty or oath, but with the love of a brother born of my blood, shaped in the same womb, carried through the same rites and fires. I thought he knew. I thought that knowing would be enough. But truth unspoken does not echo. There were no words. But I should’ve found some anyway.
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	Materials You'll need an Aggressor kit and whatever you'd usually use to assemble it, plastic glue, super glue, Green Stuff or another 2 part solid epoxy, three per Aggressor 2mm (wide) x 1mm (deep) magnets, and six per Aggressor 3mm x 1 mm magnets. You'll next one extra 3 mm x 1 mm magnet if you don't already have a handler. I also recommend a thin strip of magnetic material to keep your magnets on while not using them (they are easy to lose). A metal ruler or strip of magnetic tape is good for that. Step 0 Clip out and clean all parts for one Aggressor. It's easy to lose track of pieces if you try to do this for more than one at a time. Assemble the legs and torso. I cut the hoods off at this point. Grab a bit of Green Stuff and make an ovoid or egg shape. Dap a bit of super glue on one thin end and shove a 3mm x 1 mm magnet there. You can add a notch, dot or other sign to keep track of what orientation you have on its magnet if you want to make another with the opposite orientation. Step 1 Use a 2mm pin vise to drill a hole in the top center of the power pack. It should be about the center of where the frag launcher will sit. I use a blob of Green Stuff with a magnet in it to handle my magnets (there are two in the picture below). Check the hole depth as you drill. You want the hole to be deep enough for two 2mm x 1mm magnets and the top magnet flush with powerpack. Step 3 Carefully place superglue on the base of the bottom magnet. Don't over load it; if you do, it will mess with hole you drilled. Place the bottom magnet into the hole and push down gently until it is flush with powerpack. Slide the top magnet horizontally until it has separated from the bottom magnet and then put it someplace; keeping care to have its orientation remain the same. Push the bottom magnet down the hole with a toothpick or other non-magnetic stick thing. Plastic glue the powerpack to the torso. Superglue the top magnet to the bottom of the frag launcher; be careful not to flip it over or it will be repelled by the bottom magnet. You can continue onto Step 4 while the glue dries. Be patient with the glue. I let it sit for 3-4 hours just to be safe. Once done, the frag launcher should sit pretty well on the power pack. Remove the frag launcher and place another magnet into the hole so it orients onto the top magnet. Remove the magnet with your magnet handler, take the magnet off the handler (keep track of orientation!) and glue an ornament or purity seal - the Aggressor kit comes with a bunch - on top of it. I trim the loin-dangly bits to get a reliquary looking thing. Step 4 Assemble the gun mounts and only the attached hoses. Step 5 Super glue two 3mm x 1mm magnets into each hand's bottom well. You want the glue to coat the bottom surface of the stack, but not reach the top magnet. Let it dry and remember to be patient. Only move onto Step 6 after the glue has had time to fully dry. Step 6 Make a pea-sized blob of epoxy [I make chainmail loincloth out of leftover epoxy if I mix too much] and cut it in half. Dab a bit of water into two top hand wells (left and right for one weapon type) and place one half of the epoxy in each; about where it will be on top of the magnets when the top and bottom hand parts are put together. Dab the exposed epoxy with water. Press each top hand well onto their matching bottom hand well and then take unpress them. The goal is for the top magnet to make a little impression. If it did, then carefully remove the epoxy and carefully brush it and the top hand well with tissue to soak up water (if it didn't, move the epoxy around and try again). Dab a bit of super glue into where you want the epoxy and gently place the epoxy there. Ignore the completed hoses in the pictures. Wet the exposed epoxy again and make sure it still fits to the bottom hand part. If it does, brush it with tissue to soak up water and carefully dab super glue onto the top surface of the top magnet. You don't want the glue to flow over the magnet's side when you press the top and bottom hand pieces together. Speaking off, press the top and bottom hand pieces together. Let the glue and epoxy dry overnight. You can then separate the magnets without worrying about tearing the epoxy. Repeat the process for the other weapon type, beginning by placing two 3mm x 1mm magnets on top of the ones in the bottom hand wells. Step 7 Place a a weapon on an arm. Carefully dry fit the remaining hose/ammo belt piece for one arm so it's tank/box is appropriately on the back pack, Glue arm in place and glue the hose/belt together. Do not glue the tank/box to the back pack. Be patient and once the glue dries, remove the weapon and hose/belt, and repeat the process for the other weapon. It should be simpler because the arm is already in place. Repeat this process for the other arm. Step 8 Finish assembling the Aggressor as you see fit. I used the helmeted head and chainmail loincloth replacing the normal dangly bits.
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				Strike Force Accipitus - The Cleansing of Tabor
Brother Captain Vakarian posted a blog entry in The Iron Hearts
This past weekend, the Iron Hearts completed their first crusade campaign of 10th Edition (I know, that took a while!) and cleansed the Tabor System of the Agripinaa Sector of Tyranid infestation. After an initial defeat attempting to cleanse the Space Hulk Song of Sorrows and rescue a trapped Inquisitor, the Iron Hearts landed Strike Force Accipitus on the hive world of Tabor to deal with the arriving Tyranid threat. Under the leadership of Brother-Captain Vakarian, Strike Force Accipitus quickly discovered the Tyranids’ main landing point and eradicated them, atoning for their inability to stop the Tyranids from landing in the first place. Although the Tyranid threat is dealt with (for now), there are rumors of increasing activity by the Archenemy in the Agripinaa Sector. The Iron Hearts have recently been contacted by Inquisition operatives to assist in the fight against the heretical forces. In the meantime, here’s Strike Force Accipitus after its cleansing of Tabor: And here is Strike Force Accipitus’s roster (I plan to edit in all crusade upgrades later today): Ironhearts 2K GTF - v.2 (2000 Points) Space Marines Gladius Task Force Strike Force (2000 Points) CHARACTERS Apothecary (50 Points) • 1x Absolvor bolt pistol • 1x Close combat weapon • 1x Reductor pistol Bladeguard Ancient (45 Points) • 1x Close combat weapon • 1x Heavy bolt pistol Captain (90 Points) • Warlord • 1x Heavy bolt pistol • 1x Master-crafted power weapon • 1x Relic Shield • Enhancements: Artificer Armour Chaplain (75 Points) • 1x Absolvor bolt pistol • 1x Crozius arcanum • Enhancements: The Honour Vehement Librarian (65 Points) • 1x Bolt pistol • 1x Force weapon • 1x Smite BATTLELINE Assault Intercessor Squad (75 Points) • 1x Assault Intercessor Sergeant ◦ 1x Plasma pistol ◦ 1x Thunder hammer • 4x Assault Intercessor ◦ 4x Astartes chainsword ◦ 4x Heavy bolt pistol Heavy Intercessor Squad (110 Points) • 1x Heavy Intercessor Sergeant ◦ 1x Bolt pistol ◦ 1x Close combat weapon ◦ 1x Heavy bolt rifle • 4x Heavy Intercessor ◦ 4x Bolt pistol ◦ 4x Close combat weapon ◦ 3x Heavy bolt rifle ◦ 1x Heavy bolter Intercessor Squad (80 Points) • 1x Intercessor Sergeant ◦ 1x Bolt pistol ◦ 1x Bolt rifle ◦ 1x Power fist • 4x Intercessor ◦ 1x Astartes grenade launcher ◦ 4x Bolt pistol ◦ 4x Bolt rifle ◦ 4x Close combat weapon OTHER DATASHEETS Assault Intercessors with Jump Packs (90 Points) • 1x Assault Intercessor Sergeant with Jump Pack ◦ 1x Plasma pistol ◦ 1x Power weapon • 4x Assault Intercessors with Jump Packs ◦ 4x Astartes chainsword ◦ 3x Heavy bolt pistol ◦ 1x Plasma pistol Ballistus Dreadnought (140 Points) • 1x Armoured feet • 1x Ballistus lascannon • 1x Ballistus missile launcher • 1x Twin storm bolter Bladeguard Veteran Squad (160 Points) • 1x Bladeguard Veteran Sergeant ◦ 1x Master-crafted power weapon ◦ 1x Neo-volkite pistol • 5x Bladeguard Veteran ◦ 5x Heavy bolt pistol ◦ 5x Master-crafted power weapon Brutalis Dreadnought (160 Points) • 1x Brutalis talons • 1x Twin Icarus ironhail heavy stubber • 1x Twin multi-melta Eliminator Squad (85 Points) • 1x Eliminator Sergeant ◦ 1x Bolt pistol ◦ 1x Close combat weapon ◦ 1x Las fusil • 2x Eliminator ◦ 2x Bolt pistol ◦ 2x Close combat weapon ◦ 2x Las fusil Eradicator Squad (100 Points) • 1x Eradicator Sergeant ◦ 1x Bolt pistol ◦ 1x Close combat weapon ◦ 1x Melta rifle • 2x Eradicator ◦ 2x Bolt pistol ◦ 2x Close combat weapon ◦ 2x Melta rifle Hellblaster Squad (115 Points) • 1x Hellblaster Sergeant ◦ 1x Bolt pistol ◦ 1x Close combat weapon ◦ 1x Plasma incinerator • 4x Hellblaster ◦ 4x Bolt pistol ◦ 4x Close combat weapon ◦ 4x Plasma incinerator Inceptor Squad (120 Points) • 1x Inceptor Sergeant ◦ 1x Close combat weapon ◦ 1x Plasma exterminators • 2x Inceptor ◦ 2x Close combat weapon ◦ 2x Plasma exterminators Incursor Squad (80 Points) • 1x Incursor Sergeant ◦ 1x Bolt pistol ◦ 1x Occulus bolt carbine ◦ 1x Paired combat blades • 4x Incursor ◦ 4x Bolt pistol ◦ 1x Haywire Mine ◦ 4x Occulus bolt carbine ◦ 4x Paired combat blades Infernus Squad (90 Points) • 1x Infernus Sergeant ◦ 1x Bolt pistol ◦ 1x Close combat weapon ◦ 1x Pyreblaster • 4x Infernus Marine ◦ 4x Bolt pistol ◦ 4x Close combat weapon ◦ 4x Pyreblaster Sternguard Veteran Squad (100 Points) • 1x Sternguard Veteran Sergeant ◦ 1x Close combat weapon ◦ 1x Power fist ◦ 1x Sternguard bolt pistol ◦ 1x Sternguard bolt rifle • 4x Sternguard Veteran ◦ 4x Close combat weapon ◦ 4x Sternguard bolt pistol ◦ 3x Sternguard bolt rifle ◦ 1x Sternguard heavy bolter Terminator Squad (170 Points) • 1x Terminator Sergeant ◦ 1x Power weapon ◦ 1x Storm bolter • 4x Terminator ◦ 1x Assault cannon ◦ 4x Power fist ◦ 3x Storm bolter Exported with App Version: v1.33.0 (1), Data Version: v609- 1 comment
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	Greetings I have a question for the fellow hobbyists. I am about to embark into a long term project of painting the monopose Primaris Space Marines kits, which come from the following sets: - Dark Imperium - Shadowspear - Indomitus - Leviathan - Easy To Build, Intercessors, Reivers, Redemptor Dreadnought, Aggressors, Firestrike Servo-Turret, Primaris Invader ATV. So the question is which space marine chapter to paint? I am reliant on the transfer sheets which came with the boxes, I also want this to be a classic codex chapter so company color on shoulder trim, red helmets for sergeants, etc. What I don't want is this to be one of the main chapters so successors or Ultima Founding. Also every Easy To Build or monopose model from the future boxsets is going to be added to the collection. As I have said, this is a long term project and I am now in an analysis paralysis which chapter to paint. Thank you for your input.
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	Having been barely keeping up with the hobby for several years, Indomitus reignited my passion for 40k last year, so I decided to try to actually build a force. This time it will be Primaris space marines, but still my beloved 3rd Company of the Ultramarines. The plan is to build the complete company, including officers and attached specialists and a dreadnought, plus a ten-man Deathwatch kill team, and such a project needs a fresh thread, so here I am. In terms of bulding the company, I will be dividing it into combat squads, to avoid becoming overwhelmed or bored, and alternate those with Deathwatchers and officers, so that it will go Combat Squad > Deathwatch > Combat Squad > Officer > Combat Squad > Deathwatch... and so on. This should offer a decent balance between progress and sameness of models. I started an Intercessor veteran sergeant (the 30th anniversary model) as a one-off before I decided to make a full army, so I decided to finish him before doing the rest of the combat squad. If you visit the Ultramarines subforum, you may have seen him, but here he is again with one of the Necrons the 3rd is fighting: The Necron is really just a color scheme test model, not the start of an army, any time soon at least. The rest of Combat Squad Ardias is in progress, with their bodies only needing cleanup: The bolt rifle arms are coming along too, I just need to highlight the black and tidy up everything before gluing them on. Then it's just the other arms, backpacks and heads and then finishing touches. Of course, an Intercessor squad isn't the end of it. I have plenty of plans for all the squads and in particular the command cadre. I don't feel like typing out all the minute details of my plan that I've spent the last nine months overthinking, so for now I will just finish off with something black for now:
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	Working on the test model for my own chapter, the Thalassians. The green armor is done. Looking at this, I see that I need to add a few point highlights to the helmet. I've overshaded the tabard and need to bring that up a bit, but I think the texture on it is coming across well. C&C is welcome! This is going to start with a six-man firstborn kill team, and then I'll be working on the Leviathan box.
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	I mean, that literally is just the same unit with fewer options, which is pretty sad. GW's modeling and rules trends over the past few years have been to reduce and reduce the available options, which is just much less interesting from both a modelling and gameplay perspective. Each release seems to be stripping more and more away from peoples' options, GW has become obsessed with controlling how people can build their stuff.
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	Space Marines Terminators have Fury of the First rule which allows them to ignore modifiers to ballistic skill and hit roll. Overwatch says only unmodified hit roll off 6 Hits. Which takes precedence? What if unit gets Critical Hits on roll of 5+(critical hits always hit the target) Can this improve chances of hit while overwatching?
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				Blood Angels Repulsor and Landraider scale comparison
Hillslam posted a gallery image in Blood Angels & Successors
From the album: Hillslam's Blood Angels
Blood Angels Repulsor and Landraider scale comparison© Hillslam
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